thierryberger.bsky.social
@thierryberger.bsky.social
See you at @fosdem.org !
January 27, 2026 at 9:40 AM
@bevy.org BoF will be on saturday 11am at @fosdem.org : fosdem.org/2026/schedul...
FOSDEM 2026 - Bevy Engine BOF - Demo and chat
fosdem.org
January 24, 2026 at 1:50 PM
Reposted
I just released version 0.5 of Avian, an ECS-driven physics engine for @bevy.org.

This is the first update under our new release process, where we publish Bevy version updates separately from feature releases.

As always, an announcement post can be found here:
joonaa.dev/blog/11/avia...
Avian Physics 0.5 - Joona Aalto
Bevy 0.18 support
joonaa.dev
January 17, 2026 at 1:23 AM
Reposted
I have some contracting space opening up. I'll make a different post about it with more details but if you already know what I do and have a project you think I'd be good for feel free to reach out.
January 13, 2026 at 5:15 PM
Got more swag for @fosdem.org for @bevy.org enthusiasts :)
January 14, 2026 at 9:49 AM
Reposted
Hi #bevy! We're looking to apply for Google Summer of Code 2026, to help teach and train students and those new to #opensource.

Have a project idea that you'd like to mentor? Interested in being a mentor in general? Sign up here! docs.google.com/spreadsheets...
Bevy's Summer Of Code
docs.google.com
January 12, 2026 at 8:56 PM
Reposted
Happy Holidays everyone!

Here's some views, vibes, and crocodiles 🐊

#gamedev #indiegames #bevy
December 24, 2025 at 6:12 PM
Reposted
I really don't know what to do.

I desperately need an income. I desperately needed one a year ago, but tech jobs don't hire immediately.

I can't cancel Ludum Dare. The generosity of the community is the only thing keeping a roof over my head right now, but I also can't afford to run it.

Trapped.
December 23, 2025 at 10:22 PM
France, city of entrepreneurs, does have some difficulties with their tax system, here is an error message displayed for 1 frame ; I had to screenrec to read it. Character issues aside, it implies I already have a transaction ongoing... but it's been a few month and they start requesting penalties 🤯
December 17, 2025 at 12:58 PM
Reposted
Super Exciting Announcement: #Steam page for my multiplayer falling sand game is now LIVE at store.steampowered.com/app/3816900/...

Announce Trailer: www.slowrush.dev/signs-trailer

2 years of hard work, but now the real work begins :)

#fallingsand #indiegame #indiegamedev #indiedev #gamedev
December 9, 2025 at 10:10 PM
Received some of my @fosdem.org @bevy.org swag, find me if you’re coming to Fosdem!
December 4, 2025 at 8:34 AM
Reposted
Also: we're still looking for sponsors: it'll allow us to pay travels for speakers and eventually individuals.

If your company is interested, please reach out to me!
November 26, 2025 at 10:31 AM
Safety comments are a great thing to enforce in Rust, but it's honestly half baked into the dev workflow, I like that intra-docs items are checkes, and easily browsable through rust-analyzer, but they lack that feature in regular comments, can we make it better?
November 25, 2025 at 1:34 PM
@bevy.org stand for @fosdem.org was rejected, but we’ll hopefully be present for a BoF like last year, cross your fingers harder this time ! 🤞😉
November 20, 2025 at 3:19 PM
Reposted
Shit shit shit.

Difficult realization that we're financially at our limit. I need work yesterday to support my wife and I. At this point, anything goes. Full time, part time, you pay and I code for you.

I'm a 20+ year pro software/gamedev in "Fake London" Canada

mikekasprzak.com/Resume-MikeK...
November 14, 2025 at 8:52 PM
Reposted
“We adopted #rustlang for its security and are seeing a 1000x reduction in memory safety vulnerability density ... with Rust changes having a 4x lower rollback rate and spending 25% less time in code review, the safer path is now also the faster one.”

security.googleblog.com/2025/11/rust...
Rust in Android: move fast and fix things
Posted by Jeff Vander Stoep, Android Last year, we wrote about why a memory safety strategy that focuses on vulnerability prevention in ...
security.googleblog.com
November 13, 2025 at 7:52 PM
Reposted
yay! it's happening! really excited to see all the possibilities @bevy.org opens up for us 🥳
just opened a major pr in collaboration with @softmoon.world in our quest to implement a new @processing.org webgpu backend using @bevy.org ! github.com/processing/p...
November 12, 2025 at 2:48 AM
I submitted the @bevy.org stand for #fosdem ; fingers crossed now 🤞
November 8, 2025 at 7:54 PM
#GameAnalytics in #Rust ? I published crates.io/crates/tb_ga, it's focused on iOS Native SDK's events for now, but more may come!
crates.io: Rust Package Registry
crates.io
November 7, 2025 at 9:33 PM
Reposted
I've updated Extreme Bevy, my tutorial series on creating a p2p web game to Bevy 0.17.

I also added a brand new chapter on sprite animations. It's starting to look like a real game now :)

Playable embeds at the end

johanhelsing.studio/posts/extrem...

#bevyengine #rustlang #gamedev
Extreme Bevy 6: Sprite animations
In this part, we'll add sprites for our main characters and animate them.
johanhelsing.studio
October 25, 2025 at 5:39 PM
My own game 😊 ; 3 iterations for this icon, I’m not sure about the font, but it looks great among others so I’m happy ; CAN YOU guess what the game is about ?
October 20, 2025 at 5:37 PM
Reposted
The experimental static site generator Cinnog is now updated to #leptos 0.8 and #bevy ECS 0.17

Write static sites with in Leptos island mode. Bevy ECS is used as a data layer that can be queried with "normal" rust code.

github.com/NiklasEi/cin...
GitHub - NiklasEi/cinnog: Experimental static site generator using Leptos with Bevy ECS as a data layer
Experimental static site generator using Leptos with Bevy ECS as a data layer - NiklasEi/cinnog
github.com
October 18, 2025 at 11:41 AM
Reposted
this is going into a repo of bevy examples that I maintain in association with Rust Adventure.

I'm mostly working in 3d for my own games at the moment, so this is a quick dip back into 2d to explore the technique and share the implementation.

github.com/rust-adventu...
GitHub - rust-adventure/bevy-examples: Shaders and other small Bevy examples
Shaders and other small Bevy examples. Contribute to rust-adventure/bevy-examples development by creating an account on GitHub.
github.com
October 15, 2025 at 7:52 AM
Reposted
This has been my side project for more than a year now. I am very exited for Typst and think that it deserves a lot more usage in business software.

Give Oicana a try and let me know what you think 😊
oicana.com Oicana @oicana.com · Oct 14
Tired of slow, clunky PDF templating with vendor lock-in?

We were too. That's why Oicana is built on the open source typesetter @typst.app.

Get lightning-fast renders of complex, data-driven PDFs in your frontend, backend or anywhere in-between.

#devtools #pdf #templating
October 14, 2025 at 7:28 PM