Vertex Rim
vertexrim.bsky.social
Vertex Rim
@vertexrim.bsky.social
Vertex Rim is a creative venture run by John LeBoeuf-Little.
Back on my grind after a rough month at my day job.

www.vertexrim.com/starting-aga...
Starting Again
Getting back into the groove after being derailed is tough, but necessary.
www.vertexrim.com
September 26, 2025 at 7:21 PM
Interested in how the plates are spinning? I wrote up a review:

www.vertexrim.com/august-month...
August Month Review
Second month review!
www.vertexrim.com
August 29, 2025 at 7:19 PM
Fleshing out the disasters with two more cosmic calamities!

www.vertexrim.com/week-10-two-...
Week 10: Two Troubles for the Price of One
A disaster for every occasion.
www.vertexrim.com
August 26, 2025 at 10:25 PM
Animation and hull repair, oh my.

www.vertexrim.com/week-9-take-...
Week 9: Take a Look at These Hands
Going from hovering items to held items is a big leap.
www.vertexrim.com
August 20, 2025 at 8:43 PM
A quick post about how it feels to program graphics.

(The observant among you will note the new domain name!)

www.vertexrim.com/field-notes-...
Field Notes: Shaders Are Spells
I done handcuffed lightning. And put thunder in jail.
www.vertexrim.com
August 15, 2025 at 8:05 PM
Lightning and Asteroids, oh my!

vertex-rim.ghost.io/week-8-celeb...
Week 8: Celebrating Chaos
Space is dangerous. Or it will be when I'm done with it.
vertex-rim.ghost.io
August 12, 2025 at 4:56 PM
If you wanna peek behind the process of how I create, take a look at my most recent blog.

vertex-rim.ghost.io/productivity...
Field Notes: Productivity Tools
How I do what I do.
vertex-rim.ghost.io
August 8, 2025 at 6:13 PM
Small improvements, one week at a time.

vertex-rim.ghost.io/week-7-game-...
Week 7: Game Loop
Finally, Running Late knows if you're running late.
vertex-rim.ghost.io
August 5, 2025 at 4:01 PM
Made a virtual engine using the new screen interface from last week. Formative, but fun.

vertex-rim.ghost.io/week-6-turni...
Week 6: Turning Knobs
I spent way too long building wheel controls for tuning the engine. But they work now!
vertex-rim.ghost.io
July 29, 2025 at 4:23 PM
Screens within screens. This week I made the ship's main computer come to life, and I learned a ton. vertex-rim.ghost.io/week-5-ships...
Week 5: Ship's Computer
Creating a diegetic computer console was a pain, but also really fun.
vertex-rim.ghost.io
July 22, 2025 at 8:55 PM
Some technical notes on abstract interfaces in Unreal: vertex-rim.ghost.io/field-notes-...
Field Notes: Interfaces And Decoupling
Preventing spaghetti from day one.
vertex-rim.ghost.io
July 18, 2025 at 5:59 PM
Where can you get in a month? Apparently one early alpha build, two published RPGS, and a rough draft of a third. More project news on the blog.

vertex-rim.ghost.io/projects-be-...
Month Review: Projects Be Projecting
First month review!
vertex-rim.ghost.io
July 17, 2025 at 4:02 PM
This week's progress was electrifying. No wait *checks notes* I mean electrical.

vertex-rim.ghost.io/week-4-power...
Week 4: Power to the People
Everything is more interesting in the dark.
vertex-rim.ghost.io
July 15, 2025 at 4:37 PM
My second tabletop game, Chocolatier, is now live on itch. It's been great getting to revisit these older documents and give them a glow up. Read about them both here: vertex-rim.ghost.io/choco/
Chocolatier & Campfire Stories
I've done a decent amount of TTRPGs in the last decade or so. Recently, I've had an opportunity to breathe back into life a number of short tabletop games from my very distant past, and I've been lovi...
vertex-rim.ghost.io
July 11, 2025 at 4:55 PM
Grinding so hard, I didn't post this yesterday, but I have a post now talking about the oxygen system I built in Running Late. Still formative, but exciting progress!

vertex-rim.ghost.io/week-3-build...
Week 3: Building Life Support
Building new mechanics is my favorite part of the process.
vertex-rim.ghost.io
July 9, 2025 at 7:01 PM
Late night jam session working on projects - another soon to be released TTRPG blast from the past, and new assets on Running Late. Just me, some mac 'n cheese, and a bunch of art.
July 9, 2025 at 4:30 AM
Week 2's devlog is about building the interaction system for ship systems. And I might have accidentally punched a hole through space and time. vertex-rim.ghost.io/week-2-let-t...
Week 2: Let There Be Lights
I spent six hours developing an interaction framework... to turn off a light.
vertex-rim.ghost.io
July 1, 2025 at 5:50 PM
My first published product under the Vertex Rim label is live! Campfire Stories is a tabletop RPG about cryptid hunters searching for Sasquatch in the Pacific Northwest. Free/pay-what-you-want at vertexrim.itch.io/campfire-sto....
Campfire Stories by Vertex Rim
A storytelling game of searching for Sasquatch
vertexrim.itch.io
June 29, 2025 at 4:37 PM
Breathing life into an old game. I actually love seeing the evolution of my design skills in full color.
June 27, 2025 at 3:02 PM
I think it's my designer soul, but I always try to make my blueprint graphs look elegant. But I might just be giving myself time to process what I need to do next by straightening connections😂
June 26, 2025 at 8:30 PM
Is there any more iconic screenshot in open source?
June 25, 2025 at 8:30 PM
Week 1 progress: Converting a sketch to a blocked out cabin, here at vertex-rim.ghost.io/week-1-build...
Week 1: Building the Ship
It's time to move from vague idea to actual implementation, and consume a lot of diet coke on the way.
vertex-rim.ghost.io
June 24, 2025 at 5:29 PM
Just finished the blockout of the ship cabin for Running Late.
June 22, 2025 at 1:32 AM
Week 0 blog post is live. Turns out starting a game studio involves a lot of paperwork and wittering about asset store purchases. But hey, at least I have a logo now and a game concept that's definitely within scope. For now. vertex-rim.ghost.io/week-0-found...
Week 0: Foundations and First Assets
New beginnings are a mixed bag. They can be equal parts terrifying and terrific, a jumble of emotions. But here I am, shouting into the void with a voice that carries my entire being.
vertex-rim.ghost.io
June 21, 2025 at 9:20 PM