Ancient Pixel
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Ancient Pixel
@ancient-pixel.com
gameDev, writer, never knows where his body ends and mind starts//

🔗 https://ancient-pixel.com
🕹️ https://ancientpixel.itch.io/
http://ko-fi.com/ancientpixel

❤️ SciFi, Arts, Documentaries and fast things
Pinned
With p5*js and @shiffman.lol as well as @phaser.io and @asebist.bsky.social my JavaScript journey started - which enabled me to do all sort of shenanigans and I am very grateful for it 🤗

Two new games are dropping soon,
follow me to not miss them!

#indiedev #javascript
Bc I got asked, I am doing this in @phaser.io with a little magical sprinkle of old version and a lot of elbow grease :)
November 20, 2025 at 7:02 AM
You can either give in to the computer- or the more conventional gods.
These are your last months on earth, so why not both maybe?
November 19, 2025 at 10:50 PM
It's shiny :)
or is it better in pars de course pixelation?
November 16, 2025 at 6:14 PM
Does youtube also recommend year old already watched videos to you again lately?
November 16, 2025 at 6:05 PM
There is this phase in development when you love your game and just play it. Observe, change and so on. That's a great one, because you just made your own toy to play with and you see if it gets boring or not.
Currently I am weirdly compelled to just watch it - because autopilot just does its thing.
November 15, 2025 at 1:31 PM
Reposted by Ancient Pixel
Trying and failing makes way better memories than never trying at all.
November 15, 2025 at 12:04 PM
Reposted by Ancient Pixel
Remember everyone, when you look back at your life you'll remember the cool shit you tried, even if you failed, way more than you remember the boring safe choices.

For indie game devs specifically, maybe your game fails, but you'll remember making a game more than working a safe desk job.
November 15, 2025 at 12:02 PM
Nyum! Nyum!
November 15, 2025 at 12:37 AM
Works flawlessly as you can see^
November 14, 2025 at 8:17 PM
Formula Zero is the fictional racing leage of "Resistance Racing 2k97". Rushing through abandoned Hyperloops and other underground structures human built to escape the changing climate on earths surface.
November 13, 2025 at 11:12 PM
When the AI near miss event has control of your cameras FOV 👀
November 13, 2025 at 5:20 PM
Reposted by Ancient Pixel
📣 ICY TOWER IS COMING BACK
Stoked to announce that we're making a brand new Icy Tower game, ready for the 25th anniversary next year!

Check out the trailer, spread the news, and wishlist on Steam :D
s.team/a/3014860

More in thread 👇🧵
October 1, 2025 at 12:14 PM
When you are within the tunnel, it is actually super hard to realise the geometry of the track.
November 13, 2025 at 12:19 AM
Reposted by Ancient Pixel
The enemy AI is not the brightest yet, but 20 crafts on the same track checks out.
It searches for the most curvature to gain speed and has basic obstacle avoidance.
50 really started to bring the performance down with all the collision checks :D
November 12, 2025 at 1:08 AM
The enemy AI is not the brightest yet, but 20 crafts on the same track checks out.
It searches for the most curvature to gain speed and has basic obstacle avoidance.
50 really started to bring the performance down with all the collision checks :D
November 12, 2025 at 1:08 AM
In the end it's a lot of handy work.
November 10, 2025 at 10:09 PM
Resistance Racing School 101:
The more rake your craft has, the faster you will go. Pitch too much and you will grind your nose on the track or detach from it. The rake also influences your heat.
Balance is key to keep the most speed through all corners without overheating.
November 9, 2025 at 6:23 PM
Tried to model a F1 style craft instead of the wipEout style one. I am not too happy with it, but might explore further, how the track actually would shape the vehicles design.
The tripod of a spaceship like triangle doesnt connect to the walls as much, as a flatter floorsucker I feel like.
November 9, 2025 at 12:30 PM
November 8, 2025 at 12:38 PM
What do you think looks better? Pixelart or lowres photo characers?
November 5, 2025 at 8:54 PM
No time is lost doing weird different prototypes if you design them in a way that they can work together.
On one hand you feel like you stagnated for years and did not finish your dearest projects, but on the other it's just a process of creating systems that later can interlock and work as a game!
November 5, 2025 at 5:38 PM
Phew, billboarding sprites for 8way models are back in. This is crucial to see where a character is going to or looking at, while still essentially being flat. :)
November 5, 2025 at 5:28 PM
Not me realising that I made the Tunnel quads twice as big as the one for the FPS sections...😅
November 3, 2025 at 10:55 PM
The whiplash of sitting at home for a week to program and then going outside again (breakfasting) is hard.
There is no peace outside 😂
November 3, 2025 at 8:39 AM
It's good to be back.
Updating my old models to make paths wider and seeing them perform way better. Also I snuck in the former Café Hegelhof as the drivers lounge and it's a better fit than the old white and cold venue. This will be a fun place to hang around, talk and trade with other drivers.
November 2, 2025 at 7:48 PM