TJGM
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tjgm.bsky.social
TJGM
@tjgm.bsky.social
I post about interesting GTA things and I make somewhat interesting GTA videos.

https://www.youtube.com/@TJGM
Reposted by TJGM
Not the best first time experience - I FINALLY upgraded to Windows 11 tonight and the very first thing I notice, King of the Road's intro movies no longer play. Turns out, Indeo Video 5 codec is no longer shipped on Win11, so the game cannot decode them. Another bug to the pile.
January 17, 2026 at 11:23 AM
Reposted by TJGM
Red Dead Redemption 2 includes such a great quantity of gore that in order to ship in japan, they made every asset with "jibbly" bits have two versions, one censored & one uncensored in a file called "rowpack" (Rest Of World) that overrides them.
Here's some of the tamer examples:
January 11, 2026 at 6:48 AM
Reposted by TJGM
Update: This is happening because of the Modern Patch: they don't know how to use Detours properly, and instead reimplemented entire functions, introducing a bug in one of them. Ten times the effort for no benefit, only to introduce new bugs...
I LOVE HAVING TO DEBUG GAMES I WANT TO PLAY BECAUSE I HIT CRASHES NO ONE ELSE FIXED
January 2, 2026 at 8:49 PM
Reposted by TJGM
i couldn't fit my obligatory "no, gta 5 is not the only one who does this for fur" but i don't know how common the grass using the same technique is.

RDR2 does the same, albeit with a second pass and generally looks a bit better.
December 27, 2025 at 9:04 AM
Reposted by TJGM
For bonus points, this frame i captured has 28,317 of the glowing dots, and my GPU rendered them all in 1/3rd of a millisecond.

As per usual, this is not a method unique to GTA 5. But I believe with how far they pushed it in the era of the PS3 this was pretty impressive.
December 26, 2025 at 12:58 PM
Reposted by TJGM
random post about how gta5 manages to render every single light at all times

In this frame they render 22,877 tinted squares to achieve the lights.
Theres also 1,402 cone lights that actually light the surrounding LODs (like on near roads) and 57 point lights.
December 26, 2025 at 12:58 PM
Reposted by TJGM
In GTA 5, the technique used for rendering fur on animals is also used (albeit tweaked) to render grass.

The technique is simply drawing multiple layers, which each being slightly larger (offset by normals, which slightly droop)

The grass shader is thus aptly named "grass_fur"
December 27, 2025 at 5:30 AM
Reposted by TJGM
Dumb fun fact of the day:
The Vinewood sign's D is destructible. This is the only piece of it that is.
There is a dirt section that directly lines up with it so driving through it is easy.
Naturally, this is NOT a official stunt jump and isn't used for anything (that i know of)
December 25, 2025 at 11:38 PM
Reposted by TJGM
Quick update for LibertyCityPlates to version 1.2.6.1, the model bug has been fixed, bullet holes now appear again! And font placement for the LC plates has been adjusted by MrFinger to be more accurate! Get the update here:

www.nexusmods.com/gta4/mods/87...
December 24, 2025 at 5:01 PM
Genuinely surprised by the number of comments on my new video calling the colour filter of #GTA San Andreas on PS2 a "piss filter".

The "piss filter" most people complain about give games way more atmosphere than most games now.

Do people really think PC looks better??
December 24, 2025 at 1:00 PM
Reposted by TJGM
A broken countryside rain timecycle entry on PC is something that completely slipped my mind until James covered it in his video. Although the "best" fix is to edit the broken line, SilentPatch now includes a fallback for this specific mistake and parses this line correctly.
December 21, 2025 at 6:51 PM
New video! The sun in #GTA San Andreas is very different on PC than it is on PS2, so let's investigate and find out what's going on!

