Stuart Adams
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nyalloc.bsky.social
Stuart Adams
@nyalloc.bsky.social
Senior Graphics Programmer at Rockstar North, ex. AMD. Music gear hoarder and cat enthusiast.

Views and opinions are my own etc etc
Reposted by Stuart Adams
July 30, 2025 at 11:35 PM
Reposted by Stuart Adams
June 22, 2025 at 3:03 PM
Neat
May 22, 2025 at 5:28 PM
lil sneaky lads
May 19, 2025 at 8:37 PM
Reposted by Stuart Adams
End your #gamedev week on a high note 🙌 - download the AMD #FidelityFX SDK 1.1.4 with some new updates:

💥 FSR 3.1.4 with reduced upscaler ghosting in newly disoccluded pixels.

💥 Updates to Brixelizer GI and Breadcrumbs.

📥 Get the update: gpuopen.com/amd-fidelity...
AMD FidelityFX™ SDK
The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
gpuopen.com
May 8, 2025 at 4:09 PM
grafix
Grand Theft Auto VI Trailer 2 www.youtube.com/watch?v=VQRL...
May 6, 2025 at 9:42 PM
We are so back
February 15, 2025 at 4:46 PM
Reposted by Stuart Adams
If you’re planning on watching any Lynch, my advice is: don’t watch any analysis videos, don’t think about what stuff is “supposed” to mean, just get your own unique experience from it!!

I think people have become far too concerned with the “correct” interpretations of media. Just experience it!!!
January 16, 2025 at 8:37 PM
Only 63 left to find
January 8, 2025 at 6:41 PM
Reposted by Stuart Adams
Wtf this is SO COOL!! www.reddit.com/r/celestegam...
(by @azoura.bsky.social, I think?)
From the celestegame community on Reddit: Celeste fan animation (by @AzouraArt)
Explore this post and more from the celestegame community
www.reddit.com
December 31, 2024 at 10:19 PM
Reposted by Stuart Adams
I couldn't get this idea out of my head... hopefully this is okay to do! #fanart #art #illustration
December 16, 2024 at 3:11 AM
Reposted by Stuart Adams
Sora is impressive technology. But I don't see any widespread non-toy use-cases for it (except for ads - nobody wants to make them, nobody wants to watch them), even if it improves 10x. Text prompts and clicking "generate!" is not enough to capture true creative vision.
December 11, 2024 at 9:59 PM
Reposted by Stuart Adams
Huh, TIL. The "transform normals with inverse transpose matrix" is not ideal, turns out. Adjugate matrix is both better and faster to calculate. See github.com/graphitemast... and shadertoy by iq himself: www.shadertoy.com/view/3s33zj
GitHub - graphitemaster/normals_revisited: revisiting a known normal transformation in computer graphics
revisiting a known normal transformation in computer graphics - graphitemaster/normals_revisited
github.com
December 10, 2024 at 1:04 PM
Reposted by Stuart Adams
Having trouble remembering which axis is which? No problemo, just consult this handy guide!
November 14, 2024 at 9:05 PM
Reposted by Stuart Adams
GPU Zen 3 - Table of Content
gpuzen.blogspot.com
GPU Zen
gpuzen.blogspot.com
November 5, 2024 at 6:03 PM
Reposted by Stuart Adams
Hola graphics people! ❤️

I've been meaning to do some write-ups that are hopefully useful, so this first one is about my approach to Order-Independent Transparency.

osor.io/OIT

🙌Super excited to finally release this!🙌

I hope you enjoy it!
November 5, 2024 at 6:34 PM
Reposted by Stuart Adams
Let me bless you with: git config --global submodule.recurse true
October 30, 2024 at 10:53 PM
Reposted by Stuart Adams
Hello, World! It's cool to see so many rendering programmers here already! As a self-introduction and for those that haven't seen it on Twitter already, here's the talk that I did earlier this year at Digital Dragons re: the GPU-driven rendering in AW2!

www.youtube.com/watch?v=EtX7...
Erik Jansson - GPU driven Rendering with Mesh Shaders in Alan Wake 2
YouTube video by Digital Dragons
www.youtube.com
October 25, 2024 at 5:30 PM
Reposted by Stuart Adams
Is Jendrik Illner on BlueSky yet? In case he's not, here's a link to today's Graphics Programming Weekly:

www.jendrikillner.com/post/graphic...
October 24, 2024 at 1:47 PM
At @ammedeiros.bsky.social suggestion 🫡

Thank you @freya.bsky.social!
October 22, 2024 at 9:57 AM
graphics twitter is dead, long live graphics twitter
October 22, 2024 at 7:42 AM
Reposted by Stuart Adams
If you all don’t mind, I’m going go shill this blog post I wrote two years ago about dealing with memory pools and uploading from SysRAM->VRAM. It’s one I link to frequently for people starting out in D3D12. And it has fun graphs!

therealmjp.github.io/posts/gpu-me...
GPU Memory Pools in D3D12
Basics of GPU Memory Integrated/UMA GPUs Dedicated/NUMA GPUs How It Works In D3D12 Common Patterns in D3D12 Textures And The Two-Step Upload Should We Upload Buffers? Working With The COPY Queue Two C...
therealmjp.github.io
October 20, 2024 at 5:29 PM