Viv
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toastergrl.bsky.social
Viv
@toastergrl.bsky.social
Artist, programmer, gamedev, fan designer of LEGO Ideas Sonic. On Kart Krew Dev's Ring Racers, previously SRB2 (& Kart). I like making things!|she/her, mid-20's
Learning about the live action Yatterman today. Boyacky should be in prison. And not for his thievery
November 12, 2025 at 9:16 PM
I think anyone who claims to have actually Finished a Root game is lying but it doesn't matter because it's so much fun
November 10, 2025 at 8:16 PM
Reposted by Viv
“Eyes Wide Shut, Lips Wide Kissable” is officially Larry Hama-approved
November 8, 2025 at 8:51 PM
Reposted by Viv
Oh whoops, slipped my mind to make my own post about it, but I will be on Hotfix tomorrow doing Ring Racers 100 Spraycans (was about to say all, but technically speaking that would entail more collecting as of 2.4's update last week)!
What're you watching on GDQ Hotfix this week?

https://gamesdonequick.com/hotfix/schedule
November 8, 2025 at 2:14 AM
Reposted by Viv
I knew it would take less than a day for a tiktok dj to make something.
November 5, 2025 at 12:13 PM
One year later! Ring Racers 2.4 is a major rebalance update, addressing new-player painpoints while making the core gameplay sharper than ever. Please give it a try and see what it has to offer.
November 2, 2025 at 1:15 PM
Reposted by Viv
hello chat #RingRacers
Dr. Robotnik's Ring Racers Version 2.4
New mechanics, maps, modding features, and voice chat!
www.kartkrew.org
November 2, 2025 at 2:10 AM
Reposted by Viv
Our own Viv spent a day with some of Hasbro's representatives at this year's MCM Comic-Con!

tfwikicommunity.wordpress.com/2025/10/29/a...
A Stampede of Hooves & Tires: My Saturday with the Hasbro Team @ MCM Comic Con ’25
by viv Hasbro representatives periodically tour the convention circuit, revealing new product basically everywhere they go and providing hands-on experience with soon-to-be-released figures. For th…
tfwikicommunity.wordpress.com
October 29, 2025 at 11:26 AM
Took on the role of journalist for a day at the Transformers booth! My first serious foray into non-fiction writing.
October 29, 2025 at 11:36 AM
Vindicated to see industry figures echo one of the more polarising takeaways (whenever I say say it out loud) from my own gamedev experience. Toggles and sliders are THE heat death of game design.
October 27, 2025 at 12:36 PM
Reposted by Viv
I WORKED ON THEM TOO!!!!!!!!!!!!!!!! iron man is probably the character i worked on the most. both were extremely fun to work on!!
Bug soldiers better beware: Phoenix & the Invincible Iron Man join the fight!💥

Get ready for a star-spanning adventure against the deadly Annihilation Wave when MARVEL Cosmic Invasion launches December 1st!
October 22, 2025 at 3:02 PM
Reposted by Viv
Major evolution in the GZDoom community tonight - the regular contributors finally had enough of the project lead, who had been very hard to work with for a long time. He dug in and told them "If you don't like it, go and make your own fork."

UZDoom is now live here.
github.com/UZDoom/UZDoom
GitHub - UZDoom/UZDoom: UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities
UZDoom is a feature centric port for all Doom engine games, based on ZDoom, adding an OpenGL renderer and powerful scripting capabilities - UZDoom/UZDoom
github.com
October 15, 2025 at 12:56 AM
Reposted by Viv
A mechanic I've been meaning to implement quite a long time and finally all the other systems are where they need to be for it to work properly, Momentum!

Pick up speed going down slopes and lose some speed going up them!

#indiedev #gamedev #outclasshunter
September 17, 2025 at 11:53 PM
Reposted by Viv
going a little more in depth on the story behind this bohrok film

bionicle.gay/chronicle/35mm
August 21, 2025 at 6:11 PM
Reposted by Viv
a friend of mine who's worked on a somewhat recent free multiplayer game says this about player feedback that I feel like is very astute

hearing the feedback is frequently important but responding to it well almost never means just doing what the players say they want
August 26, 2025 at 7:14 PM
Reposted by Viv
so i got the bohrok teaser on film by accident
August 21, 2025 at 4:28 AM
Reposted by Viv
I dont "NETWORK", I do not "keep a consistent schedule", I don't try to make my art "stand out" on people's feeds. I POST MY ART. And if it flops, I DON'T CARE.
August 4, 2025 at 9:22 PM
Reposted by Viv
it’s finally happening, folks.
This TFN, you can be the owner of your very own (free!) copy of the best zine dedicated to redrawing Snake Eyes from the hit film GI Joe: The Rise Of Cobra (2009), “EYES WIDE SHUT, LIPS WIDE KISSABLE”!
Available all TFN weekend while stocks last! #SnakeEyesWideShut
July 29, 2025 at 4:36 PM
Reposted by Viv
Good morning. Did you call your local censorious payment processor and let them know you’re upset with their bullying of Steam and itchio? No time better than the present

yellat.money
July 25, 2025 at 1:05 PM
Reposted by Viv
Justice Gang

#Superman
July 19, 2025 at 4:21 PM
Reposted by Viv
My associate Tigerpy has informed @skeletonizer.bsky.social and I that the Snake Eyes G.I. Joe Rise of Cobra portrait challenge zine is off to the printers.

It says there’ll be 50 copies given out free at TFN this August. Well, who am I to disagree? Yahoo!
July 19, 2025 at 6:05 PM
Reposted by Viv
i figured out one of the most chaotic-looking ways to efficiently pack image data- including colors*!

#pixelart #gamedev #indiedev

a thread 🧵
July 17, 2025 at 1:03 AM