0x000042
banner
0x000042.com
0x000042
@0x000042.com
UwU
Reposted by 0x000042
Players can’t count… or read… or listen. At least not in the way game designers assume they can.

#GameDev #IndieGameDev #GameDesign
Your Players Can’t Count | Videogame Workshop
Get more from Videogame Workshop on Patreon
www.patreon.com
November 19, 2025 at 3:48 AM
Reposted by 0x000042
ChatGPT, Gemini, DeepSeek, and Grok are serving users propaganda from Russian-backed media when asked about the invasion of Ukraine, new research finds. www.wired.com/story/chatbo...
Chatbots Are Pushing Sanctioned Russian Propaganda
ChatGPT, Gemini, DeepSeek, and Grok are serving users propaganda from Russian-backed media when asked about the invasion of Ukraine, new research finds.
www.wired.com
October 27, 2025 at 9:08 AM
Reposted by 0x000042
1982 was very early for Japanese adventure games, with only a small number of releases. Takara Building Adventure thus is one of the earliest adventure games in Japanese, but it was not generally available...

...until today.

Includes some unexpected history!

bluerenga.blog/2025/10/29/t...
Takara Building Adventure Part 1 (1982)
The last time I wrote about a Japanese game was with The Palms, where I mentioned skipping over two games from 1982 because there were no copies available. This was one of them. Brief history recap…
bluerenga.blog
October 30, 2025 at 1:59 AM
Reposted by 0x000042
Jumping Flash! The First Great 32-Bit Action Platform Game on the Sony PlayStation || GTV Japan

youtu.be/_ZW1rieqdaE?...
Jumping Flash! The First Great 32-Bit Action Platform Game on the Sony PlayStation!! (In 3-D!!!!!!!)
YouTube video by GTV Japan
youtu.be
November 5, 2025 at 3:12 PM
Reposted by 0x000042
I had the great pleasure to talk to Jessica Doyle & Jordan Ferguson about their Boss Fight Books book "Dance Dance Revolution" in my podcast Game Studies.

newbooksnetwork.com/dance-dance-...

Listen, like & share!

#DDR #Podcast #GameStudies
//cc @newbooksnetwork.bsky.social @bossfightbooks.com
November 3, 2025 at 9:08 AM
Reposted by 0x000042
In my upcoming book, I look at experimental games by Fluxus artists. These have been touchstones for game studies scholars like Mary Flanagan and Ian Bogost, but usually only in a cursory way. I thought it might be fun to take a look at a couple of examples.

www.upress.umn.edu/978151791622...
The Impossible Reversal
Tracing the cultural history of play—from Fluxus to SimCityGames and gamified activities have become ubiquitous in many adults’ lives, and play is widely...
www.upress.umn.edu
November 5, 2025 at 9:08 PM
Reposted by 0x000042
Hear about the NES US launch 40 years ago from the people that made it happen: Gail Tilden, Bruce Lowry and Lance Barr with @frankcifaldi.bsky.social from the @gamehistoryorg.bsky.social moderating! Panel recording at youtu.be/f2WDfsiLiRA
#prge #prge2025 #retrogaming #VGHF
We Launched the NES 40 Years Ago Today - Gail Tilden, Lance Barr, Bruce Lowry - PRGE 2025 Portland
YouTube video by Portland Retro Gaming Expo
youtu.be
November 3, 2025 at 5:24 PM
Reposted by 0x000042
For the past decade, I've been slowly cooking a small and humble book.

Part (alternative) history, part analysis, and part social critique, this is a look at what games also are and have always been.

ZEN AND SLOW GAMES
Out 20/1/2026 by MIT Press

mitpress.mit.edu/978026255356...
November 3, 2025 at 4:31 PM
Reposted by 0x000042
New on GMTK - let's talk about the power of prototyping - youtu.be/8tHJgtbj6rs
What's the Point of Prototyping?
YouTube video by Game Maker's Toolkit
youtu.be
November 5, 2025 at 4:29 PM
Reposted by 0x000042
Why Yorkshire's games design industry is booming #LocalToOssett #westyorkshire
Why Yorkshire's games design industry is booming
Studios and developers are now starting to get government support to cluster in the region.
www.bbc.com
November 5, 2025 at 10:30 PM
Reposted by 0x000042
Day 1 of @thinkygames.com was great! If you're interested in puzzles and game design it runs for two more days!!

thinkygames.com/events/think...

