Marcel Klee [WuotanStudios]
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wuotanstudios.bsky.social
Marcel Klee [WuotanStudios]
@wuotanstudios.bsky.social
GameArt & #Game #Developing |
#Godot Game Engine

Website: https://wuotanstudios.com
Pinned
#RIAD [WIP]

in slow motion mode, the player is not just faster,
the player is also stronger....
maybe too strong...
one fist hit and the orc splits into chrystal fragments...

😅😅🤣

#godotengine #fps #indiegame
#indie #gamedev
#RIAD [WIP]

This spikes could make the arena game more interesting 😆

#godotengine #fps #indiegame #indie #gamedev
February 18, 2026 at 12:59 PM
My enemies need more dynimac in their animations, attacks, and hit response.... and they are missing defense completely,... and some basic tactics...
February 13, 2026 at 11:02 PM
#RIAD [WIP]

even with super powers ON,
the last orc send me to the floor...

#godotengine #fps #indiegame #indie #gamedev
February 13, 2026 at 10:25 PM
#RIAD [WIP]

in slow motion mode, the player is not just faster,
the player is also stronger....
maybe too strong...
one fist hit and the orc splits into chrystal fragments...

😅😅🤣

#godotengine #fps #indiegame
#indie #gamedev
February 13, 2026 at 8:03 PM
#riad

That is not blood. That is green virtual particle effects, because those orcs aren't real but virtual.

#godotengine #fps #indiegame
#indie #gamedev
February 6, 2026 at 3:16 PM
#RIAD [WIP]

... blocking out some ideas for the arena level and testing it instantly :-D

#GodotEngine #gamedev #indiedev #fps not #DOOM
February 5, 2026 at 10:54 AM
#RIAD [WIP]

testing Camera POV ~100, and fisheye...
i don't like it at all, but might make it optional.

#GodotEngine #gamedev #indiedev #fps
February 2, 2026 at 10:33 PM
#PlaytestParalyse
#GameDevLife
#indiedev
#indiegame

bad news for gamedevs i guess
February 2, 2026 at 12:58 PM
February 1, 2026 at 9:17 AM
#RIAD [WIP]

playtest my game a full round with 15 enemies.

These Orcs can only do close combat attacks for now.
But they only need to hit me once or twice to end me 🫡

#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev #gamedev

youtu.be/naoxu9jdxck
Playtest RIAD (Godot Engine 4.6) full round
YouTube video by WuotanStudios
youtu.be
January 31, 2026 at 9:35 PM
#RIAD [WIP]

NPC ai update:

now my npc ai has no issue anymore with obstacles YAY

Next i will fix some other little things and start to add more combat and animation related things to the npc ai.

#GodotEngine #madewithgodot
#dungeon #fps #indiegame #indiedev #gamedev
January 31, 2026 at 1:16 PM
#RIAD [WIP]

NPC ai update:
enemy search player,
if health level = too low, enemy tries to hide,
if health = good and player in sight -> attack

The game dynamic already changed a lot.
(enemy can't overcome obstacles yet)

#GodotEngine #madewithgodot
#dungeon #fps #indiegame #indiedev #gamedev
January 30, 2026 at 11:10 AM
#RIAD [WIP]

Little playtesting my game.
The round based mode works so far.
But i really need to make the npc ai
far more interesting now.
Just running straight to the player is..... 🥱

#GodotEngine #madewithgodot
#dungeon #fps #indiegame #indiedev #gamedev
January 27, 2026 at 9:43 PM
me watching @gamefromscratch video about "#Godot 4.6 RELEASED" before i try the new version myself...
January 26, 2026 at 7:38 PM
January 25, 2026 at 10:31 AM
#RIAD [WIP]

I love it when such things do happen by accident during development.

You too?

#GodotEngine #madewithgodot
#dungeon #fps #indiegame #indiedev #gamedev
January 24, 2026 at 10:21 AM
R.I.A.D. [WIP]

Slowly put the puzzle elements together...

#GodotEngine #madewithgodot #indiegame #indiedev
January 23, 2026 at 1:34 PM
#RIAD [WIP]

Started to animate the shotgun reload... but i will keep it as simple as possible.
An improved animation can be done on a later point.

#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
January 23, 2026 at 10:21 AM
#RIAD [WIP]

New model + texture created for my game R.I.A.D.

#3dcoat
#blender
#b3d
#Godot
#GodotEngine
#madewithgodot
January 22, 2026 at 12:50 PM
#RIAD [WIP]

Machine Gun in the making.
I used an old gun i made around 2 years ago,
made some changes, and cleaned the mesh.

UV + Textures next.

#b3d #3dcoat
#GodotEngine #madewithgodot #dungeon #fps #indiegame #indiedev
January 21, 2026 at 8:18 PM
No f way ?!

Starting #O3DE on my linux Ubuntu (intel nuc hades canyon on a 34" monitor 4k)

It starts so fast 😳
On my windows computer it tooked minutes.

Note:
the empty project was pre-build
The first time you start a project it takes way longer to build everything.
January 21, 2026 at 8:34 AM
I've installed the latest version of Ubuntu OS on my 8y old intel nuc hades canyon (instead of windows).

Godot -> works
UE5 -> works
Flax Engine -> works
O3DE -> works

nearly all games and software
i have on steam -> works
(including Substance Painter)
January 21, 2026 at 8:12 AM
#RIAD [WIP]

Finally implemented my shotgun inclusive bullet spawning.
Reload anim, aim anim, fx next.

#GodotEngine
#madewithgodot
#dungeon #fps #indiegame #indiedev
January 19, 2026 at 10:15 AM
Switching to Linux....

Windows OS can be used as "military" tool against countries and companies. It already happened, and happens.

Due the current insane situations around the globe,
i want to make sure my software and data is on a neutral operating system asap.
January 18, 2026 at 9:15 AM
#RIAD [WIP]

started to test my shotgun inside the game.
Fire/shoot func not active yet, only idle for now.

#GodotEngine
#madewithgodot
#dungeon #fps #indiegame #indiedev
January 17, 2026 at 1:48 PM