Here I post about computer graphics and my engine/renderer
mastodon.gamedev.place/@VrKomarov
https://x.com/VrKomarov
www.youtube.com/watch?v=kkWa...
www.youtube.com/watch?v=kkWa...
bsky.app/profile/fabr...
Alas, they are in a sad state in terms of performance and usability. And strangely, the (very bad) binding perfs varies a lot with the driver.
→ read here: hal.science/hal-05138369
@rcmz0.bsky.social
bsky.app/profile/fabr...
pema.dev/2025/05/09/m...
pema.dev/2025/05/09/m...
www.youtube.com/watch?v=xtzW...
www.youtube.com/watch?v=xtzW...
www.youtube.com/watch?v=YcHG...
www.youtube.com/watch?v=YcHG...
Slowly working my way through finishing/editing/uploading unfinished old blog posts...
blog.yiningkarlli.com/2020/12/lupi...
Slowly working my way through finishing/editing/uploading unfinished old blog posts...
blog.yiningkarlli.com/2020/12/lupi...
www.youtube.com/watch?v=cwzP...
www.youtube.com/watch?v=cwzP...
arxiv.org/abs/2504.05562
research.nvidia.com/labs/rtr/pub... 1/
arxiv.org/abs/2504.05562
research.nvidia.com/labs/rtr/pub... 1/
Flow itself isn't CUDA based, but instead uses compute shaders
Some higher level observations in the replies 1/?
Flow itself isn't CUDA based, but instead uses compute shaders
Some higher level observations in the replies 1/?
www.youtube.com/watch?v=9yCE...
www.youtube.com/watch?v=9yCE...
integral sqrt( w^T S w ) dw ~= pi * (
(1-1/sqrt3) * ( sqrt(S00) + sqrt(S11) + sqrt(S22) ) +
(1+1/sqrt3) * sqrt( S00 + S11 + S22 ) )
integral sqrt( w^T S w ) dw ~= pi * (
(1-1/sqrt3) * ( sqrt(S00) + sqrt(S11) + sqrt(S22) ) +
(1+1/sqrt3) * sqrt( S00 + S11 + S22 ) )
www.youtube.com/watch?v=kF7s...
www.youtube.com/watch?v=kF7s...
www.youtube.com/watch?v=WNJ-...
www.youtube.com/watch?v=WNJ-...
blog.yiningkarlli.com/2024/12/moan...
blog.yiningkarlli.com/2024/12/moan...
www.youtube.com/watch?v=4VdI...
www.youtube.com/watch?v=4VdI...
It works in my renderer just like any other analytic volume (it's not special atmosphere subsystem). Here I use some random colors and sphere size
www.youtube.com/watch?v=8JJE...
It works in my renderer just like any other analytic volume (it's not special atmosphere subsystem). Here I use some random colors and sphere size
www.youtube.com/watch?v=8JJE...