#Blender, #Unrealengine, #Indiedev
Still not sure on what I should call this game, do you guys think 'Dungeon Delver' is too generic?
#Indiegame #Indiedev
Still not sure on what I should call this game, do you guys think 'Dungeon Delver' is too generic?
#Indiegame #Indiedev
www.youtube.com/watch?v=4r89...
#Unrealengine #indiedev #solodev #indiegame #rpg #exploration #action #combat #stealth
www.youtube.com/watch?v=4r89...
#Unrealengine #indiedev #solodev #indiegame #rpg #exploration #action #combat #stealth
And as always, everything is modeled, animated, and textures by yours truly. This project is slowly growing, follow for more updates and to be alerted when the play test releases!
#Indiegame #indiedev #solodev #unrealengine #blender
And as always, everything is modeled, animated, and textures by yours truly. This project is slowly growing, follow for more updates and to be alerted when the play test releases!
#Indiegame #indiedev #solodev #unrealengine #blender
It only depends the developer takes the time to optimize or not. And this goes for all game engines.
Here is some footage of a level in my game running on 8gb of vram. An avg build.
#UnrealEngine #Indiedev
It only depends the developer takes the time to optimize or not. And this goes for all game engines.
Here is some footage of a level in my game running on 8gb of vram. An avg build.
#UnrealEngine #Indiedev
Super confusing process btw 😖
#Unrealengine #Indiedev #Indiegame #Blender
Super confusing process btw 😖
#Unrealengine #Indiedev #Indiegame #Blender
I'll be posting the link to the packaged game here then so be sure to follow if you're interested!
#Indiedev #indiegame #unrealengine
I'll be posting the link to the packaged game here then so be sure to follow if you're interested!
#Indiedev #indiegame #unrealengine
Each item can be assigned specific uses dynamically!
#Indiedev #Indiegame #Unrealengine #Blender
Each item can be assigned specific uses dynamically!
#Indiedev #Indiegame #Unrealengine #Blender
Also I spruced up some of the combat and ai. Just trying to get it all to flow together better.
#Indiedev #Indiegame #Unrealengine #Blender #RPG #solodev
Also I spruced up some of the combat and ai. Just trying to get it all to flow together better.
#Indiedev #Indiegame #Unrealengine #Blender #RPG #solodev
Now our lil' gobo can avoid enemies much more quickly by sliding beneath obstacles rather than slowly crawling!
#Indiegame #Indiedev #Unrealengine #Blender
Now our lil' gobo can avoid enemies much more quickly by sliding beneath obstacles rather than slowly crawling!
#Indiegame #Indiedev #Unrealengine #Blender
I still need to add graphics to the Ui, what I have now is just a generic placeholder. But the underlying logic is working well and is very dynamic.
#Indiedev #indiegame #Unrealengine #blender #RPG #DnD #goblin
I still need to add graphics to the Ui, what I have now is just a generic placeholder. But the underlying logic is working well and is very dynamic.
#Indiedev #indiegame #Unrealengine #blender #RPG #DnD #goblin
Stealth, combat, exploration - all sharing a singular set of resources like stamina. Darkvision now costs stamina, as well as attacks. Lil' goblins get tired easy, so plan ahead!
#Indiedev #Indiegame #RPG
Stealth, combat, exploration - all sharing a singular set of resources like stamina. Darkvision now costs stamina, as well as attacks. Lil' goblins get tired easy, so plan ahead!
#Indiedev #Indiegame #RPG
Forget torches or flashlights - goblins can see in the dark whenever they want! Simply toggle dark vision with 'T' or any keybind of choice.
#IndieDev #Indiegame #UnrealEngine #Blender
Forget torches or flashlights - goblins can see in the dark whenever they want! Simply toggle dark vision with 'T' or any keybind of choice.
#IndieDev #Indiegame #UnrealEngine #Blender
The gems are supposed to darken gradually as stamina depletes but as it is they're either completely lit- or completely dark. Rest assured this will be fixed by the time the alpha demo is released.
#Indiedev #indiegame #unrealengine #blender
The gems are supposed to darken gradually as stamina depletes but as it is they're either completely lit- or completely dark. Rest assured this will be fixed by the time the alpha demo is released.
#Indiedev #indiegame #unrealengine #blender
A rich freedom-loving capitalist named Carrington spent his money training up secret agents while teaming up with literal aliens called maians to combat corporate corruption and tyrannical galactic power structures.
10/10 retro game.
A rich freedom-loving capitalist named Carrington spent his money training up secret agents while teaming up with literal aliens called maians to combat corporate corruption and tyrannical galactic power structures.
10/10 retro game.
I may make it to where the 'pulsing affect' isn't synchronized, and spruce up the icons themselves a bit.
I'll do the same system with green hexagonal gems instead as stamina later.
#Indiedev #unrealengine #indiegame #blender
I may make it to where the 'pulsing affect' isn't synchronized, and spruce up the icons themselves a bit.
I'll do the same system with green hexagonal gems instead as stamina later.
#Indiedev #unrealengine #indiegame #blender
Sorry about the compression- had to make the video fit below 10mb. I made the 'shield block' sound by attacking a piece of wood with a wrench :3
#Unrealengine #IndieDev #Indiegame #Blender
Sorry about the compression- had to make the video fit below 10mb. I made the 'shield block' sound by attacking a piece of wood with a wrench :3
#Unrealengine #IndieDev #Indiegame #Blender
#Indiedev
#Indiedev
Added blocking and spruced up the attack animations / combo flow today.
#indiedev
Added blocking and spruced up the attack animations / combo flow today.
#indiedev
Finally I survived Age of Darkness on Normal! Here's my final stand went-
www.youtube.com/watch?v=8EN8...
#ageofdarkness
Finally I survived Age of Darkness on Normal! Here's my final stand went-
www.youtube.com/watch?v=8EN8...
#ageofdarkness
It's default is the knights crouching height- and it's crouch is more of a 'crawl', which means it can reach places the knight can't. Which evens the playing field.
The dagger is like a sword to this lil' guy.
#gamedev #indiedev #unrealengine #blender
It's default is the knights crouching height- and it's crouch is more of a 'crawl', which means it can reach places the knight can't. Which evens the playing field.
The dagger is like a sword to this lil' guy.
#gamedev #indiedev #unrealengine #blender