www.youtube.com/watch?v=Avku...
How Rockstar Broke The Sun In GTA San Andreas
The sun in GTA San Andreas is quite different between PC and PS2. What exactly went wrong and why is the sun so different between both versions? Let's investigate! Special thanks to Silent for…
www.youtube.com
December 20, 2025 at 1:00 PM
Reposted by TJGM
Grand Theft Auto IV finally has Dynamic License Plates! We're happy to reveal LibertyCityPlates, a mod by Shvab, CP and myself. This also includes vehicle specific plates such as Taxis, Police, Biker, Ambulance, etc AND even state plates for Alderney!

www.nexusmods.com/gta4/mods/875
December 16, 2025 at 6:40 PM
Reposted by TJGM
You've heard of Flatpak, but have you ever seen a Fatpak? Our crack scientists at RetroDECK have constructed the first-ever Fatpak, capable of containing all of the best retro-gaming technology. Read our November blog post to learn more!

retrodeck.readthedocs.io/en/latest/bl...
November 25, 2025 at 6:22 PM
Reposted by TJGM
Just to get this in here too, I've got a Ko-Fi if you want to throw anything my way:

ko-fi.com/ash_735
Support Ash_735
Support Ash_735
ko-fi.com
November 24, 2025 at 4:08 PM
Reposted by TJGM
Small update for my Higher Resolution Vehicles Pack, now version 2.2, nothing major, just optimised shared textures and updated the decal for the Predator. Prepping for a bigger update on another project later.

www.nexusmods.com/gta4/mods/28...

gamebanana.com/mods/465835
November 24, 2025 at 4:08 PM
Reposted by TJGM
EXCLUSIVE: So far it's been unclear what proof Rockstar Games has to justify its firing of 34 union members, who it claims were leaking "confidential information in a public forum".

PMG has now seen some of the messages which contributed to this decision being made.

www.youtube.com/watch?v=8TvW...
The Messages Rockstar Saw Before Firing 34 Union Members
YouTube video by People Make Games
www.youtube.com
November 24, 2025 at 2:06 PM
Reposted by TJGM
Kinda odd to see touch screen controls for RDR1 of all things.

play.google.com/store/apps/d...
November 13, 2025 at 4:19 PM
Have you ever wondered how many lampposts are in #GTA IV? Of course you have!

Well I count EVERY lamppost in Liberty City in my latest video...
How Many Lampposts are in Liberty City?
Liberty City is a concrete jungle, but it's a well lit concrete jungle at night as it's full of lampposts... but how many lampposts exactly? Let's find out! ----- Patreon -…
www.youtube.com
November 8, 2025 at 12:00 PM
Have you ever wondered how many lampposts are in #GTA IV? Of course you have!

Well I count EVERY lamppost in Liberty City in my latest video which is now live early for Patreon members!

www.patreon.com/c/TJGM
November 5, 2025 at 12:00 PM
Reposted by TJGM
In the 2023 GTA 5 source leak, a number of documents were included.
One was about the design of the games seabed, and in it there was a lot of screenshots from Rockstar's scrapped game "Agent" (codenamed jimmy) as references or for reusing assets from it.
October 23, 2025 at 2:09 AM
Reposted by TJGM
Various Fixes 2.2 for GTA IV has been released, squeezing even more fixes and corrections into this game, full list of details can be found on the github, give a thanks to valentyn_L and Attramet for maintaining this project:

github.com/valentyn-l/G...
October 13, 2025 at 5:00 PM
I live! Dickheads! And it's all down to you! What is your name?

"Tahmmy"
October 8, 2025 at 5:55 PM
Reposted by TJGM

Why this way? Rockstar has means to animate cameras, but the speed of the chase varies based on how close the player is to it.
Rockstar doesn't have means in the script functions to speed up/slow down a camera animation.
Doing it this way lets them ramp up/down [cont]
October 8, 2025 at 1:56 AM
Reposted by TJGM
In the GTA5 story mode mission Father/Son there is a cinematic view during the chase.
To animate that view during the chase, they spawn 2 trucks, make them invisible, attach cameras to them and run "Vehicle Recordings" on the trucks.
Unhiding them produces this amusing result:
[thread]
October 8, 2025 at 1:56 AM