npc ai update:
the state run_to_hide now also do update the target position, for better..... hiding positions :-D
#GodotEngine #madewithgodot #IndieGameDev #gamedev #indiegame
npc ai update:
the state run_to_hide now also do update the target position, for better..... hiding positions :-D
#GodotEngine #madewithgodot #IndieGameDev #gamedev #indiegame
npc ai update:
now the enemy searches a hiding point when the health status gets bad.
Currently it stops at the first target position, soon it will update depending if the player is in sight.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
#fps
npc ai update:
now the enemy searches a hiding point when the health status gets bad.
Currently it stops at the first target position, soon it will update depending if the player is in sight.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
#fps
NPC AI - update
The enemy ai has now:
- main states
- sub-states
- conditions
- tasks
first tests after redesigning the npc-ai,
with idle, investigate, follow, attack, flee (hide behind a pillar).
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#indiegame
NPC AI - update
The enemy ai has now:
- main states
- sub-states
- conditions
- tasks
first tests after redesigning the npc-ai,
with idle, investigate, follow, attack, flee (hide behind a pillar).
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#indiegame
Soon, the enemies will act differently,
not just path-follow the player and attack....
#GodotEngine #madewithgodot #indiegame #indiegamedevelopers #gamedev
Soon, the enemies will act differently,
not just path-follow the player and attack....
#GodotEngine #madewithgodot #indiegame #indiegamedevelopers #gamedev
nothing special, just preparing NPC AI helpers for hiding, take cover, or hide-before-attack functions.
This node can be used for pillars, obstacles, walls, corners and whole rooms.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
nothing special, just preparing NPC AI helpers for hiding, take cover, or hide-before-attack functions.
This node can be used for pillars, obstacles, walls, corners and whole rooms.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
new dungeon walls in the making
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#gamedevelopment
new dungeon walls in the making
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#gamedevelopment
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
p1/2
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p1/2
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i am happy with the graphics in Godot 4.5 so far
This green is spooky btw.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i am happy with the graphics in Godot 4.5 so far
This green is spooky btw.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
new cuttergate sound.
the old one was a placeholder,... an annoying one.
Now it fits better, and doesn't distract at all.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
new cuttergate sound.
the old one was a placeholder,... an annoying one.
Now it fits better, and doesn't distract at all.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
Laserpointer update.
Now with some structure and "laser light scattering" at the hit point.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
Laserpointer update.
Now with some structure and "laser light scattering" at the hit point.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
now with laser light for the pistol,
much smoother camera,
and some bug fixes
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
now with laser light for the pistol,
much smoother camera,
and some bug fixes
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
portals where enemies can spawn from,
in the making - first tests
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
portals where enemies can spawn from,
in the making - first tests
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
I made some little adjustments in the environment and made some warm light effects in dark areas to make it look more interesting.
(The mein menu is deactivated for this video)
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
I made some little adjustments in the environment and made some warm light effects in dark areas to make it look more interesting.
(The mein menu is deactivated for this video)
#GodotEngine #gamedev #gamedevelopment #IndieGameDev