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sdfcreator.bsky.social
SDF
@sdfcreator.bsky.social
Field equations - Shapes - Geometry
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Cyberpunk system drawings - December 16th 2024
December 17, 2024 at 4:18 AM
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This sample is from Hyper Graph 3, A material library that works well with #unity and #unreal game engines.

ORM (occlusion roughness metallic rgb encoded) for Unreal
and alternative alpha encoded metallic layer for Unity game developers and level designers

Accelerate your creative process 🚀
December 10, 2024 at 6:51 AM
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Hi!
I like to design seacraft

It's a fun challenge
December 4, 2024 at 12:07 AM
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I recently made this set of 18 trimsheets
If you need #stained #glass #windows
for your video game or some other computer graphics project.

It's really good, check it out at rh2.gumroad.com/l/glass
December 3, 2024 at 12:11 AM
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rh2.gumroad.com/l/HyperGraph1
#gamedev #game #textures

This is one of the material sets from last year. With 400 seamless textures that include metallic/artificial surfaces along with several near future fictional user interface panels with little keyboards and touchscreens.
December 3, 2024 at 12:14 AM
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I made this other marble/ceramics texture generator (also substance designer) that has *160* patterns

It's on gumroad!
And it's been free for a couple of weeks
(tips are always appreciated)*

rh2.gumroad.com/l/ceramics

#substance #designer #materials #gamedev #textures #seamless
December 3, 2024 at 12:26 AM
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This is the last marble and ceramic texture library you will ever need.

That's my goal!

#textures #materials #game #ar #vr #pbr
December 3, 2024 at 12:28 AM
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I love animated ui elements
that mix my love of marching ants
(stroke offset) with technical ideas.
#gamedev
#animation
#motiondesign
December 3, 2024 at 2:28 AM
Reposted by SDF
Fantasy map based on an Apollonian gasket. Took about a week to make. Made using Excel, Krita, pen & paper. #Apollonian #gasket #math #art #fantasy #map
December 2, 2024 at 8:57 AM
Fields are beautiful
#math #art #vector #field
December 4, 2024 at 1:36 AM
Reposted by SDF
Adjusted my acceleration logging math and was able to get some better inertia reactions on the leaning.

A big thing that improves the feel is setting the middle of the blend space (the walk animations) to x2 speed. Results in those fast little steps when changing direction suddenly.
December 3, 2024 at 7:56 AM
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November 30, 2024 at 9:40 AM
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brb gonna go do some sick math tricks on my abacus
November 30, 2024 at 5:20 PM