Alex
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Alex
@alexu.bsky.social
VFX Artist, Amateur indie developer. Making HIGH DIVES, a game about jumping off high things for fun.

Artwork by BrokenOptics!
Reposted by Alex
🔥 The onslaught begins! 🔥
Let Them Come: Onslaught is NOW AVAILABLE! Can you survive the chaos? Play now on:

🎮 Steam: store.steampowered.com/app/2050800/...

🎮 PS5/PS4: store.playstation.com/en-us/concep...

🎮 Xbox: www.xbox.com/en-us/games/...

#indiegame #indiedev
November 11, 2025 at 4:14 PM
Reposted by Alex
The swarm is almost here 👾
Let Them Come: Onslaught launches next week, November 11th. Load, and get ready to shred through waves of alien chaos #IndieGames

👽 Steam: store.steampowered.com/app/2050800/...
🕹️ Xbox: www.xbox.com/en-us/games/...
🎮 PlayStation: store.playstation.com/en-us/concep...
November 4, 2025 at 6:01 PM
17 years in the games industry this week. Who knows how longs left!
November 3, 2025 at 4:55 PM
Reposted by Alex
Let Them Come: Onslaught demo is now live on PlayStation & Xbox!
Play the demo today and wishlist us!

🔵 PlayStation: store.playstation.com/en-us/produc...

🟢 Xbox: www.xbox.com/en-us/games/...

#gamedev #indiegames
September 10, 2025 at 5:09 PM
Reposted by Alex
I’m back and looking for work. Anyone in the wrestling business needs merch, a band wants an album cover, book cover. Anything you need, I will do pretty much anything.

Hit me up.
August 21, 2025 at 6:47 PM
Reposted by Alex
Can you outlast the onslaught? 👽

Let Them Come: Onslaught Demo 3 is now live! Features improvements, visual upgrades, and quality-of-life changes to make your fight against the alien horde even better.

Play the demo and Wishlist: bit.ly/LTCOnslaught
#gamedev #indiegames
August 14, 2025 at 6:03 PM
Reposted by Alex
Game project stuff
August 6, 2025 at 4:27 PM
Been going down a mid-2000s extreme sports game rabbit hole recently and I think sports games have really lost something since they moved away from that arcade style and light heartedness. There's not much to fill the gap that SSX/THPS/EA Big left behind imo.
July 19, 2025 at 4:38 PM
Killer work from BrokenOptics here!
Finished piece. It will be on a menu in my friends game, which I will be talking more about closer to when things are finalized.
July 2, 2025 at 4:15 PM
Reposted by Alex
Trying to just stay distracted. Here’s some work in progress.
July 1, 2025 at 11:15 PM
Not to be overly dramatic but looking at comments and replies on social media for other's games, and there's no real reason why anyone would want to develop a sports game in public any more. Awful.
June 17, 2025 at 1:13 PM
50 quid import taxes for some paints man. what a world.
June 12, 2025 at 4:20 PM
Who's stupid idea was it to make a runtime level editor

Worst idea I've had in a long time
June 11, 2025 at 5:00 PM
My long term, long silent indie project caught some strays in a reddit thread about another long term, long silent indie project today. Feels not great, but happy that people still think about it and it's in their minds. Looking forward to showing it once more when things are looking great
June 6, 2025 at 8:00 PM
Reposted by Alex
The Electric Grenade in Let Them Come: Onslaught ⚡
Starts off weak but ends up launching triple grenades with massive AoE and rapid damage ticks. Best paired with repulse to pushback enemies.
Wishlist now: bit.ly/LTCOnslaught
#gamedev #UnrealEngine #indiedev
June 5, 2025 at 6:03 PM
Reposted by Alex
Unleashed from the depths, we had a blast crafting the visual effects for the Cerberus Set in #Fortnite Chapter 5. Huge thanks to Epic for their direction and collaboration #realtimevfx #VFX
May 27, 2025 at 6:03 PM
Reposted by Alex
Take a look at the Shotgun in Let Them Come: Onslaught ⚔
Lacks the range of other weapons, but its high damage and double fire upgrade make it deadly up close, especially if combined with the flamethrower.
Wishlist now: bit.ly/LTCOnslaught
#gamedev #UnrealEngine #indiedev
May 29, 2025 at 6:03 PM
Reposted by Alex
Finally updated my Ko-Fi.

It rarely got used. No one really supported it with any frequency, but I updated commissions and stuff.

ko-fi.com/brokenoptics
Support BrokenOptics
Support BrokenOptics
ko-fi.com
May 30, 2025 at 7:44 AM
Reminds me of how utterly insane it was when Hitman 2 came out and you could kind of import HM1 levels in to 2 except it was one of the hardest tasks in software history to wrangle.
They’re giving away something of Hitman 3 on Steam for free until the end of the month but nobody knows exactly what it is that’s free yet solely because the store page for Hitman 3 is such a clusterfuck that people can’t figure out what comes with what package
May 29, 2025 at 5:19 PM
I'm an artist who's done the opposite. I leave the art till last because it takes too long lol
This might sound obvious, but if you're an artist creating a game, please don't underestimate the programming and leave it 'til last, even if you're making something "simple". There are so many gorgeous looking games out there that flop because they just don't feel good (or fun) to play.
May 23, 2025 at 7:22 AM
oh so blender to unreal fbx skeletal pipeline is incredibly broken, right? great!
May 16, 2025 at 9:06 AM
I bash away at my wrestling game when I can. Came up with an elegant way to handle equipped weapons overriding move slots that worked great, globally, with a couple lines added. Spoiler - it's because everything's gameplay tags. It's always tags.
April 30, 2025 at 7:22 PM
Followed that fesshole account again and I remembered why I unfollowed. It's now often people submitting to try and be funny, and if it's not then the comments sections are full of the least funny, try hard "comedians" where everyone's trying to be the smartest in the room.
April 29, 2025 at 11:52 AM
More and more feeling like I'd enjoy designing and making toys. If I wasnt in the game industry I think that's what I'd pivot to, seems like it'd be fun
April 13, 2025 at 12:36 PM
Reposted by Alex
Custom parallax UVs 🔧 We can calculate the view direction in tangent space and offset UVs accordingly. This Layered parallax method gives you precise control over blending and depth #gamedev #VFX #realtimeVFX #UnrealEngine5
April 10, 2025 at 6:02 PM