thierryberger.bsky.social
@thierryberger.bsky.social
My own game 😊 ; 3 iterations for this icon, I’m not sure about the font, but it looks great among others so I’m happy ; CAN YOU guess what the game is about ?
October 20, 2025 at 5:37 PM
Happy all hands to #rustlang participants at @rustnl.bsky.social
May 15, 2025 at 9:57 PM
We have a location! See you at the Bunk restaurant #rustweek #rustlang
May 9, 2025 at 3:46 PM
Tell me if you're interesting in hanging out on Monday 12th May in Utrecht, so I get a feeling on what's needed to make it a success! discord.gg/9ezhugbhAM in the "activities" channel is the best place but use whatever works for you. #rustlang #rustweek #bevyengine
April 28, 2025 at 11:34 AM
« Customize your bevy swag » will also be an available activity on monday may 12th, I’ll share more details soon 👀 @rustnl.bsky.social #bevy
April 22, 2025 at 7:51 PM
If you’re going at the @rustnl.bsky.social #rustweek and like card games, find me to play Techy Cards, the card game about #rustlang!
April 14, 2025 at 7:25 PM
While the simulation is "low" fps, the rendering is at a steady 60fps ; allowing further improvements such as transform interpolation, so the user would likely not realize it. (YMMV)
November 27, 2024 at 10:25 AM
Physics simulation can be resource intensive, and its refresh rate constraints might not be as strict as rendering, so offloading its computation to another thread and delaying its result to the next frame is like doubling your physics CPU time budget 🚀
November 27, 2024 at 9:45 AM
Received today my #rustlang #cards game
November 16, 2024 at 10:08 PM
If you’re not burnt out by @ludumdare.com #ldjam: participate in bevy spooky jam itch.io/jam/bevy-spo... during october, and win an exclusive physical rust-themed card game 🦀
October 6, 2024 at 6:13 PM