undisbeliever.itch.io/space-rescue...
#snesdev #snes
Following the success of last year's Game Jam, there will be another SNESDEV Game Jam in the summer of 2026.
SNES homebrewers, get ready and prepare your tools for the next round!
itch.io/jam/snes-dev...
#snesdev2026, #gamedev, #gamejam, #homebrew
Following the success of last year's Game Jam, there will be another SNESDEV Game Jam in the summer of 2026.
SNES homebrewers, get ready and prepare your tools for the next round!
itch.io/jam/snes-dev...
#snesdev2026, #gamedev, #gamejam, #homebrew
This release stabilises the 2 breaking changes I made to the audio driver months ago (in the beta releases). It also fixes a lot of small bugs and items I had on my ever growing todo list.
github.com/undisbelieve...
#snesdev #spc700
This release stabilises the 2 breaking changes I made to the audio driver months ago (in the beta releases). It also fixes a lot of small bugs and items I had on my ever growing todo list.
github.com/undisbelieve...
#snesdev #spc700
Thanks to the community for the help.
You can download it here: github.com/alekmaul/pvs...
#retrogaming #snes #pvsneslib #homebrew #indiedev
Thanks to the community for the help.
You can download it here: github.com/alekmaul/pvs...
#retrogaming #snes #pvsneslib #homebrew #indiedev
It adds transpose analysis to the compiler to detect all out-of-range notes caused by driver transpose.
I've also rewritten the timer code to increase the max bytecode sleep duration to 65535 ticks.
github.com/undisbelieve...
#snesdev #spc700
It adds transpose analysis to the compiler to detect all out-of-range notes caused by driver transpose.
I've also rewritten the timer code to increase the max bytecode sleep duration to 65535 ticks.
github.com/undisbelieve...
#snesdev #spc700
This beta moves `_` and `__` transpose MML commands out of the MML compiler and into the audio driver, so the semitone offset will affect loops and subroutines.
#snesdev #spc700
This beta moves `_` and `__` transpose MML commands out of the MML compiler and into the audio driver, so the semitone offset will affect loops and subroutines.
#snesdev #spc700
forums.nesdev.org/viewtopic.ph...
#gamedev #snesdev #homebrew
forums.nesdev.org/viewtopic.ph...
#gamedev #snesdev #homebrew
undisbeliever.itch.io/space-rescue...
#snesdev #snes
undisbeliever.itch.io/space-rescue...
#snesdev #snes
"Triple Impact"
By DigiFox
It's still somewhat early in development but so far it's already looking really atmospheric with some solid sprite work.
#retro #homebrew #indiedev #retrodev #SNESDev #gaming
#retrogaming
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
I'm one step closer to releasing a game.
Lots of stuff I've got to do in 2 weeks: Enemy projectiles, enemy graphics, boss, title screen, game over screen, pause screen, credits, and more levels.
#snesdev
Finished drawing the tileset.
I ran out of time (if I'm to meet my self-imposed deadlines) but this is a good place to stop.
I wasn't able to come up with a left/right wall design, it's just a 2px black border.
(Pink is transparent and dark-magenta are unused tiles).
Finished drawing the tileset.
I ran out of time (if I'm to meet my self-imposed deadlines) but this is a good place to stop.
I wasn't able to come up with a left/right wall design, it's just a 2px black border.
(Pink is transparent and dark-magenta are unused tiles).
Coded a security bot enemy.
Coded an enemy that jumps towards the player.
Coded a security bot enemy.
Coded an enemy that jumps towards the player.
- Added player projectiles, a melee attack and multiple gravity constants.
- Added room transitions, d-pad activated (up press) script triggers and doors.
- Played SMB2 (SNES) for inspiration.
- Reviewed and rewrote the game's todo list.
- Added semitransparent water.
- Added player projectiles, a melee attack and multiple gravity constants.
- Added room transitions, d-pad activated (up press) script triggers and doors.
- Played SMB2 (SNES) for inspiration.
- Reviewed and rewrote the game's todo list.
- Added semitransparent water.
On the plus side - I have been documenting and re-analysing my automatic joypad tests (1 or 2 a day) instead of watching YouTube.
On the plus side - I have been documenting and re-analysing my automatic joypad tests (1 or 2 a day) instead of watching YouTube.
#gamedev #snesdev #homebrew
Found the motivation to overcome my procrastination.
Added a player melee attack to the game.
Found the motivation to overcome my procrastination.
Added a player melee attack to the game.
Time to reset the snesdev daily log counter.
Time to reset the snesdev daily log counter.
Added anti-gravity to the base enemy.
Coded an enemy that avoids ledges.
Added anti-gravity to the base enemy.
Coded an enemy that avoids ledges.
Coded a very basic enemy that turns around when it touches a wall.
Coded a very basic enemy that turns around when it touches a wall.