ORM (occlusion roughness metallic rgb encoded) for Unreal
and alternative alpha encoded metallic layer for Unity game developers and level designers
Accelerate your creative process 🚀
I like to design seacraft
It's a fun challenge
I like to design seacraft
It's a fun challenge
If you need #stained #glass #windows
for your video game or some other computer graphics project.
It's really good, check it out at rh2.gumroad.com/l/glass
If you need #stained #glass #windows
for your video game or some other computer graphics project.
It's really good, check it out at rh2.gumroad.com/l/glass
#gamedev #game #textures
This is one of the material sets from last year. With 400 seamless textures that include metallic/artificial surfaces along with several near future fictional user interface panels with little keyboards and touchscreens.
#gamedev #game #textures
This is one of the material sets from last year. With 400 seamless textures that include metallic/artificial surfaces along with several near future fictional user interface panels with little keyboards and touchscreens.
It's on gumroad!
And it's been free for a couple of weeks
(tips are always appreciated)*
rh2.gumroad.com/l/ceramics
#substance #designer #materials #gamedev #textures #seamless
It's on gumroad!
And it's been free for a couple of weeks
(tips are always appreciated)*
rh2.gumroad.com/l/ceramics
#substance #designer #materials #gamedev #textures #seamless
that mix my love of marching ants
(stroke offset) with technical ideas.
#gamedev
#animation
#motiondesign
that mix my love of marching ants
(stroke offset) with technical ideas.
#gamedev
#animation
#motiondesign
A big thing that improves the feel is setting the middle of the blend space (the walk animations) to x2 speed. Results in those fast little steps when changing direction suddenly.
A big thing that improves the feel is setting the middle of the blend space (the walk animations) to x2 speed. Results in those fast little steps when changing direction suddenly.