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A surprising standout, the creature collector aspect serves to give content even approaching Vampire Survivors compared to other VS-likes. An overworld with npcs add a nice texture to the whole thing.
A surprising standout, the creature collector aspect serves to give content even approaching Vampire Survivors compared to other VS-likes. An overworld with npcs add a nice texture to the whole thing.
This is an honest survival horror with a touch of modern controls. Corridors are tight, ammo is tight, inventory is tight, keys will have you backtrack and memorize the building's layout.
This is an honest survival horror with a touch of modern controls. Corridors are tight, ammo is tight, inventory is tight, keys will have you backtrack and memorize the building's layout.
A metroidvania that's fun to move around in. Parries + fluid detonation can change the flow of combat when you need to take on certain enemies without getting in your way.
A metroidvania that's fun to move around in. Parries + fluid detonation can change the flow of combat when you need to take on certain enemies without getting in your way.
You and your muppet (claymation?) friends are trapped in an infinite IKEA, everything is wrong and it's getting increasingly worse.
You and your muppet (claymation?) friends are trapped in an infinite IKEA, everything is wrong and it's getting increasingly worse.
This Brotato-like is bleeding with Fromsoft-esque psx charm and jungle beats. While the wave an upgrade systems are similar to Brotato it's weapon and stats are appreciably different with a leveling meta progression.
This Brotato-like is bleeding with Fromsoft-esque psx charm and jungle beats. While the wave an upgrade systems are similar to Brotato it's weapon and stats are appreciably different with a leveling meta progression.
A Nier inspired action game that feels good in the hand. Combos are, so far, precanned so don't expect DMC combo expression. There's some jank with cutscenes and the music could use more oomph.
A Nier inspired action game that feels good in the hand. Combos are, so far, precanned so don't expect DMC combo expression. There's some jank with cutscenes and the music could use more oomph.
A hard sell but I had fun with the mesh of real-time and command actions. Combat is real-time with pause. Move around, block/parry but actions like attacking, items and skills cost stamina and lock you in an animation.
A hard sell but I had fun with the mesh of real-time and command actions. Combat is real-time with pause. Move around, block/parry but actions like attacking, items and skills cost stamina and lock you in an animation.