Writer on the game #BLUD. Formerly: Unity/Big Huge Games/Candystand.com.
Play games.
Play Bad games.
Play good games.
Play weird, free, and even games you’re not interested in.
You’ll make a finite number in your career; learn by playing other games. Through #BiteSizeGameDesign, I'll share what I learned.
Increasing how far a player/enemy can deal damage is a good tool for balancing combat, but can look different in 2D, 3D, and 2.5D games (like Coors Light Refresh-Men).
#GameDesign #GameDev
Increasing how far a player/enemy can deal damage is a good tool for balancing combat, but can look different in 2D, 3D, and 2.5D games (like Coors Light Refresh-Men).
#GameDesign #GameDev
Get outta here with this normalization bullshit.
automaton-media.com/en/news/its-...
Get outta here with this normalization bullshit.
I've been digging through the archives of screenshots/sketches/photos preparing for the #BLUD post-mortem. Join me at 11am Saturday to see how we crafted the vampire-fighting cartoon adventure game!
@exit73games.bsky.social
I've been digging through the archives of screenshots/sketches/photos preparing for the #BLUD post-mortem. Join me at 11am Saturday to see how we crafted the vampire-fighting cartoon adventure game!
@exit73games.bsky.social
The internet can be an unkind place. If you’re successful, people will look to “fast follow” your design.
If you make an homage to a classic, try to add something new or novel.
#GameDesign #GameDev
The internet can be an unkind place. If you’re successful, people will look to “fast follow” your design.
If you make an homage to a classic, try to add something new or novel.
#GameDesign #GameDev
Achievement Unlocked was all about, well, achievements!
A savvy player could earn several at a time once they understood what was being asked of them.
#GameDesign #GameDev
Achievement Unlocked was all about, well, achievements!
A savvy player could earn several at a time once they understood what was being asked of them.
#GameDesign #GameDev
Santa’s Sleigh Dash was a touchscreen window display game at the NYC Macy’s, Christmas 2014. The sleigh was HUGE on screen, helping the everyone learn the game and pick up collectables.
#GameDesign #GameDev
Santa’s Sleigh Dash was a touchscreen window display game at the NYC Macy’s, Christmas 2014. The sleigh was HUGE on screen, helping the everyone learn the game and pick up collectables.
#GameDesign #GameDev
I was thrilled for the chance to re-imagine @atari.com’s game Witch Hunt! This spooky season, I invite you to explore the abandoned grounds around the witch's mansion.
Built in Portal’s no-code engine, it’s playable for free now in your browser!
I was thrilled for the chance to re-imagine @atari.com’s game Witch Hunt! This spooky season, I invite you to explore the abandoned grounds around the witch's mansion.
Built in Portal’s no-code engine, it’s playable for free now in your browser!
If an enemy's speed < player speed & they indefinitely follow the player, your bad guys line up to be destroyed.
Enemies spawn around the player In Holdout., eventually forcing a different tactic.
#GameDesign #GameDev
If an enemy's speed < player speed & they indefinitely follow the player, your bad guys line up to be destroyed.
Enemies spawn around the player In Holdout., eventually forcing a different tactic.
#GameDesign #GameDev
Gunstringer: Dead Man Running had obstacles with many ways to get around them. These split-second decisions could lead to analysis paralysis. (Freezing instead of deciding.)
#GameDesign #GameDev
Gunstringer: Dead Man Running had obstacles with many ways to get around them. These split-second decisions could lead to analysis paralysis. (Freezing instead of deciding.)
#GameDesign #GameDev
e-gahhd.itch.io/towel-washin...
e-gahhd.itch.io/towel-washin...
Affordances are often discussed in designing physical goods.
Can a player know what to do by looking?
Onomastica’s based play on using words as the nouns or verbs they represent.
#GameDesign #GameDev
Affordances are often discussed in designing physical goods.
Can a player know what to do by looking?
Onomastica’s based play on using words as the nouns or verbs they represent.
