John LeBoeuf-Little
worldnamer.bsky.social
John LeBoeuf-Little
@worldnamer.bsky.social
Game developer, Programmer, Nerd. I helped write Scum and Villainy, Band of Blades, and I'm working on Project Perseus.

Check out my new venture Vertex Rim at https://vertex-rim.ghost.io and https://vertexrim.itch.io!
In retrospect, getting a flu vaccine and a COVID booster on the same day was quite ambitious.
November 14, 2025 at 4:34 AM
Gentle reminder to myself that forward is forward, even when it feels like it's barely an inch.
November 12, 2025 at 7:17 PM
Happy Halloween!
October 31, 2025 at 11:09 PM
My brain filled this in as Partial Arts and on reflection I think it was right.
October 30, 2025 at 1:56 AM
For the Internet's enjoyment, a sleepy Holland
October 21, 2025 at 4:34 PM
Been struggling with back issues this week and I've never been more keenly aware of how much my mobility means. Looking down the barrel of my age and it's not a good sight.
October 8, 2025 at 6:03 PM
It is with some trepidation that I begin again, after being derailed for a month. Dogged and relentless.
September 26, 2025 at 7:22 PM
The day job has been exhausting me entirely lately. I would love to post updates but here is some recovery bunny instead.
September 9, 2025 at 5:50 PM
I too am looking up and beyond, Holland. What do you sense on the wind, my friend?
August 29, 2025 at 7:24 PM
Honestly, making screenshots like this is half the reason I do this stuff. 😂
August 26, 2025 at 10:26 PM
I've been so busy with all my projects I forgot to post this yesterday.

I could really use a hand. :3
August 20, 2025 at 8:44 PM
Sunday Bunny appreciation. Holland has graduated from floor criminal to chair criminal.
August 16, 2025 at 8:27 PM
A quick post about how it feels to code up graphics effects and my general optimism for gamedev. I know it's not cool to be so enthusiastic.
A quick post about how it feels to program graphics.

(The observant among you will note the new domain name!)

www.vertexrim.com/field-notes-...
Field Notes: Shaders Are Spells
I done handcuffed lightning. And put thunder in jail.
www.vertexrim.com
August 15, 2025 at 8:10 PM
Finally get to share some of these cool new features I've been cooking. Making disasters has actually been super fun.
August 12, 2025 at 4:57 PM
There is a picture of Holland in this blog post.
If you wanna peek behind the process of how I create, take a look at my most recent blog.

vertex-rim.ghost.io/productivity...
Field Notes: Productivity Tools
How I do what I do.
vertex-rim.ghost.io
August 8, 2025 at 6:15 PM
Had to muck about this week, but if there's anything I've learned from knitting, it's the power of consistent progress.
August 5, 2025 at 4:04 PM
For the majority of you who know me through tabletop RPGs, yes, I'm still making them. :P Here's what I'll be working on after I clear my project queue.
August 1, 2025 at 9:07 PM
Actually, I am kinda surprised at how close I got to my sketch with the final UI. Plus now there are wheels I can fiddle!
July 29, 2025 at 4:25 PM
You and me both, Holland
July 28, 2025 at 10:16 PM
this is fine
July 27, 2025 at 7:31 PM
The tech behind this is pretty cool, and the result is a very real feeling interface within a 3D world.
July 22, 2025 at 8:58 PM
It's bunny o'clock somewhere.
July 21, 2025 at 9:33 PM
oh jeeze
July 21, 2025 at 12:56 AM
oh no i need that
July 20, 2025 at 7:04 PM
Too many games, not enough Holland. Therefore, here is a picture of my rabbit being annoyingly cute.
July 16, 2025 at 9:00 PM