Sam Coster
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yooello.bsky.social
Sam Coster
@yooello.bsky.social
co-creator of Crashlands | design/art/biz | 2D game art generalist (#CSP #Spine2d #gamemaker #gamedev) | happiness factory | he/him
Our ridiculous "How Many Dudes" autobattler placed 27th in overall Enjoyment for the #gmtk jam, out of like 9500+ submissions! WILD!

We got a new web build up if you wanna try defeating 1,000 toddlers ->

bscotch.itch.io/how-many-dudes

#gamedev #indiegames
@itch.io
HOW MANY DUDES? by Butterscotch Shenanigans
How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!
bscotch.itch.io
August 8, 2025 at 6:55 PM
@itch.io ‪‬@gamemakerstoolkit.com Our #gmtk2025 jam game started with the question: How Many Dudes does it take to defeat a gorilla? And ended with an answer to the question: How Many Dudes does it take to defeat 2700 toddlers?
(bloodsplatters optional, of course)

bscotch.itch.io/how-many-dudes
August 5, 2025 at 1:46 PM
How many dudes does it take to defeat a gorilla? THIS is the question we sought to answer with our game for the #gmtk2025 #gamedev

Play it and let me know how many toddlers your dudes can defeat bscotch.itch.io/how-many-dudes

Vid walkthrough: www.youtube.com/watch?v=MF-e...
HOW MANY DUDES? by Butterscotch Shenanigans
How many Dudes does it take to defeat a Gorilla? Enter the Dude Ranch and find out!
bscotch.itch.io
August 3, 2025 at 5:26 PM
Reposted by Sam Coster
On the #GameMakersNotebook Podcast, @trentkusters.bsky.social chats with brothers Seth and @adamcoster.com of @bscotch.net about their recent release CRASHLANDS 2, how their brother Sam's cancer diagnosis led to the original CRASHLANDS, how they solved a common indie marketing problem, and more!
🎙️👇
May 12, 2025 at 8:35 PM
Reposted by Sam Coster
Crashlands 2 is out and I had the honor of voicing Flux, the player character!💜💛🚀

Thanks so much for having me and for the super fun recording sessions @bscotch.net & @fatbard.bsky.social!🙏
April 11, 2025 at 2:42 PM
Reposted by Sam Coster
Crashlands 2 is out today! 🎉

Congrats to the Butterscotch Shenanigans team on the launch and thanks for having me on board to make this key art for the triumphant sequel!

⤵️ Check below if you want to see some detail crops!

#crashlands2 #keyart #illustration
April 10, 2025 at 7:17 PM
Reposted by Sam Coster
A massive congrats goes out to @bscotch.net, @adamcoster.com, and everyone else who poured their blood, sweat, and tears into #Crashlands2. It was worth the wait, and the game shines for it. Fantastic stuff that you need to check out as soon as possible: shorturl.at/OIpKV
‘Crashlands 2’ Improves on the Original Game in Every Conceivable Way and Is a Crafting/Survival Masterclass (Review)
'Crashlands 2' takes everything that made the first game great, makes it even better, and adds plenty more to boot. It's a joy and a half.
shorturl.at
April 9, 2025 at 9:44 PM
buhhhh some sus follows just showed up in my account, then like and reposted *their* posts (onlyfans?! wat).

I guess this is a good reminder to everyone to enable 2FA (which I now have -_-).

quite the way to return to bsky after forgetting about it for a few weeks 🫠
January 30, 2025 at 7:48 PM
Nearly 5 years of work make this the biggest, zaniest thing I've ever done, and now it's got a launch date!

FEELS WEIRD BUT ALSO GOOD. #crashlands2
New Crashlands 2 trailer just dropped. And it includes... a LAUNCH DATE!?!?!

(April 10)

And launch PLATFORMS!?

(Steam, App Store, Google Play)

Wishlist it on all the things! crashlands2.com
Crashlands 2 - Release Announcement Trailer
YouTube video by Butterscotch Shenanigans
youtu.be
January 15, 2025 at 11:12 PM
We've worked with the bards for nearly ALL those 10 years and they've been excellent. If your game needs SOUND AND JAMS (and it certainly does) give them a look!
Hey everyone! We're Fat Bard, a music & sound design duo w/ 10+ years of exp. in games. We're now opening our 2025 schedule, so give our website a look and reach out if you'd like to discuss a project!

Website: fatbard.com
Contact: hello@fatbard.com

Now Playing | Designer from Simple Planes 2🎶
December 6, 2024 at 1:14 AM
A little glimpse of what we've been cooking up for Crashlands 2!
No moment sweeter than when an adorable, electrically-charged, apex predator imprints on you 😍🥰
December 6, 2024 at 1:11 AM
Reposted by Sam Coster
Alpha Male
Beta Male
Release Candidate Male
Gold Male
Tech Demo Male
Stress Test Male
Vertical Slice Male
Hands-On Demo Male
Post-Launch Male
Remastered Male
Platform Port Male
Title Update Male
Hot fix Male
Patch Male
Unattainable Target Render Male
Minimum Viable Male
December 3, 2024 at 12:42 PM
My #gamedesign hill-to-die-on is that Mana is the wooooooorst way to manage rate-of-action for players. YAY? NAY?

hang on gotta sit here doing nothing interesting for 15 seconds while my mana recharges
December 2, 2024 at 2:30 AM
Follow @anneballaranart.bsky.social! I've been working with her for a year on Crashlands 2 and she's unbelievably talented.
Hello! I make 2D art for games and animations. This is a screenshot from the indie game we're working on.

I'll be sharing bits and pieces of our gamedev adventures as well as my personal art learning journey. Nice to meet everyone! :)
November 19, 2024 at 2:26 PM
Reposted by Sam Coster
My conclusion after a discussion at work
November 18, 2024 at 2:24 PM
Took me 8 weeks to make my first animatic - which I drew in #CSP and assembled in... #Spine2d?! (There were REASONS 😐)

Best part was, being a Spine animation, it caused a RAM spike that bricked the game on phones. I ended up having to record it as an MP4 instead.

youtu.be/ztL-q9LNizc?...
Crashlands 2 - Homecoming? (Opening Cutscene)
YouTube video by Butterscotch Shenanigans
youtu.be
November 19, 2024 at 2:57 AM
@sidralgames.bsky.social thanks for making the gamemaker starter pack! Could I be added to the lot? Made Crashlands, Levelhead, and currently working on Crashlands 2, all in gamemaker!
November 19, 2024 at 1:50 AM
@myles.redplanetgames.co wild to see another siblings-founded studio! My brothers and I started Butterscotch Shenanigans about 12 years ago. How long y'all been at it?
November 18, 2024 at 6:33 PM
Reposted by Sam Coster
Take it easy, but TAKE it
November 15, 2024 at 5:14 PM
One of my fave things is adding little ecological interactions to the creatures I make. They don't *do* anything mechanically, but players always imagine they do and assign agency. "Oh watch out - that Sluggabun is smelling you!"
#gamedev #gameart #spine2d #indiegames
November 16, 2024 at 2:49 PM
A little personal piece #illustration #art #dogs
November 16, 2024 at 1:10 PM
A #gamedev and #gameart intro seems to be in order! I founded an indie studio with my brothers @adamcoster.com and Seth, made Crashlands, Levelhead, Quadropus Rampage, and Flop Rocket, and am now working on Crashlands 2. Plus I've given a few GDC talks over the years. www.youtube.com/watch?v=LQHt...
The Last Game I Make Before I Die: The Crashlands Postmortem
YouTube video by GDC 2025
www.youtube.com
November 16, 2024 at 1:08 PM