Alan McMillian (Commissions Open)
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alanmcmillian.bsky.social
Alan McMillian (Commissions Open)
@alanmcmillian.bsky.social
Freelance cartoonist and graphic artist. Currently main artist on Mega Knockdown.
Pinned
Going to have some urgent medical expenses coming up soon so I'm actively seeking commission work.

So, commission list and samples to follow. This will be one long thread of examples of my work

1/
Here's my #commission #price list, finally. I guess this means I'm open for business.
Share a TV series you've watched from beginning to end more than once
November 18, 2025 at 11:27 PM
Ha ha ha
#3157 A helpful tutorial
November 18, 2025 at 12:34 AM
Anybody remember watching cable TV late at night and seeing endless, cheap, dicey ads for stupid things every ten minutes or so?

YouTube is like that now except worse because the ads are all made by robots.
November 17, 2025 at 11:22 PM
Todays @megaknockdown.com #animation and dear god was this one a giant pain for some reason.

#gamedev #indiegamedev #fightinggames #FGC #art
November 17, 2025 at 3:32 PM
I'm convinced a great many indie devs played too much of The Lost Levels when SMB All Stars came out and think this kind of thing is normal.
If you can dodge a wrench, you can dodge a sawblade!

Gameplay from the upcoming factory level update for Poor Bunny!

#ScreenshotSaturday #gamedev #indiedev #pixelart #bunny
November 16, 2025 at 5:03 AM
Keep an eye out for this old fart. He’s a key figure in the lore of @megaknockdown.com.

Yes, we have lore.

#indiegame #gamedev #fightinggames #indiegamedev.
November 16, 2025 at 2:40 AM
Ladies and Gentlemen, I give you...

... the Internet.
LP, LP, ➜, LK, HP. I went back redid my Homer Akuma. This time with synched mouth and tweaks.
November 15, 2025 at 11:15 PM
Maybe about to break the seal on something I swore off long ago and try my hand at pixel art.
November 15, 2025 at 5:55 PM
We're all okay
Until the day we're not
The surface shines
While the inside rots
We raced the sunset
And we almost won.
We slammed the brakes
But the wheels went on.

-Rise Against, "Audience of One."
November 15, 2025 at 12:52 AM
Sometimes I'm more confused than a millennial listening to Bruce Hornsby's The Way It Is for the first time.
November 14, 2025 at 11:45 PM
Today I discovered that coders talk to rubber ducks.

Thats all.
November 14, 2025 at 11:07 PM
Reposted by Alan McMillian (Commissions Open)
If learning something is difficult for you for whatever reason, you get to choose if that difficulty is an excuse or an obstacle.
November 13, 2025 at 10:45 PM
Middle of the night.
Cannot sleep.
Shuffling through my art.

#AccidentalHaiku
November 14, 2025 at 6:08 AM
More #retogaming remake ideas.

Though, honestly, the spritework in the original #kiddracula is wonderful. If anything this game is a prime candidate for a #mesen #HDpack.

Somebody hit up @mkwong98

#castlevania
November 14, 2025 at 3:47 AM
If you see this, post a #startrek.
November 12, 2025 at 10:51 PM
I have a list of #retrogames that I’d like to do the aforementioned enhanced versions of, including this little dude.

#Amagon #NES #remake
November 12, 2025 at 5:54 AM
November 12, 2025 at 3:17 AM
Haunted Castle Revisited is pretty much the platonic ideal for the type of games project I'd like to do.

Were I a younger man (with money) I'd start a game studio based on remaking/updating games that were ALMOST good.

#gamedev #dreams.
November 11, 2025 at 2:33 AM
Rewatched Chronicles of Riddick for the first time in a while and it wouldn't surprise me if, at one point, this was just a script for King Conan that they added spaceships to.
November 10, 2025 at 12:55 PM
Im enjoying working on the endings for @megaknockdown.com. Straightforward visual narrative is always where Im going to feel most comfortable.
November 9, 2025 at 2:54 PM
Working on @megaknockdown.com endings (in addition to other things. A lot of other things. I think my muse is on crank, honestly.)

#gamedev #indiegamedev #art
November 8, 2025 at 8:18 PM
Reposted by Alan McMillian (Commissions Open)
Hi #PitchYaGame,

Mega Knockdown is a hand drawn 2D fighter where the action only moves when you do. Jump into the real challenge at the heart of fighting games: outsmarting your friends and predicting their next move!

Check it out here: store.steampowered.com/app/1492750/...

#fgc #indiegames 💪🕹️
November 7, 2025 at 3:00 PM
New Apple Pencil received. Go time.
November 6, 2025 at 9:05 PM
Reposted by Alan McMillian (Commissions Open)
Match of the Day: @dhamster.bsky.social (Marv) vs voodoo_child (Nick)

Mega Knockdown on Steam: store.steampowered.com/app/1492750/...

#fgc #indiegames #fgcsky 💪🕹️
November 6, 2025 at 1:43 PM
Working on @megaknockdown.com win poses now.

TA DAAAAAAAAA!

#gamedev ##indiegamedev #animation.
November 6, 2025 at 1:10 PM