I think it has something to do with sensor placements that change depending on whether Sonic is on a slope or not.
I think it has something to do with sensor placements that change depending on whether Sonic is on a slope or not.
For a while I had no idea what caused it, I just got the Eureka moment. Of course it had to happen in the final hours of the weekend...
For a while I had no idea what caused it, I just got the Eureka moment. Of course it had to happen in the final hours of the weekend...
But I can't help thinking that the original "bugged" behavior makes more sense than the "fixed" one.
Sometimes keeping bugs in is a good thing.
But I can't help thinking that the original "bugged" behavior makes more sense than the "fixed" one.
Sometimes keeping bugs in is a good thing.
To my surprise, this jump turned out to be, granted, harder to make but entirely possible.
My own remake taught me something about the original.
To my surprise, this jump turned out to be, granted, harder to make but entirely possible.
My own remake taught me something about the original.
All three in both S1 and S2 variants. The difference in palettes is both a stylistic choice and a technical necessity :) (11/11)
All three in both S1 and S2 variants. The difference in palettes is both a stylistic choice and a technical necessity :) (11/11)
They finally added the question "Is there any way to donate to Butano?" to their FAQ and the answer basically is... no.
Bummer, I'd like to send them a few bucks though 😅.
They finally added the question "Is there any way to donate to Butano?" to their FAQ and the answer basically is... no.
Bummer, I'd like to send them a few bucks though 😅.
The old one works well with my project, but only because I use standard 2D sprites and backgrounds without any visual effects. The moment things get fancy, it starts stuttering, then crashes.
The old one works well with my project, but only because I use standard 2D sprites and backgrounds without any visual effects. The moment things get fancy, it starts stuttering, then crashes.
That's why I burst out laughing when I saw this.
I'm keeping this screenshot of the feisty Chespin from Legends Z-A, who knows, I might need it as a reaction image someday.
That's why I burst out laughing when I saw this.
I'm keeping this screenshot of the feisty Chespin from Legends Z-A, who knows, I might need it as a reaction image someday.
The movements have been adjusted and GHZ Act 1 plays quite nice. But I'll have to do all of it two more times.
Once for the underwater parts and once just for THIS ONE-OFF THING:
The movements have been adjusted and GHZ Act 1 plays quite nice. But I'll have to do all of it two more times.
Once for the underwater parts and once just for THIS ONE-OFF THING:
Not a GOTY by a long shot, but I thoroughly enjoyed it.
Not a GOTY by a long shot, but I thoroughly enjoyed it.
So my secret paths with new Coin boxes follow the same logic, no matter how bad it makes them look in 2🙃. Compare and contrast.
So my secret paths with new Coin boxes follow the same logic, no matter how bad it makes them look in 2🙃. Compare and contrast.
It's tedious, but it works.
It's tedious, but it works.
At least with the first game, it was simple, the difference between the two types of slopes was: either Sonic slipped on it or he didn't. Here I'll have to examine his speed on each and every slope...
At least with the first game, it was simple, the difference between the two types of slopes was: either Sonic slipped on it or he didn't. Here I'll have to examine his speed on each and every slope...
Good. Using the GG version was torture.
Good. Using the GG version was torture.
Sonic's slowdown is regular until these two tiles which make him come to a halt. They must have different properties, which would explain the increase in friction.
It's not much, but it's a breakthrough!
Sonic's slowdown is regular until these two tiles which make him come to a halt. They must have different properties, which would explain the increase in friction.
It's not much, but it's a breakthrough!
I'm so close to just going "Ah, screw it" and implementing something less faithful but simpler to understand...
I'm so close to just going "Ah, screw it" and implementing something less faithful but simpler to understand...
"Uninstall". Just "Uninstall". Uninstall WHAT? If I could see subcategories, I would know.
Sadly, this makes the app launcher borderline unusable for Wine/Windows apps. I'm lucky I haven't installed many of them.
"Uninstall". Just "Uninstall". Uninstall WHAT? If I could see subcategories, I would know.
Sadly, this makes the app launcher borderline unusable for Wine/Windows apps. I'm lucky I haven't installed many of them.
Nowadays most tend to just work with Wine. Download, double-click, done.
I love it.
Nowadays most tend to just work with Wine. Download, double-click, done.
I love it.
I guess I'll have to do something similar for 2, only with high-friction slopes and low-friction slopes.
Man, these old games can be weird sometimes.
I guess I'll have to do something similar for 2, only with high-friction slopes and low-friction slopes.
Man, these old games can be weird sometimes.
And then there's this. These slopes are identical, but on one, Sonic keeps his speed, on another he doesn't.
And then there's this. These slopes are identical, but on one, Sonic keeps his speed, on another he doesn't.
The AI chimed in, and... what?
For those who don't know: there are no Special Stages in Sonic 2 8-bit. The first Important Note is completely wrong too.
The AI chimed in, and... what?
For those who don't know: there are no Special Stages in Sonic 2 8-bit. The first Important Note is completely wrong too.