#GameDesign #GameDev
Lots of games will set the timescale close to zero to slow down the impact of a big moment.
Michael Jackson’s Moonwalker effectively does the same, as all enemies stop attacking to dance along.
#GameDesign #GameDev
Lots of games will set the timescale close to zero to slow down the impact of a big moment.
Michael Jackson’s Moonwalker effectively does the same, as all enemies stop attacking to dance along.
#GameDesign #GameDev
It’s not a bug, it’s a feature! 😉
While I didn’t work on Suddenly, Thousands I could see how controlling multiple characters with 1 input could be accidentally emergent design when trying local multiplayer. #GameDesign #GameDev
It’s not a bug, it’s a feature! 😉
While I didn’t work on Suddenly, Thousands I could see how controlling multiple characters with 1 input could be accidentally emergent design when trying local multiplayer. #GameDesign #GameDev
Are players invincible to each other?
Do they take collateral damage?
Can they die?
A playful nudge in Battleblock Theater could complete a level or knock you to your doom. #GameDesign #GameDev
Are players invincible to each other?
Do they take collateral damage?
Can they die?
A playful nudge in Battleblock Theater could complete a level or knock you to your doom. #GameDesign #GameDev
#indiedev #gamedev #itchio
#indiedev #gamedev #itchio
What happens when you take something away?
Once at a mall kiosk, the controller’s trigger was broken. Without the ability to shoot, my choices were: run, melee, or grenade. Fun!
#GameDesign #GameDev
What happens when you take something away?
Once at a mall kiosk, the controller’s trigger was broken. Without the ability to shoot, my choices were: run, melee, or grenade. Fun!
#GameDesign #GameDev
A health pack when wounded > a mountain of bullets.
Do players have a chance to get what they need when they need it?
No one needs a blue shell in 1st place.
#GameDesign #GameDev
A health pack when wounded > a mountain of bullets.
Do players have a chance to get what they need when they need it?
No one needs a blue shell in 1st place.
#GameDesign #GameDev
On the convention show floor, local multiplayer games garner the most attention. However, a crowd isn’t likely to appear in the living room.
It took a big event to beat the 6-person X-Men arcade game.
#GameDesign #GameDev
On the convention show floor, local multiplayer games garner the most attention. However, a crowd isn’t likely to appear in the living room.
It took a big event to beat the 6-person X-Men arcade game.
#GameDesign #GameDev
The thing your player does - more than combat or crafting or anything else - is MOVE.
Is there rhythm in tapping to run faster?
Chaotic dodge-rolling all over the place?
Spider-Man 2 nailed web-slinging.
#GameDesign #GameDev
The thing your player does - more than combat or crafting or anything else - is MOVE.
Is there rhythm in tapping to run faster?
Chaotic dodge-rolling all over the place?
Spider-Man 2 nailed web-slinging.
#GameDesign #GameDev
Presenting multiple puzzles to give players freedom on where to start. Funnel down to just 1 puzzle along with story beats.
Clockwork Tales: Of Glass and Ink weaved puzzles+locations to great effect.
#GameDesign #GameDev
Presenting multiple puzzles to give players freedom on where to start. Funnel down to just 1 puzzle along with story beats.
Clockwork Tales: Of Glass and Ink weaved puzzles+locations to great effect.
#GameDesign #GameDev
Can a move be interrupted to begin another?
What happens when button spamming?
Batman trained to be the best, but your player hasn’t.
Understand their inputs so they feel like Batman.
#GameDesign #GameDev
Can a move be interrupted to begin another?
What happens when button spamming?
Batman trained to be the best, but your player hasn’t.
Understand their inputs so they feel like Batman.
#GameDesign #GameDev
The hardware performance could vary greatly on the target platform.
It’s good that the game works on your machine, but do you know where people aren’t going to play your game?
On *your* computer.
#GameDesign #GameDev
The hardware performance could vary greatly on the target platform.
It’s good that the game works on your machine, but do you know where people aren’t going to play your game?
On *your* computer.
#GameDesign #GameDev