Antonio Caggiano
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antoniocaggiano.eu
Antonio Caggiano
@antoniocaggiano.eu
Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.
Smooth normals implemented over the weekend. 🤓
January 5, 2025 at 2:12 PM
Godot GDScript ambient occlusion demo accelerated with the Vulkan raytracing pipeline.

Fun has just begun!
December 31, 2024 at 5:21 PM
I figured it out! Godot compresses some geometries when importing Sponza, so some positions are packed into rgba16.

I am not sure whether Vulkan acceleration structure building supports that so, sorry, do not compress please.
December 29, 2024 at 2:52 PM
The plot thickens. What's this?
December 29, 2024 at 11:48 AM
Improving my #Godot GDScript #Vulkan raytracing demo, I finally managed to fix some validation errors and visualize normals properly. Some geometries are missing though. 🤔
December 28, 2024 at 3:52 PM
How about Vulkan raytracing pipeline in Godot? 🤖
github.com/godotengine/...
November 17, 2024 at 10:46 AM
Naive pathtracing needs a high number of samples per pixels to get an acceptable result, and shooting too many rays drastically affects FPS. But then look at the result once it starts importance sampling the light! 💡
#vulkan #raytracing #rust #rustgpu
November 15, 2024 at 12:42 PM