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050nor.bsky.social
nor
@050nor.bsky.social
Games, films, visual culture, economics, and the occasional rabbit hole.
https://050nor.substack.com/
https://ko-fi.com/050nor
You think that because you understand “one” that you must therefore understand “two” because one and one make two. But you forget that you must also understand “and.”
- Sufi teaching story
December 20, 2025 at 9:25 AM
Listening to Ambient 1: Music for Airports and happened to read this.
December 16, 2025 at 8:06 AM
Wishlisted! Please come out soon!
🚨 ANNOUNCEMENT 🚨
After 4 years of work, my solarpunk game finally has a title, a trailer, and a Steam page!

Wishlist... Future? No Thanks!
👉 futurenothanks.com
December 11, 2025 at 8:10 AM
Still feel very fresh for decade-old games
.
Combining the best storytelling techniques from videogames and films and you get Gravity Bone and Thirty Flights of Loving (TFOL)
.
#blendogames #TFOL
.
open.substack.com/pub/050nor/p...
Brendon Chung's Gravity Bone and Thirty Flights of Loving
A mini review
open.substack.com
December 9, 2025 at 10:16 AM
Reposted by nor
I went to the Death Stranding strands of harmony tour
and then I wrote this text about Low Roar
thewhitepube.co.uk/texts/2025/l...
November 23, 2025 at 12:09 PM
Round up this week! How would you write an essay about concepts, abstract ideas with videos? Especially videogame footage?
#essayfilm
Essay Films - Films That Communicates Ideas as its Main Characters
Things I Read, Played, Watched: Round up 22-11-2025
open.substack.com
November 23, 2025 at 1:21 AM
Round up of what I read (and watch) other people talk about videogames.
Ways of Talking About Video Games — Through Unit Analysis, Experience, and Visuals and Sound
Things I Read, Played, Watched: Round up 8-11-2025
open.substack.com
November 8, 2025 at 1:20 PM
Films, games, and Latour's idea on Modernization and the Globe
#latour #stellaris
Films, games and Latour's idea on Modernization and the Globe.
Things I Read, Played, Watched: Round up 25-10-2025
open.substack.com
October 25, 2025 at 10:54 AM
Never knew Sakaguchi wanted to make a tear-jerker game since FFI

#FinalFantasy #1980s #Famicom #DragonQuest
Final Fantasy I and the Making of a Cultural Phenomenon (Part II of II)
Part II of how Final Fantasy was born from a mixture of pop culture and technology in 1980s Japan. - The first step toward emotional storytelling in videogames
open.substack.com
October 17, 2025 at 2:05 PM
This is gold
NieR Gestalt & NieR Replicant Original Soundtrack
open.spotify.com
September 23, 2025 at 6:41 AM
The Unusual Rise of Fantasy RPGs in Japan
www.superjumpmagazine.com/fantasy-rpgs...
The Unusual Rise of Fantasy RPGs in Japan
Unlike in the West, developers in Japan had to unearth a new love for a niche genre
www.superjumpmagazine.com
September 18, 2025 at 1:44 PM
When I was 12, my friend asked me, ‘Will you still play Final Fantasy when you’re 30?’ …I’m well past 30 now, and I just picked up Final Fantasy I and wrote this piece.
#finalfantasy #ff
Final Fantasy I: Square's fluke(?) and the early era of Japanese console games.
Things I Read, Played, Watched: Final Fantasy I, Ultima I and Afghanistan in Metal Gear Solid V: The Phantom Pain
open.substack.com
September 14, 2025 at 2:32 PM
Things I read, played, watched this week
September 7, 2025 at 12:37 AM
I always feel powerless, and I think this is normal. Not just normal everywhere, but also across time....
#Hypernormalisation #CapitalistRealism
Hypernormalisation, Capitalist Realism, and Game Economies.
Things I Read, Played, Watched this week
open.substack.com
August 31, 2025 at 5:00 AM
I came across Ramin’s works last week, and I think they are one of the best (if not the best) about game economics out there. I’m on my quest to go through all of his writings right now 😅
#gamedesign #gamedev
61. Game Economics Defined
The explanation of economics you should have gotten in the university, but didn't. Game economics is not taught at the university, and is very different compared to conventional economics.
substack.com
August 22, 2025 at 3:52 AM
I hopped back into FFXIV and couldn’t help but wonder… why is everyone so flashy now?! I felt like an old geezer stepping outside after three years 😅

