https://www.youtube.com/@TJGM
Here's some of the tamer examples:
Here's some of the tamer examples:
RDR2 does the same, albeit with a second pass and generally looks a bit better.
RDR2 does the same, albeit with a second pass and generally looks a bit better.
As per usual, this is not a method unique to GTA 5. But I believe with how far they pushed it in the era of the PS3 this was pretty impressive.
As per usual, this is not a method unique to GTA 5. But I believe with how far they pushed it in the era of the PS3 this was pretty impressive.
In this frame they render 22,877 tinted squares to achieve the lights.
Theres also 1,402 cone lights that actually light the surrounding LODs (like on near roads) and 57 point lights.
In this frame they render 22,877 tinted squares to achieve the lights.
Theres also 1,402 cone lights that actually light the surrounding LODs (like on near roads) and 57 point lights.
The technique is simply drawing multiple layers, which each being slightly larger (offset by normals, which slightly droop)
The grass shader is thus aptly named "grass_fur"
The technique is simply drawing multiple layers, which each being slightly larger (offset by normals, which slightly droop)
The grass shader is thus aptly named "grass_fur"
The Vinewood sign's D is destructible. This is the only piece of it that is.
There is a dirt section that directly lines up with it so driving through it is easy.
Naturally, this is NOT a official stunt jump and isn't used for anything (that i know of)
The Vinewood sign's D is destructible. This is the only piece of it that is.
There is a dirt section that directly lines up with it so driving through it is easy.
Naturally, this is NOT a official stunt jump and isn't used for anything (that i know of)
www.nexusmods.com/gta4/mods/87...
www.nexusmods.com/gta4/mods/87...
The "piss filter" most people complain about give games way more atmosphere than most games now.
Do people really think PC looks better??
The "piss filter" most people complain about give games way more atmosphere than most games now.
Do people really think PC looks better??
www.youtube.com/watch?v=Avku...
www.youtube.com/watch?v=Avku...
www.nexusmods.com/gta4/mods/875
www.nexusmods.com/gta4/mods/875
retrodeck.readthedocs.io/en/latest/bl...
retrodeck.readthedocs.io/en/latest/bl...
ko-fi.com/ash_735
ko-fi.com/ash_735
www.nexusmods.com/gta4/mods/28...
gamebanana.com/mods/465835
www.nexusmods.com/gta4/mods/28...
gamebanana.com/mods/465835
PMG has now seen some of the messages which contributed to this decision being made.
www.youtube.com/watch?v=8TvW...
PMG has now seen some of the messages which contributed to this decision being made.
www.youtube.com/watch?v=8TvW...
Well I count EVERY lamppost in Liberty City in my latest video...
Well I count EVERY lamppost in Liberty City in my latest video...
Well I count EVERY lamppost in Liberty City in my latest video which is now live early for Patreon members!
www.patreon.com/c/TJGM
Well I count EVERY lamppost in Liberty City in my latest video which is now live early for Patreon members!
www.patreon.com/c/TJGM
One was about the design of the games seabed, and in it there was a lot of screenshots from Rockstar's scrapped game "Agent" (codenamed jimmy) as references or for reusing assets from it.
One was about the design of the games seabed, and in it there was a lot of screenshots from Rockstar's scrapped game "Agent" (codenamed jimmy) as references or for reusing assets from it.
github.com/valentyn-l/G...
github.com/valentyn-l/G...
"Tahmmy"
"Tahmmy"
Why this way? Rockstar has means to animate cameras, but the speed of the chase varies based on how close the player is to it.
Rockstar doesn't have means in the script functions to speed up/slow down a camera animation.
Doing it this way lets them ramp up/down [cont]
Why this way? Rockstar has means to animate cameras, but the speed of the chase varies based on how close the player is to it.
Rockstar doesn't have means in the script functions to speed up/slow down a camera animation.
Doing it this way lets them ramp up/down [cont]
To animate that view during the chase, they spawn 2 trucks, make them invisible, attach cameras to them and run "Vehicle Recordings" on the trucks.
Unhiding them produces this amusing result:
[thread]
To animate that view during the chase, they spawn 2 trucks, make them invisible, attach cameras to them and run "Vehicle Recordings" on the trucks.
Unhiding them produces this amusing result:
[thread]