Marcel Klee [WuotanStudios]
banner
wuotanstudios.bsky.social
Marcel Klee [WuotanStudios]
@wuotanstudios.bsky.social
GameArt & #Game #Developing |
#Godot Game Engine

Website: https://wuotanstudios.com
#RIAD [WIP]

npc ai update:

the state run_to_hide now also do update the target position, for better..... hiding positions :-D

#GodotEngine #madewithgodot #IndieGameDev #gamedev #indiegame
October 28, 2025 at 12:35 PM
#RIAD [WIP]

npc ai update:
now the enemy searches a hiding point when the health status gets bad.
Currently it stops at the first target position, soon it will update depending if the player is in sight.

#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
#fps
October 28, 2025 at 10:08 AM
#RIAD [WIP]

NPC AI - update

The enemy ai has now:
- main states
- sub-states
- conditions
- tasks

first tests after redesigning the npc-ai,
with idle, investigate, follow, attack, flee (hide behind a pillar).

#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#indiegame
October 24, 2025 at 8:43 PM
#RIAD [WIP]

Soon, the enemies will act differently,
not just path-follow the player and attack....

#GodotEngine #madewithgodot #indiegame #indiegamedevelopers #gamedev
October 22, 2025 at 8:26 AM
#RIAD [WIP]

nothing special, just preparing NPC AI helpers for hiding, take cover, or hide-before-attack functions.
This node can be used for pillars, obstacles, walls, corners and whole rooms.

#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
October 22, 2025 at 7:58 AM
October 16, 2025 at 11:59 AM
October 15, 2025 at 12:15 PM
A good water shader does soooo much to the mood 😍

#GodotEngine #gamedev #gamedevelopment #IndieGameDev
September 26, 2025 at 10:55 AM
p2/2
September 21, 2025 at 8:55 PM
A little fast made test for a #Horror special using parts of my project R.I.A.D. .... b'casue october is near.... 🤡

p1/2

#GodotEngine #gamedev #gamedevelopment #IndieGameDev
September 21, 2025 at 8:55 PM
#RIAD [WIP]

i am happy with the graphics in Godot 4.5 so far

This green is spooky btw.

#GodotEngine #gamedev #gamedevelopment #IndieGameDev
September 18, 2025 at 9:49 PM
#RIAD

new cuttergate sound.
the old one was a placeholder,... an annoying one.
Now it fits better, and doesn't distract at all.

#GodotEngine #gamedev #gamedevelopment #IndieGameDev
September 18, 2025 at 7:17 AM
#RIAD [WIP]

Laserpointer update.
Now with some structure and "laser light scattering" at the hit point.

#GodotEngine #gamedev #gamedevelopment #IndieGameDev
September 17, 2025 at 6:53 PM
#RIAD [wip]

now with laser light for the pistol,
much smoother camera,
and some bug fixes

#GodotEngine #gamedev #gamedevelopment #IndieGameDev
September 17, 2025 at 12:03 PM
#RIAD [WIP]

portals where enemies can spawn from,
in the making - first tests

#GodotEngine #gamedev #gamedevelopment #IndieGameDev
September 13, 2025 at 4:28 PM
#RIAD [WIP]

I made some little adjustments in the environment and made some warm light effects in dark areas to make it look more interesting.

(The mein menu is deactivated for this video)

#GodotEngine #gamedev #gamedevelopment #IndieGameDev
September 12, 2025 at 7:48 PM
RIAD [WIP] - Menu Update 12.09.2025

#GodotEngine
September 12, 2025 at 11:59 AM