Technical artist.
Portfolio: https://www.artstation.com/gomorrahdotd
Other socials: https://gomorrah.carrd.co/
The heart of the project went through countless iterations until I gave in and gave raymarching a spin with custom HLSL code. Faking liquid is not the easiest task, but it came out quite nicely! What do you think?
#MadeWithUnreal #GameDev #TechArt #VFX
The heart of the project went through countless iterations until I gave in and gave raymarching a spin with custom HLSL code. Faking liquid is not the easiest task, but it came out quite nicely! What do you think?
#MadeWithUnreal #GameDev #TechArt #VFX
The idea was to create the illusion of dense smoke that evaporated from the liquid and collected at the top of the bottle. A tiling curl noise flipbook animation and a bit of subsurface scattering for translucency - voilá!
#MadeWithUnreal #GameDev #TechArt #VFX
The idea was to create the illusion of dense smoke that evaporated from the liquid and collected at the top of the bottle. A tiling curl noise flipbook animation and a bit of subsurface scattering for translucency - voilá!
#MadeWithUnreal #GameDev #TechArt #VFX
Believe it or not, it’s actually volumetric smoke! Very localized to the inside of the potion bottle. A scrolling 3D curl noise texture achieves animation of smoke! And you guessed it, layering does the job again!
#MadeWithUnreal #GameDev #TechArt #VFX
Believe it or not, it’s actually volumetric smoke! Very localized to the inside of the potion bottle. A scrolling 3D curl noise texture achieves animation of smoke! And you guessed it, layering does the job again!
#MadeWithUnreal #GameDev #TechArt #VFX
The project's background features hand-painted textures, creating a painterly backdrop similar to Dariya Demchenko's concept. A vignette spotlights the main motive.
#MadeWithUnreal #GameDev #TechArt #VFX
The project's background features hand-painted textures, creating a painterly backdrop similar to Dariya Demchenko's concept. A vignette spotlights the main motive.
#MadeWithUnreal #GameDev #TechArt #VFX
Trails are actually simple to set up, but since I wanted all trails to be rendered with one emitter only for optimization reasons, I had to work some math and logic!
Did you know that I hand-painted all trail textures?
#MadeWithUnreal #GameDev #TechArt #VFX
Trails are actually simple to set up, but since I wanted all trails to be rendered with one emitter only for optimization reasons, I had to work some math and logic!
Did you know that I hand-painted all trail textures?
#MadeWithUnreal #GameDev #TechArt #VFX
The flame effect is quite simple, but the desired 3D look is only achieved by meticulously layering multiple layers. This makes the effect work, no matter the camera position!
Can you feel the magic burning?
#MadeWithUnreal #GameDev #TechArt #VFX
The flame effect is quite simple, but the desired 3D look is only achieved by meticulously layering multiple layers. This makes the effect work, no matter the camera position!
Can you feel the magic burning?
#MadeWithUnreal #GameDev #TechArt #VFX
“Call me Bubbles, darling, everybody does!”
This is the bubble effect broken down into the different stages.
As you can see, it’s rather simple but nicely complements the main liquid effect.
#MadeWithUnreal #GameDev #TechArt #VFX
“Call me Bubbles, darling, everybody does!”
This is the bubble effect broken down into the different stages.
As you can see, it’s rather simple but nicely complements the main liquid effect.
#MadeWithUnreal #GameDev #TechArt #VFX
The third detail of my newest artwork (link to my artstation in the bio)!
The Liquid effect is the heart of the whole project!! It's made with custom #HLSL code and topped with bursting bubbles for the drama!
What do you think?
#MadeWithUnreal #GameDev #TechArt
The third detail of my newest artwork (link to my artstation in the bio)!
The Liquid effect is the heart of the whole project!! It's made with custom #HLSL code and topped with bursting bubbles for the drama!
What do you think?
#MadeWithUnreal #GameDev #TechArt
The second detail of my newest artwork (link to my artstation in the bio)!
I achieved the flame and trail effect by carefully layering flame meshes and trails!
How do you like the effect?
#MadeWithUnreal #GameDev #TechArt #VFX
The second detail of my newest artwork (link to my artstation in the bio)!
I achieved the flame and trail effect by carefully layering flame meshes and trails!
How do you like the effect?
#MadeWithUnreal #GameDev #TechArt #VFX
The first detail of my newest artwork (link to my artstation in the bio)!
The dense smoke is actually a tiling flipbook animation!
Did I manage to create the illusion of dense smoke?
#MadeWithUnreal #GameDev #TechArt #VFX
The first detail of my newest artwork (link to my artstation in the bio)!
The dense smoke is actually a tiling flipbook animation!
Did I manage to create the illusion of dense smoke?
#MadeWithUnreal #GameDev #TechArt #VFX
This was a personal experimental playground that turned into a portfolio project. I pushed my own boundaries when it came to creating #VFX in #MadeWithUnreal!
The whole project is on my ArtStation now (link in bio)!
Please tell me how you like it!!
#GameDev #TechArt
This was a personal experimental playground that turned into a portfolio project. I pushed my own boundaries when it came to creating #VFX in #MadeWithUnreal!
The whole project is on my ArtStation now (link in bio)!
Please tell me how you like it!!
#GameDev #TechArt
I made a #procedural sword slash mesh and #texture #effect for a test case.
What do you say?
#VFX
I made a #procedural sword slash mesh and #texture #effect for a test case.
What do you say?
#VFX
I have been waiting for this moment, and at last the date has been set: Sep 10th!
I’m excited to share a glimpse of the potion I have been brewing!
Can you guess what it is?
- Effects done in UE 5 -
#MadeWithUnreal #VFX #UE5 #TechArt #ComingSoon #StayTuned #GameDev
I have been waiting for this moment, and at last the date has been set: Sep 10th!
I’m excited to share a glimpse of the potion I have been brewing!
Can you guess what it is?
- Effects done in UE 5 -
#MadeWithUnreal #VFX #UE5 #TechArt #ComingSoon #StayTuned #GameDev
Today, I am going to share a small work in progress of my work on a larger (personal) project.
#realtimevfx #unrealengine #substance3d
Today, I am going to share a small work in progress of my work on a larger (personal) project.
#realtimevfx #unrealengine #substance3d
@arttheft.bsky.social
This has the potential to make bsky so much nicer for artists and help eliminate customers from being scammed by fake artists
Let me show you how it works ⬇️⬇️⬇️
@arttheft.bsky.social
This has the potential to make bsky so much nicer for artists and help eliminate customers from being scammed by fake artists
Let me show you how it works ⬇️⬇️⬇️
Here's a super handy reference for the formulas behind Photoshop's blending modes✨
Here's a super handy reference for the formulas behind Photoshop's blending modes✨
It is great to meet you all, and I am looking forward to connecting more and sharing more of my work when the time comes :)
It is great to meet you all, and I am looking forward to connecting more and sharing more of my work when the time comes :)
(And I really like turning the drawings of friends into 3D models in my spare time)
(And I really like turning the drawings of friends into 3D models in my spare time)
you can make your own media tab, here's how!
-log in to skyfeed.app
-click "feed builder"
-copy the settings below, make an art tag/keyword
-add an icon and a name/description, copy that link.
now you can add that link in your bio, and clicking it will show ONLY your tagged art!
you can make your own media tab, here's how!
-log in to skyfeed.app
-click "feed builder"
-copy the settings below, make an art tag/keyword
-add an icon and a name/description, copy that link.
now you can add that link in your bio, and clicking it will show ONLY your tagged art!