andich.xyz 🌸
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andichxyz.bsky.social
andich.xyz 🌸
@andichxyz.bsky.social
Developer, Technical Artist, Engineer
Unreal is weird as hell.
October 14, 2025 at 5:18 AM
Royal Godot
October 5, 2025 at 7:59 PM
Wait, where do you hold the node when you unparent it? In the scene root? Where do you pass it before adding to some other node?
October 1, 2025 at 12:07 PM
Thank you!
September 24, 2025 at 6:16 PM
I love how that sounds ✨Chromatic Corruption✨
September 12, 2025 at 7:12 AM
Holy hell, The Man praised my work😁
September 5, 2025 at 1:08 PM
Anyway, love your post😄
September 4, 2025 at 3:22 PM
Oh you cheeky pup :P:P:P:P
September 4, 2025 at 3:20 PM
Well yeah, I don't have the luxury of a whole second like you do 🫠😁
September 4, 2025 at 2:50 PM
I had to manually make a query to so called PhysicsDirectSpaseState3D so my check would work independently from _process() and _physics_process()

And it worked! It was a bit hard to figure out, but still. I could show you my code when I have a moment if you'd like
September 4, 2025 at 2:43 PM
Huh, it's interesting that you're checking a second later and the area3d still doesn't trigger.
I had a similar problem to solve, I wanted to check the overlap between two areas upon instantiating, but it didn't work as I intended.
September 4, 2025 at 2:43 PM
I have to ask, were you trying to see if there is overlap between PopCorn scene with the area3d the moment you instantiated it?
September 4, 2025 at 12:56 PM
Could you provide the link to the pr?
September 3, 2025 at 3:22 PM
Great! You should look into having an atlas texture or a flipbook. There you'll store multiple expressions and have uv coordinates scaled and shifted to show only one of them
August 31, 2025 at 5:34 AM
I see, well, I tested some methods to get there and I also decided to load my testing project to github so that I can share it. github.com/andich-xyz/g...
You can find examples in the folder called Mouth Test
GitHub - andich-xyz/godot-testing-playground: A repository containing a project where I test stuff in Godot
A repository containing a project where I test stuff in Godot - andich-xyz/godot-testing-playground
github.com
August 30, 2025 at 4:03 PM
I think that using a texture is worth it, especially since the model is ready. I would say try to make it look nice and if you still don't like it, then try to make a 3d mouth. Just make sure to save the original model and project before you commit to it
August 30, 2025 at 10:34 AM
I assume that your mouth texture is on the same mesh as your face so you are blending between the skin texture and the mouth texture. And you have trouble with positioning the texture on the faces uv, is that right?
August 30, 2025 at 10:29 AM