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spritecell.bsky.social
SpriteCell
@spritecell.bsky.social
Making charts and graphs of video game data, and archiving video game history.
https://spritecell.com/
Pinned
I've added the latest Nintendo investor Q&A to the Shigeru Miyamoto Archive.
What's the Shigeru Miyamoto Archive? It's a collection of every interview, speech, and piece of writing by Shigeru Miyamoto that I can possibly find, with over 700 entries in English.
spritecell.com/bp10-shigeru...
The Shigeru Miyamoto Archive, SpriteCell
The Shigeru Miyamoto Archive is an archive of interviews, appearances, writings, and other recordings of Shigeru Miyamoto, all summarized.
spritecell.com
PLAY issue 55 has six interviews interviews a row. Here are Keiji Inafune, Koji Igarashi, Takashi Tezuka, and Tomonobu Itagaki's.
November 9, 2025 at 9:50 PM
I'm always interested in lists of video game genres and seeing what is counted and what's split. The January 2000 issue of GamesMaster has a fairly standard set of nine, though no music or educational genre. Shmups could charitably include all shooters. The Legend of Zelda is the prime RPG example.
November 8, 2025 at 6:24 PM
A rather angry review of the Japanese version of Final Fantasy VIII from someone who doesn't seem to like RPGs that is still somehow scored a 71.
From Station issue 8, scans by Out of Print Archive.
November 6, 2025 at 6:21 PM
Made a few updates to the Shigeru Miyamoto Archive that I had been putting off to work excessively on the Konami game project.
Next I'll work on an update to the JRPG review archive. Then it will be about time for the Game Awards predictions. Then the annual catalog and ad project update.
October 27, 2025 at 11:15 PM
Today is not the anniversary of the release of Chameleon.
There is nothing particularly noteworthy about it.
October 26, 2025 at 5:31 PM
spritecell.com/bp14-every-k...
Here it is, the most comprehensive list of games that Konami has developed or published on the internet.
Featuring brief write-ups on dozens of important and interesting games as well as graphs and statistics about how they have changed over time.
Every Konami Game
Travel through Konami's entire history with a look at what kinds of games Konami has made and how that has changed over time.
spritecell.com
October 24, 2025 at 11:25 PM
Tomorrow I will publish the Konami game project, complete with the game about the real vocal group made up of four anonymous dentists.
October 23, 2025 at 8:32 PM
I can't find any full Japanese version of that Miyamoto interview. Kyodo News is a news agency that sells stories to outlets so it may appear somewhere soon.

I did learn that he'll be giving a lecture titled "Original!?" on January 24, though.
www.kyoto-np.co.jp/articles/-/1...
京都府南丹市で「スーパーマリオ」生みの親、宮本茂さん講演会 10月に先着順で申し込み|京都新聞デジタル 京都・滋賀のニュースサイト
「スーパーマリオブラザーズ」生みの親として知られる任天堂の宮本茂代表取締役フェローが2026年1月24日、出身地である京都府南丹市園部町のアスエルそのべで講演する。「独創!?」と題して、数々の人気ゲームをつくり出した経験などを語る。高校生以上の市民と市内通学者が入場でき、10月1日から先着順で申し込
www.kyoto-np.co.jp
October 19, 2025 at 5:13 PM
Is there any video game series with a larger gap between games than Getsu Fūma Den (1987) and Getsu Fūma Den: Undying Moon (2022)?
October 13, 2025 at 11:41 PM
How did Gigadrake Online not become wildly popular?
October 9, 2025 at 10:39 PM
The only picture I could find of a game (Gradius, PC Engine) running on i-revo, Konami's Japan-only web portal service that among other things allowed you to rent and buy some retro games.
Some sources describe i-revo games as being embedded in webpages, but this seems to be its own program.
October 8, 2025 at 7:45 PM
Piranesi: The Video Game
October 5, 2025 at 12:28 AM
I had never seen the arcade version of Bucky O'Hare, wow.
October 4, 2025 at 5:06 AM
There's a website documenting moai heads in video games.
Apparently Pandora's Palace was Konami's first use of them, not Gradius.
moai.games
Moai in Video Games
🗿 + 🎮 = 😎
moai.games
October 2, 2025 at 7:49 PM
Reposted by SpriteCell
Kamek no longer tells Mario to "go to hell" in the Simplified Chinese script of the Switch version of Super Mario Galaxy 1+2.

The Switch translation is more literal to the Japanese script, where Kamek tells Mario to roll on the ground instead.
October 1, 2025 at 3:50 PM
You can only get Mimic with Cheese in Dragon Quest Monsters: The Dark Prince as part of a promotion with McDonald's in Japan, and it ended over a year ago, what a bummer.
September 30, 2025 at 6:32 PM
Months after playing The Caligula Effect 2 I'm still thinking about this car (the only car in the game) that doesn't fit in this too-shallow, too-wide garage whose door, if visible, would be angled, and which requires the driver to drive over a curb.
September 29, 2025 at 10:16 PM
Even this far into the project I'm finding new Konami games.
Like Etiquette Teddy, a Tamagotchi-like handheld game that checked how your breath smelled and a bear would become depressed if your breath smelled bad.
September 19, 2025 at 7:48 PM
Bomberpino was a Bomberman game that was available by scanning a QR code in special boxes of Pino chocolates in 2023.
Many sources describe this is a "mobile phone" game. You were given an error message if you tried to access it outside of a phone or tablet, but it seemed to run on a webpage.
September 18, 2025 at 10:57 PM
Games named "Dance Dance Revolution":
1998 - Arcade original
1999 - PS1
2001 - i-appli (maybe has subtitle?)
2002 - PC, US only
2006 - Mobile Phone
2010 - Wii
2010 - PS3/Xbox 360, apparently different from the Wii version
2013 - Another arcade game
2014 - Updated version of the 2013 game
September 11, 2025 at 11:13 PM
Mermaid Melody: Pichi Pichi Pitch and Mermaid Melody: Pichi Pichi Pitch - Pichi Pichi Party are two distinct Game Boy Advance games that came out the later part of 2003. One a rhythm game, one a Mario Party type board game.
September 10, 2025 at 11:37 PM
Reposted by SpriteCell
The eye exam is the perfect game design. That big E is a great tutorial that teaches you the basic mechanic. But it doesn't baby you and quickly gets hard as they introduce the small and blurry enemies.
September 7, 2025 at 7:12 PM
Many hours into pasting spreadsheet cells into bulleted lists I have realized that instead of a "developed by Konami" list and a largely identical "published by Konami" list, I should have a "developed and published" list, and then two small lists for the few games that were one or the other.
September 7, 2025 at 8:45 PM
Fewer than 2,000 people have this many achievement points in Guild Wars 2.
Before SpriteCell I was a prolific editor of the Guild Wars 1 and 2 wikis.
Can't wait for Visions of Eternity.
September 5, 2025 at 4:50 PM