Gomorrah
sgomorrah.bsky.social
Gomorrah
@sgomorrah.bsky.social
Swiss Army knife for game creations.
Technical artist.
Portfolio: https://www.artstation.com/gomorrahdotd
Other socials: https://gomorrah.carrd.co/
Breakdown 7
The heart of the project went through countless iterations until I gave in and gave raymarching a spin with custom HLSL code. Faking liquid is not the easiest task, but it came out quite nicely! What do you think?
#MadeWithUnreal #GameDev #TechArt #VFX
October 6, 2025 at 8:30 AM
Breakdown 6
The idea was to create the illusion of dense smoke that evaporated from the liquid and collected at the top of the bottle. A tiling curl noise flipbook animation and a bit of subsurface scattering for translucency - voilá!
#MadeWithUnreal #GameDev #TechArt #VFX
October 3, 2025 at 8:30 AM
Breakdown 5
Believe it or not, it’s actually volumetric smoke! Very localized to the inside of the potion bottle. A scrolling 3D curl noise texture achieves animation of smoke! And you guessed it, layering does the job again!
#MadeWithUnreal #GameDev #TechArt #VFX
October 1, 2025 at 8:31 AM
Breakdown 4
The project's background features hand-painted textures, creating a painterly backdrop similar to Dariya Demchenko's concept. A vignette spotlights the main motive.
#MadeWithUnreal #GameDev #TechArt #VFX
September 29, 2025 at 8:31 AM
Breakdown 3
Trails are actually simple to set up, but since I wanted all trails to be rendered with one emitter only for optimization reasons, I had to work some math and logic!
Did you know that I hand-painted all trail textures?
#MadeWithUnreal #GameDev #TechArt #VFX
September 26, 2025 at 8:30 AM
Breakdown 2
The flame effect is quite simple, but the desired 3D look is only achieved by meticulously layering multiple layers. This makes the effect work, no matter the camera position!
Can you feel the magic burning?
#MadeWithUnreal #GameDev #TechArt #VFX
September 24, 2025 at 8:31 AM
Breakdown 1
“Call me Bubbles, darling, everybody does!”
This is the bubble effect broken down into the different stages.
As you can see, it’s rather simple but nicely complements the main liquid effect.
#MadeWithUnreal #GameDev #TechArt #VFX
September 22, 2025 at 8:30 AM
- Concept: Dariya Demchenko -
The third detail of my newest artwork (link to my artstation in the bio)!
The Liquid effect is the heart of the whole project!! It's made with custom #HLSL code and topped with bursting bubbles for the drama!
What do you think?
#MadeWithUnreal #GameDev #TechArt
September 19, 2025 at 8:30 AM
- Concept: Dariya Demchenko -
The second detail of my newest artwork (link to my artstation in the bio)!
I achieved the flame and trail effect by carefully layering flame meshes and trails!
How do you like the effect?
#MadeWithUnreal #GameDev #TechArt #VFX
September 17, 2025 at 8:30 AM
- Concept: Dariya Demchenko -
The first detail of my newest artwork (link to my artstation in the bio)!
The dense smoke is actually a tiling flipbook animation!
Did I manage to create the illusion of dense smoke?
#MadeWithUnreal #GameDev #TechArt #VFX
September 15, 2025 at 8:30 AM
- Concept: Dariya Demchenko -
This is the money shot of my newest art project, which you can find on my Artstation (link in bio).
Multiple disciplines came together to forge this animated picture.
#VFX #Niagara #GameDev #TechArt
September 12, 2025 at 8:30 AM
- Concept: Dariya Demchenko -
This was a personal experimental playground that turned into a portfolio project. I pushed my own boundaries when it came to creating #VFX in #MadeWithUnreal!
The whole project is on my ArtStation now (link in bio)!
Please tell me how you like it!!
#GameDev #TechArt
September 10, 2025 at 8:31 AM
Now that my project is done, I have had the time to try out #IlluGen!
I made a #procedural sword slash mesh and #texture #effect for a test case.

What do you say?
#VFX
September 1, 2025 at 8:00 AM
The time has finally come…
I have been waiting for this moment, and at last the date has been set: Sep 10th!
I’m excited to share a glimpse of the potion I have been brewing!
Can you guess what it is?

- Effects done in UE 5 -
#MadeWithUnreal #VFX #UE5 #TechArt #ComingSoon #StayTuned #GameDev
August 20, 2025 at 8:00 AM
Today, I want to share a demo of a real-time magic flame #VFX that I created in #UnrealEngine5 using #Niagara. While small, this effect is a crucial detail in my upcoming project, and I wanted to ensure it felt right when viewed from the side and top.
February 21, 2025 at 4:45 PM
Hello VFX people, and belated Happy New Year!
Today, I am going to share a small work in progress of my work on a larger (personal) project.
#realtimevfx #unrealengine #substance3d
January 16, 2025 at 5:18 PM
Reposted by Gomorrah
ART THEFT LABELER
@arttheft.bsky.social

This has the potential to make bsky so much nicer for artists and help eliminate customers from being scammed by fake artists

Let me show you how it works ⬇️⬇️⬇️
November 14, 2024 at 8:03 PM
Reposted by Gomorrah
Shader Artists!
Here's a super handy reference for the formulas behind Photoshop's blending modes✨
October 31, 2024 at 4:58 PM
Wohey! To celebrate moving to this platform and to say hi to all the followers flying in, I sketched up a small but cozy flame effect in #niagara #unrealengine5 #VFX

It is great to meet you all, and I am looking forward to connecting more and sharing more of my work when the time comes :)
October 27, 2024 at 6:42 PM
Reposted by Gomorrah
Hello 🎀
Here is my starter pack for my girls and womens 🩵
go.bsky.app/VJq7MjR
October 25, 2024 at 7:04 AM
Reposted by Gomorrah
I'm Oskar, I make characters and creatures for games.
(And I really like turning the drawings of friends into 3D models in my spare time)
October 17, 2024 at 8:30 AM
Reposted by Gomorrah
artists!

you can make your own media tab, here's how!

-log in to skyfeed.app
-click "feed builder"
-copy the settings below, make an art tag/keyword
-add an icon and a name/description, copy that link.

now you can add that link in your bio, and clicking it will show ONLY your tagged art!
July 4, 2023 at 11:53 PM