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andichxyz.bsky.social
andich.xyz 🌸
@andichxyz.bsky.social
Developer, Technical Artist, Engineer
I'm on vacation in #Austria!
September 15, 2025 at 7:20 AM
Throwback to one of my procedural works in #blender
September 5, 2025 at 9:26 AM
Okay, so what I'm seeing on my test mesh with your shader it seems to work as intended mostly. I don't really get what's happening inside the light shader, I didn't work with it extensively, but it looks like it amplifies the light that's being casted on the object.
August 17, 2025 at 7:04 PM
Sand material in #IlluGen
August 14, 2025 at 6:49 PM
Bark material in #Illugen
August 8, 2025 at 6:43 PM
Lava in #Illugen
August 6, 2025 at 6:39 PM
My first doodle in #IlluGen so happy to have the opportunity and play with it. Definitely will be using for my game, as well as I used #EmberGen and #LiquiGen
July 29, 2025 at 4:57 AM
I remade my player model and animations #godot
July 16, 2025 at 6:53 PM
Just created a nice little tool in godot to convert Vertical FOV to Horizontal FOV #gamedev
July 1, 2025 at 7:27 PM
Exquisite pose🤌 #blender
June 30, 2025 at 6:41 PM
A little more epic than I intend, will be for middle game most likely #gamedev
June 19, 2025 at 6:59 PM
I love how the clothes are coming out so far #blender
June 17, 2025 at 6:25 PM
Testing out MetaHumans in UE5.6 #unrealengine
June 4, 2025 at 7:03 PM
Started starting sculpting #blender
June 1, 2025 at 6:30 PM
Added inertia to my casts #godot
May 29, 2025 at 6:38 PM
Finally figured out how to manage colors #blender
May 12, 2025 at 3:41 PM
More Gizmo Testing
May 11, 2025 at 8:50 AM
Testing Gizmos #blender
May 8, 2025 at 7:40 PM
Testing out my motion graphics tools #blender
May 7, 2025 at 6:44 PM
Manual modelling practice
May 6, 2025 at 6:56 PM
Work in progress #geogen
May 5, 2025 at 7:17 PM
Fixed my animations bugs, yay! #godot
May 4, 2025 at 5:55 PM
Procedural Cable Cords that I adopted from Houdini tutorial by Entagma
May 3, 2025 at 1:42 PM
Its always fun getting GPU errors
April 27, 2025 at 12:08 PM
Development booming this week
April 27, 2025 at 8:55 AM