slyvuh
banner
slyvuh.bsky.social
slyvuh
@slyvuh.bsky.social
10 year virtual reality game dev now making "YoFengYo" (fly a remote control ship around in a huge cage that's infinitely tall)
》runs @hissingbell.bsky.social
》LA Clippers devotee
》中文學習者 (learning Chinese)
yes you definitely have to do this for fbx export. and if you ever have multiple collision meshes for the same render mesh you have to suffix them like UCX_MeshName_001 etc and export all together
September 22, 2025 at 12:14 AM
trails look great, especially like how they clarify distance to opponents ahead of you, big yay
September 6, 2025 at 5:17 PM
I've had issues like that as well, that's why if it's game breaking I just use GetOverlappingActors on a tick and manage my own begin/end events, but usually only for things like player where I know there's only a few in the world so I can micromanage the ticking
August 27, 2025 at 10:17 PM
re timers, they're handy but I often just enable/disable the tick function as needed and set the actual tick interval, has to be a pretty simple actor tho
August 27, 2025 at 10:10 PM
yeah buldings/rooms are a good way to dice that up, do you have issues with overlap events to track player across floors and rooms? or just for the physics objects?
August 27, 2025 at 10:04 PM
when I need reliable overlaps for proximity activation I turn off overlap events and just check distance to player at some really low tick interval for ballpark proximity, then switch to manually checking for overlap at some higher tick interval. can do tick batching to make things more efficient
August 27, 2025 at 9:47 PM
Thanks for making this, can you add me? My steam page will be going up soon, I'd like to post to the feed then
February 10, 2025 at 6:27 PM
Myung Theme from the Yoko Kanno OST is a beautiful lullaby, I still find myself humming it all the time
January 24, 2025 at 7:59 PM
I like the audio, scrolling social media sounding like the inside of my skull is being scraped out with a melon baller syncs up pretty good
January 21, 2025 at 9:01 PM
I'd love to be included, I am making a game all alone
January 21, 2025 at 7:11 PM
does seem like, though they limited its utility in questionable ways, AVP at least somewhat proved out the non-gaming aspects of "all-in-one". I imagine valve is now figuring out whether they can make it all make sense. thanks for your view, always appreciated
January 21, 2025 at 6:39 PM
Denny, this cuts against the impression I had of your view on comfort still not allowing for >20-30 min use cases, has this changed or did I misunderstand you?
January 21, 2025 at 5:01 AM
hello, I'd love to be included
December 10, 2024 at 6:17 PM
ah optional makes sense. Your ship designs/anims are looking great
December 4, 2024 at 12:59 AM