Arthur Medeiros
ammedeiros.bsky.social
Arthur Medeiros
@ammedeiros.bsky.social
graphics programmer @ rockstar games
prev: unity, ubisoft
🇧🇷 | opinions expressed are solely my own
Reposted by Arthur Medeiros
I have a new article! It took a long time but I think it was worth it, hopefully you'll enjoy it too. www.elopezr.com/the-art-of-p...

Many thanks to @vassilis3d.bsky.social, @mokarakaya.bsky.social
and @angelortiz.bsky.social‬ for the help and encouragement
The Art Of Packing Data
The packing of data is good practice for many reasons, including disk space and efficient RAM or cache access. If we know the meaning of data we can often narrow down the range and precision, makin…
www.elopezr.com
June 16, 2025 at 6:42 PM
Reposted by Arthur Medeiros
Hola again graphics peeps! 😊

I found myself with enough bits and pieces related to text rendering to warrant a write-up. So here it is! 😱

osor.io/text

Spiced up with direct vector rendering, sub-pixel anti-aliasing, run-time atlas packing, temporal accumulation, and more!

I hope you enjoy it! 🧡
June 12, 2025 at 4:22 PM
Reposted by Arthur Medeiros
Added a small section to osor.io/OIT about a neat way to avoid self-occlusion when sampling transmittance 😊 It came up in conversation enough times that it's worth updating instead of waiting for a new post ❤️

Also, some peeps asked for a clip with less & slower spheres intersecting so here it is! 🙏
November 16, 2024 at 8:23 PM
Reposted by Arthur Medeiros
Spreading the love, a thread of effects I can't stop thinking about. Starting with this scene in Arcane S01E08, like naaaaaaaaah, every frame is 😘
November 9, 2024 at 8:54 PM
Reposted by Arthur Medeiros
Hola graphics people! ❤️

I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.

osor.io/OIT

🙌Super excited to finally release this!🙌

I hope you enjoy it!
November 5, 2024 at 6:34 PM
Reposted by Arthur Medeiros
Happy to see more of the graphics community here 😊

Perhaps I should be posting a little bit more, and over the past few days I've been bitten by the text rendering bug again so... here's a video saying hi! 👋😄
October 22, 2024 at 8:01 PM
Reposted by Arthur Medeiros
At @ammedeiros.bsky.social suggestion 🫡

Thank you @freya.bsky.social!
October 22, 2024 at 9:57 AM
😎
September 17, 2024 at 10:04 PM
Reposted by Arthur Medeiros
Yooo 👋 I’m Chloe, currently Senior VFX Artist @ Rockstar Games, love to draw water, smoke, fire, all that good stuff! 😀
September 19, 2023 at 6:01 PM
still gathering the energy to do a proper migration effort to here, sorry everyone 🙃
July 24, 2023 at 6:21 PM