#gamedev #indiegame
#gamedev #indiegame
Don't @ me 😜
Don't @ me 😜
Sometimes we must fight for what we believe in, but Akane and Bot make sure to balance this out with self care, kindness and helping those around them.
#IndieGame #GndieGameDev #IndieDev #Gaming
Sometimes we must fight for what we believe in, but Akane and Bot make sure to balance this out with self care, kindness and helping those around them.
#IndieGame #GndieGameDev #IndieDev #Gaming
But the scene looks very pleasing, lighting materials colors 👍🏻
But the scene looks very pleasing, lighting materials colors 👍🏻
🔗 go.protonrad.io/rljE3CcdeYn9Y
My new collab EP w/ Ouple - "Duality" - is finally HERE via Universal Tribe Records! Psytech/Zenonesque vibes - listen everywhere! 🎶 #outnow #psytech #zenonesque #auralflow #ouple #psytrance #techno #deeptech #breaks #bitwig
🔗 go.protonrad.io/rljE3CcdeYn9Y
My new collab EP w/ Ouple - "Duality" - is finally HERE via Universal Tribe Records! Psytech/Zenonesque vibes - listen everywhere! 🎶 #outnow #psytech #zenonesque #auralflow #ouple #psytrance #techno #deeptech #breaks #bitwig
Check out the making-of video:
youtu.be/R9deLkahLoM
#3d #cgi #coverart #makingof #behindthescenes #3dscanning #blender #keentools #facebuilder #psytech #zenonesque #electronicmusic #auralflow #vfx #musicvideo #b3d #3dart #motiondesign
Check out the making-of video:
youtu.be/R9deLkahLoM
#3d #cgi #coverart #makingof #behindthescenes #3dscanning #blender #keentools #facebuilder #psytech #zenonesque #electronicmusic #auralflow #vfx #musicvideo #b3d #3dart #motiondesign
'Kinetica'
PlayStation 2
'Kinetica'
PlayStation 2
I explain in much detail how to generate complex AUDIO VISUALISZATIONS 🔊 in #b3d #blender3d
youtu.be/bICdSuGPWiU
I explain in much detail how to generate complex AUDIO VISUALISZATIONS 🔊 in #b3d #blender3d
youtu.be/bICdSuGPWiU
1. Extrude mesh so you have edges to work with
2. Store edge angle in named attribute
3. Use attribute in shader
4. set pos of extruded edges downwards
Waves are generated from audio data using:
pjaschkowske.gumroad.com/l/wucln
1. Extrude mesh so you have edges to work with
2. Store edge angle in named attribute
3. Use attribute in shader
4. set pos of extruded edges downwards
Waves are generated from audio data using:
pjaschkowske.gumroad.com/l/wucln