Antonio Caggiano
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antoniocaggiano.eu
Antonio Caggiano
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
How about Vulkan raytracing pipeline in Godot? 🤖
github.com/godotengine/...
November 17, 2024 at 10:46 AM
Naive pathtracing needs a high number of samples per pixels to get an acceptable result, and shooting too many rays drastically affects FPS. But then look at the result once it starts importance sampling the light! 💡
#vulkan #raytracing #rust #rustgpu
November 15, 2024 at 12:42 PM