I also played Time Flies, a game I fell in love with from the trailer, but playing it wasn’t quite as joyful as I hoped.
#FFXIV #eveonline #timeflies
What Do the Rich Buy in FFXIV and EVE? | Time Flies - The Eternal in Seventy Seconds
Update on MMO economic series and the joy of wasting time in a game that gives you so little of it.
050nor.substack.com
August 7, 2025 at 12:49 PM
Reposted by nor
Time Flies is OUT NOW!!

For Nintendo Switch, PlayStation 5, and Mac/PC. On sale for a limited time. Hand-crafted, delightful, short and sweet. And most of all: fun. timeflies.buzz 🪰

Spread the word!
July 31, 2025 at 1:59 PM
One of my core childhood memories is hunting tigers and cooking BBQ to sell at Juno in Final Fantasy XI.

Fast forward 20 years, and those memories led me to my new series exploring the economic systems in current MMOs and how they shape the way we play.

#gamedesign #gamedev #economic #eveonline
EVE Online Economic System and Its Impact on How Players Play
The quest to understand the impact of economic design in MMOs
open.substack.com
July 31, 2025 at 1:30 PM
My new post on Her Story with a behavioral lens. - How Curiosity Gaps, Surprise, and Ambiguity Pull Us Down the Rabbit Hole

#gamedesign #narrativedesign #gamedev #behavioral
Her Story and the Behavioral Design of Curiosity
How Curiosity Gaps, Surprise, and Ambiguity Pulls Us Down the Rabbit Hole
open.substack.com
July 24, 2025 at 12:45 PM
Just played #LastReport, a short horror game where you’re a park ranger working alone behind a desk, filing reports as shadows creep up at your door. Great use of mechanics to build tension, though I wish the reports had more subtlety. Full thoughts below.
#gamedesign #narrativedesign #gamedev
My Friend Is Dying, But I Need to Finish This Report…
A breakdown of how a simple desk job turns into a tense horror experience
open.substack.com
July 17, 2025 at 12:49 PM
#InteractiveNarrative Weekly👀
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🪰Time Flies - Because death is equal @timeflies.buzz
🏭Kaizen: A Factory Story - Design, Build, Optimize and get better every day (from @coincidence.games)
🔄 #TheLastofUsPartII gets new Chronological Mode
-
#gamedesign #narrativedesign #gamedev
July 10, 2025 at 12:45 PM
Can't wait to be a fly🪰
I have a Release Date! 🖤
July 10, 2025 at 12:40 PM
Reposted by nor
The demo for Kaizen: A Factory Story is now live on Steam!

store.steampowered.com/app/2275490

This is the first demo that I have made for one of our games since... 2011? I've been operating under the assumption that Bulletstorm killed the PC game demo, but apparently that's not true anymore.
Kaizen: A Factory Story on Steam
Kaizen is an open-ended puzzle automation game from the original Zachtronics team, set in 1980s Japan. Design, build, and optimize production lines to create iconic products, like calculators, camcord...
store.steampowered.com
June 9, 2025 at 6:44 PM
#InteractiveNarrative Weekly👀
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#HellMart – run a hellish supermarket
#MinistryofOrder – dystopian baby-matching sim
#PeraCoda – Disco Elysium X Istanbul
#DearMe, I was… – painterly fiction game
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❤️IDN this Week - Her Story is cleverly genius.

#gamedesign #narrativedesign #gamedev
Sim Games Week: Be a Clerk, Nurse and Investigator (Sort Of)
From horror supermarket to totalitarian maternity wards. Dive into life, death and memory. Plus a spotlight on Her Story, a modern classic of curiosity.
open.substack.com
July 3, 2025 at 12:56 PM