ThighMonster
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thighmonster.bsky.social
ThighMonster
@thighmonster.bsky.social
Ancient internet entity (Millennial)
🔞 NSFW furry on occasion; you have been warned.
2D digital, traditional and 3D artist
Blender, Substance, UNITY, 3dsmax, GoldSrc, Source
Pinned
Hello Bsky; welcome to my digital home :D
Reposted by ThighMonster
I made a Doom style SSG in blender this week.
1385 verticies, 512x512 texture, hand painted.
February 7, 2026 at 7:27 PM
Forgot to post these first rigging tests with the ongoing WIP #counterstrike playermodel. Working out rigging and potential issues. After this will be the CT variant recolour.

#goldsrc #furry #lowpoly #gamedev
February 7, 2026 at 3:24 AM
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he done. again
#eggman #robotnik #sonic
January 31, 2026 at 11:21 PM
I got so many projects on the go, several from last year I need to finish, and yet after playing #TF2Classified I feel like I'm having a Green Goblin mask moment of being called back into #SourceEngine modding...
February 1, 2026 at 9:12 PM
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hand model for gun viewmodels :3
February 1, 2026 at 5:00 PM
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scripted sequence test
January 29, 2026 at 9:28 PM
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How she looks in-game (I used my mod The Last Goodbye as a base if you're wondering why there's bloom and fog in HL1).
June 8, 2025 at 6:39 PM
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zombie walk
January 28, 2026 at 7:48 PM
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January 27, 2026 at 3:21 PM
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scientist npc model i made for my half life inspired quake engine game :3
#indiedev #gamedev #lowpoly #blender
January 27, 2026 at 4:34 PM
Played some #CS2 and this happened
#counterstrike
January 25, 2026 at 9:51 PM
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Real homies use proper placeholders.
December 13, 2025 at 8:49 AM
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Pick your fav.
January 23, 2026 at 11:35 PM
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My first feature of the year explores the phenomenon of Quake Brutalist Jam for @theguardian.com, and how the FPS mapping community is keeping old-school level design alive. www.theguardian.com/games/2026/j...
‘It’s the underground Met Gala of concrete murderzone design’: welcome to the Quake Brutalist Game Jam
Quake Brutalist Jam began as a celebration of old-fashioned shooter level design, but its latest version is one step away from being a game in its own right
www.theguardian.com
January 22, 2026 at 1:18 PM
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Playing around with #goldsrc mapping again on a long-term #svencoop WIP. Trying out combinations of texture lighting on custom textures ( info_texlights ).

#halflife #gamedev
February 7, 2025 at 6:30 PM
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Got some rest. Did my day work.
Now back at this with fresh eyes, I was able to polish up the bits that felt weird to me from last night.

I keep saying this project is intended to play like Armored Core. Hopefully it's becoming clear why.

#CherubDev #UE5 #Mecha #Bunny
January 21, 2026 at 3:50 AM
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January 20, 2026 at 3:57 AM
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some screenshots of my map for Quake Brutalist Jam 3. go check it out, there are tons of maps and there's even a standalone version of the mod if you don't have #quake !

www.slipseer.com/index.php?re...

#qbj3 #leveldesign #trenchbroom
January 18, 2026 at 6:19 PM
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Yet Another furry Sculptris #3dsculpt I made a long time ago.

#nsfw #furryart #furry3d
January 19, 2025 at 3:49 AM
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January 17, 2026 at 11:38 PM
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Toying around in #goldsrc with a CLASSIC effect which is the "Scrolling effect background with stationary objects" level design. Road is func_conveyor, and the wheels are actually only 6 sided but are capped with masked images on a func_rotating so the tires look more round . #gamedev #lowpoly
December 26, 2024 at 8:07 PM
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January 16, 2026 at 3:23 PM
Continuing WIP on my #furry playermodel; the backpack is now done for the bodygroup toggle T bomb carry. Texture was done in photoshop and is 256x256. Straps do have some clipping on some animations but its difficult to fix with #goldsrc rig limitations. Backpack is 87triangles.

#lowpoly #gamedev
January 16, 2026 at 6:25 PM
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If you play videogames you get it.
January 12, 2026 at 4:34 AM
Texturing WIP on my #furry playermodel almost done. Might need some redo on cloth folds. Last part will be backpack model to be done for CounterStrike equipment bodygroup ( #goldsrc ). Three Photoshop painted textures: Head 256x256, body 512x512, transparent parts 128x128.

#lowpoly #gamedev
January 11, 2026 at 9:18 PM