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slyvuh.bsky.social
slyvuh
@slyvuh.bsky.social
10 year virtual reality game dev now making "YoFengYo" (fly a remote control ship around in a huge cage that's infinitely tall)
》runs @hissingbell.bsky.social
》LA Clippers devotee
》中文學習者 (learning Chinese)
Reposted by slyvuh
🔥VR Forever is now LIVE🔥

133 GAMES
- Deep discounts
- New demos
- Surprise launches

store.steampowered.com/sale/VRForev...

And the awards? 👀

Check out the Awards presentation with @naysy.bsky.social on YouTube here: youtu.be/steXbI-9ufo or head to the Steam store page!

Winners 👇
September 18, 2025 at 5:06 PM
Added level thresholds, which reject you if you don't boost through, also made a cute little boost effect

Put in tons of new features this past month including progress on multiplayer (there's a Player 2 bot in the background of this vid, yellow guy)

#VR #UnrealEngine #gamedev #indiedev
August 23, 2025 at 7:14 PM
Made a new animation system to work with unreal poseable meshes and now the "world scrubber" has a full redesign along with procedural sleep, wake, and climb animations. Sound FX work next week, along with multiplayer stuff.

#VR #UnrealEngine #gamedev #indiedev
July 6, 2025 at 12:34 AM
Put in the first special ability, speed boost, but gave it a little too much gas, actually gave me some ideas for traversing empty parts of the level (and I definitely need to revisit that annoying beacon sound, reminds me of a car door left ajar)

#VR #UnrealEngine #gamedev #indiedev
June 13, 2025 at 12:31 AM
Finally back to some shareable work after overhauling my level system yet again. Added in wall obstacles. Prelim sound pass as well, not well mixed yet but slowly growing into a healthy biophany. Should be getting videos up more often again.

#VR #UnrealEngine #gamedev #indiedev
June 7, 2025 at 6:22 PM
Started running into Quest 2 perf limit, had to rethink game design, which provided a lot of clarity and now I'm happier with the direction of things.

Also now have this line of sight material swap so the player doesn't lose sight of their Feng ship.

#VR #UnrealEngine #gamedev #indiedev
March 3, 2025 at 8:08 PM
it's been sound production for the last month. more familiarity with Bitwig, but unnerving to "leave" the actual game for so long.

worked on "FengCam" (ship POV) material today (still not ready to include sound in the videos quite yet)

#VR #UnrealEngine #indiegame #gamedev
January 25, 2025 at 1:14 AM
Added the "Feng Cam" which gives you a little ship POV screen under your controls, very helpful for double-checking your Feng's alignment. Also have the new "dagger" obstacle type seen here hitting the Feng ship.

#VR #UnrealEngine #indiegame #gamedev #ScreenshotSaturday
December 21, 2024 at 9:50 PM
phew. Got my new playlist system running for building spawn patterns. This is essentially how I will do level design, with lots of procedural variation. Seems we've got ourselves a video game here...

#VR #UnrealEngine #ScreenshotSaturday #indiegame #gamedev
December 14, 2024 at 11:36 PM
Reposted by slyvuh
Our first Starter Pack was super popular, so we've created

'Thunderful's List of Totally Awesome Indies #2'!

go.bsky.app/QeWoy2N

Comment below if you're an indie developer or studio that hasn't yet been included in one of our packs, and we'll get you added.

Don't forget to reshare! 💖
December 10, 2024 at 11:03 AM
Reposted by slyvuh
Unreal 5.5 has a LOT of great additions for profiling, performance and optimization. I've compiled a list of the most interesting changes, with some commentary.

www.tomlooman.com/unreal-engin...

These awesome features and improvements will be included in my Game Optimization Course asap!
Unreal Engine 5.5 Performance Highlights
The following Highlights are taken from the Unreal Engine 5.5 Release Notes and focus primarily on real-time game performance on PC and consoles. My personal highlights have some commentary on them an...
www.tomlooman.com
November 19, 2024 at 1:08 PM
Reposted by slyvuh
While trying to get more organized I wound up completely reworking my procedural animation approach. So it goes. This blog post by @charlesboury.fr is a great motivator anyway.
bsky.app/profile/char...

