npc ai update:
the state run_to_hide now also do update the target position, for better..... hiding positions :-D
#GodotEngine #madewithgodot #IndieGameDev #gamedev #indiegame
I broke my right hand.
I won't be able to work on my project for the next 6 weeks....
I broke my right hand.
I won't be able to work on my project for the next 6 weeks....
npc ai update:
the state run_to_hide now also do update the target position, for better..... hiding positions :-D
#GodotEngine #madewithgodot #IndieGameDev #gamedev #indiegame
npc ai update:
the state run_to_hide now also do update the target position, for better..... hiding positions :-D
#GodotEngine #madewithgodot #IndieGameDev #gamedev #indiegame
npc ai update:
now the enemy searches a hiding point when the health status gets bad.
Currently it stops at the first target position, soon it will update depending if the player is in sight.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
#fps
npc ai update:
now the enemy searches a hiding point when the health status gets bad.
Currently it stops at the first target position, soon it will update depending if the player is in sight.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
#fps
NPC AI - update
The enemy ai has now:
- main states
- sub-states
- conditions
- tasks
first tests after redesigning the npc-ai,
with idle, investigate, follow, attack, flee (hide behind a pillar).
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#indiegame
NPC AI - update
The enemy ai has now:
- main states
- sub-states
- conditions
- tasks
first tests after redesigning the npc-ai,
with idle, investigate, follow, attack, flee (hide behind a pillar).
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#indiegame
The sketch helps me to better understand how I can call the main states and it's sub-states.
(Main states have their own sub states)
The sketch helps me to better understand how I can call the main states and it's sub-states.
(Main states have their own sub states)
Remind myself:
1) always, REALLY ALWAYS keep the code inside _process() as small as possible!
2) Rely mainly on events!
Remind myself:
1) always, REALLY ALWAYS keep the code inside _process() as small as possible!
2) Rely mainly on events!
the enemie ai has all the states prepared.
They must be connected next + the logic implemented
#GodotEngine
the enemie ai has all the states prepared.
They must be connected next + the logic implemented
#GodotEngine
Soon, the enemies will act differently,
not just path-follow the player and attack....
#GodotEngine #madewithgodot #indiegame #indiegamedevelopers #gamedev
Soon, the enemies will act differently,
not just path-follow the player and attack....
#GodotEngine #madewithgodot #indiegame #indiegamedevelopers #gamedev
nothing special, just preparing NPC AI helpers for hiding, take cover, or hide-before-attack functions.
This node can be used for pillars, obstacles, walls, corners and whole rooms.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
nothing special, just preparing NPC AI helpers for hiding, take cover, or hide-before-attack functions.
This node can be used for pillars, obstacles, walls, corners and whole rooms.
#GodotEngine
#madewithgodot
#indiegame
#indiegamedevelopers
#gamedev
new dungeon walls in the making
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#gamedevelopment
new dungeon walls in the making
#GodotEngine
#madewithgodot
#IndieGameDev
#gamedev
#gamedevelopment
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
p1/2
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
p1/2
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i want walls, floors and ceilings to have more "3d depth".
I am happy with this test, but will try more.
Edges shall not appear flat!
The goal: best possible quality, but without making it to cpu/gpu expensive
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i want walls, floors and ceilings to have more "3d depth".
I am happy with this test, but will try more.
Edges shall not appear flat!
The goal: best possible quality, but without making it to cpu/gpu expensive
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i am happy with the graphics in Godot 4.5 so far
This green is spooky btw.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
i am happy with the graphics in Godot 4.5 so far
This green is spooky btw.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
#GodotEngine
Been keeping an eye on this dev for a bit, he showcased some amazing skin examples using Godot's shader system and kept promising to release them. Now is that day! FOR FRODO!
#GodotEngine
new cuttergate sound.
the old one was a placeholder,... an annoying one.
Now it fits better, and doesn't distract at all.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
new cuttergate sound.
the old one was a placeholder,... an annoying one.
Now it fits better, and doesn't distract at all.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
Laserpointer update.
Now with some structure and "laser light scattering" at the hit point.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
Laserpointer update.
Now with some structure and "laser light scattering" at the hit point.
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
now with laser light for the pistol,
much smoother camera,
and some bug fixes
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
now with laser light for the pistol,
much smoother camera,
and some bug fixes
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
#RIAD
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
Episode "Roland"
Development status: alpha 09_2025
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
youtu.be/oro3Ilz8ZZw?...
#RIAD
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
Episode "Roland"
Development status: alpha 09_2025
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
youtu.be/oro3Ilz8ZZw?...
Episode "Roland"
Development status: alpha 09_2025
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
youtu.be/oro3Ilz8ZZw?...
I am well aware that my game is still missing a lot.
There is still so much to do.
However, the current game will be the little side story game to introduce R.I.A.D. - reborn in a dungeon and its "universe".
#GodotEngine #gamedev #gamedevelopment #IndieGameDev
I am well aware that my game is still missing a lot.
There is still so much to do.
However, the current game will be the little side story game to introduce R.I.A.D. - reborn in a dungeon and its "universe".
#GodotEngine #gamedev #gamedevelopment #IndieGameDev