#gamedev #indiedev #gamedesign
ThinkyCon 2025 · Thinky Games
Puzzle design, art, development, production — learn about every aspect of crafting thinky games.
thinkygames.com
November 6, 2025 at 12:07 AM
Reposted by 0x000042
Want to find out more about videogames in India through the eyes of international experts in Game Studies? Join us online in a panel discussion organised by Marg Magazine with Casey O'Donnell, Soraya Murray and Xenia Zeiler, contributors to the Video Games: Lila/ Maya spl issue!
November 3, 2025 at 5:17 PM
Reposted by 0x000042
i just published a new post! (talk transcript turned into a post)
“game engine medley” — prototyping with small tools and mixing game engines for complex storytelling
www.nathalielawhead.com/candybox/gam...

#GameDev #GameDesign
“game engine medley” — prototyping with small tools and mixing game engines for complex storytelling – The Candybox Blog
www.nathalielawhead.com
November 3, 2025 at 3:42 PM
Reposted by 0x000042
TOMORROW!

We're back on our game design chaos & we've somehow convinced @brennanrtaylor.bsky.social, cofounder of @ipr.bsky.social, to join us on this chaotic ride!!!

Tues, Nov 4 @ 6pm PT, tune in twitch.tv/gnome_anne as we design and playtest a #ttrg in just 90 mins!!
November 3, 2025 at 8:52 PM
Reposted by 0x000042
Here's a typical Geocities website
October 19, 2025 at 4:09 PM
Reposted by 0x000042
A short piece of mine has just been published in the @justiceeverywhere.bsky.social blog. If you're interested, check it out!
I think I get more nerd points for (only slightly gratuitous) Star Trek references.
justice-everywhere.org/education/ll...
#PhilTech #NerdPoints #PhilSky #StarTrek
LLMs can be harmful, even when not making stuff up
This is a guest post by Joe Slater (University of Glasgow). Provided by author It is well known that chatbots powered by LLMs – ChatGPT, Claude, Grok, etc. – sometimes make things up. People have s…
justice-everywhere.org
October 20, 2025 at 9:33 AM
Reposted by 0x000042
The ever-popular "shorter games with worse graphics" meme feels more accurate every year, after costly, trend-chasing failures like Concord and the long dev cycles for series like Final Fantasy, writes @gracemachine.bsky.social. www.endlessmode.com/video-games/...
Shorter Games with Worse Graphics Really Would Be Better For Everyone, Actually
The "shorter games, worse graphics" meme feels real after costly failures like Concord and the long dev cycles for series like Final Fantasy.
www.endlessmode.com
October 17, 2025 at 3:15 PM
Reposted by 0x000042
A new episode is out today! Check out here youtu.be/X68IIH4gYlA Where I interview @arielsan.bsky.social where we talk about the challenges of designing for a 1bit art style and lo-fi asteroid mining.
#gamedesign #indiedev #indie #gamedevelopment #podcast
Ship Miner Developer Interview
YouTube video by Paper Prototypes Podcast
youtu.be
October 18, 2025 at 2:53 AM
Reposted by 0x000042
October 14, 2025 at 9:10 PM
Reposted by 0x000042
Orgullosísimo de poder presentar por fin este artículo de mi amigo y colega Miguel Penas, en el que continúa la que quizá sea la principal discusión que une su investigación y la mía, el lugar de la termodinámica en el pensamiento de Simondon. 1/2

periodicos.pucpr.br/aurora/artic...
December 6, 2024 at 12:02 PM
Reposted by 0x000042
CfA: "Simondon and AI: A Collective Individuation in the Year of His Birth Centenary". Join @susanaaires.bsky.social, @ludovico-rella.bsky.social and me at #STSItalia2025 in Milan next June! Abstracts due 3 February 2025.

For submission guidelines and panel details (Panel No. 3): bit.ly/49xJP5m
December 12, 2024 at 1:19 PM
Reposted by 0x000042
Alchemy, Technology, and Individuation in Novalis, Simondon, and Jung (dialogue with Tim Jackson)

Timothy Jackson: I really do think Simondon is becoming a very timely figure, and I think it's probably underappreciated that his stated goal is to refound—have a novel axiomatic for the humanities,…
Alchemy, Technology, and Individuation in Novalis, Simondon, and Jung (dialogue with Tim Jackson)
Timothy Jackson: I really do think Simondon is becoming a very timely figure, and I think it's probably underappreciated that his stated goal is to refound—have a novel axiomatic for the humanities, basically, or the human sciences. Like, to really break—I mean, like Whitehead, obviously—but to really break down that boundary between the two cultures. Matt Segall: Well, let's just dive in then.
footnotes2plato.com
May 28, 2025 at 5:35 AM
Reposted by 0x000042
From the Archive: Rom Harré, 'Material Objects in Social Worlds' - argues the priority of symbolic, especially discursive, action over the material order in the genesis of social things. (2002) journals.sagepub.com/doi/abs/10.1...
Sage Journals: Discover world-class research
Subscription and open access journals from Sage, the world's leading independent academic publisher.
journals.sagepub.com
October 3, 2025 at 9:49 PM