One step closer to good enough.

#VR #UnrealEngine #gamedev #indiedev #ScreenshotSaturday
November 30, 2024 at 7:39 PM
While trying to get more organized I wound up completely reworking my procedural animation approach. So it goes. This blog post by @charlesboury.fr is a great motivator anyway.
bsky.app/profile/char...

One step closer to good enough.

#VR #UnrealEngine #gamedev #indiedev #ScreenshotSaturday
November 30, 2024 at 7:39 PM
Reposted by slyvuh
I said part 3 was the end, but I gave up for this time x)
🦦🦦🦦
So I made the part 4 as an end (131/150) ^^
So many good stuff couldn't resist

part 1: go.bsky.app/Cv5m4UM
part 2: go.bsky.app/4ENjtzY
part 3: go.bsky.app/4cK7cKP
part 4: go.bsky.app/2wc2B8B

Now going to answer everyone xD
#indiegamedev
November 21, 2024 at 5:31 PM
Reposted by slyvuh
a lil video of my northern lights shader for the @valheimgame.bsky.social deep north update

technical details: this is a low step (6 steps!), fully additive raymarch - runs in the skybox shader so our reflections match
November 21, 2024 at 8:50 AM
Color changing is in. It won't be a constant shift like this in the game, I'm just testing the vibrance curve.

#VR #UnrealEngine #gamedev #indiedev
November 21, 2024 at 1:23 AM
Decided to switch gears and do another pass on the motion control UI today. My system uses a single axis for yaw and pitch control and I really like how simple it is while still allowing very fine-grain adjustments, suits the arcade feel I'm going for.

#VR #UnrealEngine #gamedev #indiedev
November 15, 2024 at 9:05 PM
Reposted by slyvuh
moving on from "baubles" next week, gonna do some last things with control UI and "World Scrubber" FX, just a few more systems to revisit after that before going all in on actual game design and level progression...

#VR #UnrealEngine #indiegamedev
November 10, 2024 at 7:58 PM
moving on from "baubles" next week, gonna do some last things with control UI and "World Scrubber" FX, just a few more systems to revisit after that before going all in on actual game design and level progression...

#VR #UnrealEngine #indiegamedev
November 10, 2024 at 7:58 PM
Reposted by slyvuh
Some positivity for today.

Here's an Indie Solo Dev Starter Pack.

Yesterday's Indie Game Studio starter pack went off like a rocket so this is for folks who didn't feel they were a 'studio'.

If you'd like adding, please reply with your handle.

Reposts welcome 🙌🏻

go.bsky.app/46HSs4C
November 6, 2024 at 7:47 AM
Reposted by slyvuh
Hi, you may have seen my concept video of the physically correct slime before

I'm releasing a new trailer about the slime's game designs this month - I quitted my job to turn the idea into a real game

Just moved to bsky, follow me to keep up with the journey of the 🟢!

#gamedev #techart #indiedev
November 8, 2024 at 6:22 PM
hi newcomers, I'm making a laid back VR game called YoFengYo, inspired by old, short-session arcade games (with unique motion controls and gameplay systems), follow for wip content

here's some video of the "falling bauble" pickup design/code I worked on today

#VR #UnrealEngine #gamedev #indiedev
November 8, 2024 at 12:42 AM
Tom Looman is a fantastic #UnrealEngine educator, so give him a follow if that's your thing
Maybe time to start posting here too! Hopefully can find some more folks from Twitter!
November 6, 2024 at 9:15 PM
almost done with new Bauble design, I'll show the different growth stages later this week (as well as what happens when you collect one of them) but for now just a rain of red and blue baubles

#VR #UnrealEngine #indiedev #gamedev
November 6, 2024 at 12:39 AM