Antoine "schmoll" Schmoll
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schmoll.bsky.social
Antoine "schmoll" Schmoll
@schmoll.bsky.social
Video game creative director & producer at Ernestine #Strasbourg
2D illustrator-animator
Currently working on Smash it Wild > wishlist & play the demo on steam ! https://store.steampowered.com/app/2432240/Smash_it_Wild/
East Games active member
Reposted by Antoine "schmoll" Schmoll
🎉 Random Bazar Festival
📍 Shadok, Strasbourg, France
📅 Exhibitions : 13 February - 7 March
🌍 Interactive and Playful Art European Festival
festival.random-bazar.fr
January 19, 2026 at 1:22 PM
Reposted by Antoine "schmoll" Schmoll
Old drawing (2020 I believe) of Nyx from Hades. I'm still proud of this one!
The @nicodelort.bsky.social inspiration is obvious, it's fun trying a different rendering style... :)
January 16, 2026 at 12:27 PM
Reposted by Antoine "schmoll" Schmoll
⏳ J-6 avant la clôture des candidatures des Chimérides !

Un programme pour explorer et créer des jeux hybrides, avec une incubation en ligne et 5 jours de workshop à Strasbourg avec des mentors européens 🎮✨

📅 Deadline : 19 janvier 2026
👉 Infos & candidatures : eastgames.org/evenements/l...
Les Chimérides - East Games
Association des professionnel·les du jeu vidéo dans la région Grand Est
eastgames.org
January 13, 2026 at 10:53 AM
Reposted by Antoine "schmoll" Schmoll
First motion test
January 11, 2026 at 2:21 PM
Reposted by Antoine "schmoll" Schmoll
Here is the original Feran art from blogpost I made a few years ago! It is a vertical format...Could be a good phone wallpaper? IDK...🦊🦴 #Hytale
January 11, 2026 at 11:03 AM
Reposted by Antoine "schmoll" Schmoll
Warm-up before animation work
January 10, 2026 at 3:01 PM
Warm-up before animation work
January 10, 2026 at 3:01 PM
Reposted by Antoine "schmoll" Schmoll
Nouvel album en approche.
January 10, 2026 at 11:22 AM
Si on s’intéresse un peu au far west de la formation en France, on parle beaucoup de "validation des acquis ".
Et ce qui est pris au sérieux, ce ne sont pas les acquis, mais la validation.
January 7, 2026 at 6:45 AM
Reposted by Antoine "schmoll" Schmoll
J'ai fait une note de blog genre on est en 2014 ou quoi ?
Ça parle de bébé, bien sûr. CW cucul-la-praline.

www.bouletcorp.com/notes/2026/0...
Baby Blues
Bouletcorp: Baby Blues ( 2026-01-05)
www.bouletcorp.com
January 5, 2026 at 6:13 PM
Reposted by Antoine "schmoll" Schmoll
This is what I did during my holidays: Fakutori now has an "undo" button in edit mode! Good old Ctrl+Z, how we missed you!
The most requested feature by far, and a huge QoL upgrade.

I predict this will be the biggest pain point once playtests start...

#gamedev #indiegame #indiedev
January 5, 2026 at 12:19 PM
Reposted by Antoine "schmoll" Schmoll
🇫🇷 Devlog récapitulatif de l'année 2025!

Ces 2 années passées sur Kitty's Last Adventure ont été vraiment ultra instructives pour moi.

Plus motivé que jamais pour 2026 🔥

Bonne année à toutes et tous !
January 4, 2026 at 9:04 AM
Reposted by Antoine "schmoll" Schmoll
Ready or not, it's 2026. Happy New Year everyone!
January 2, 2026 at 1:40 PM
Reposted by Antoine "schmoll" Schmoll
January 2, 2026 at 7:02 PM
Reposted by Antoine "schmoll" Schmoll
I had the pleasure to make the artwork for Megadog Mammouth’s new EP Louxes ✨🐺

You can listen it here: megadogmammouth.bandcamp.com/album/louxes
December 27, 2025 at 12:36 PM
Ready or not, it's 2026. Happy New Year everyone!
January 2, 2026 at 1:40 PM
Allez, aujourd'hui comme demain :
Développeurs de tous les pays !
December 31, 2025 at 4:13 PM
Reposted by Antoine "schmoll" Schmoll
Tous vos dons font chaud au coeur et donnent de la force à @arretsurimages.net, les plus petits aux plus gros ❤️

Merci infiniment de soutenir notre travail de média indépendant 🙏🏽

Mais ce n'est pas fini ! Nous avons jusqu'à ce soir minuit pour atteindre notre objectif ⏳

donorbox.org/arret-sur-im...
December 31, 2025 at 11:34 AM
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Bell Daemon
ko-fi.com/gaxix
Planning 2026 for more new stuff.
Thanks, have a good day ✌
December 27, 2025 at 5:47 PM
Reposted by Antoine "schmoll" Schmoll
Paye ta métaphore trop littérale
another robot highlight for 2025: man wearing humanoid mocap suit kicks himself in the balls
December 28, 2025 at 8:44 AM
Suite des improvisations vacancières
December 28, 2025 at 3:02 PM
Reposted by Antoine "schmoll" Schmoll
What was the level design process like for BIG HOPS and what tools did we use?

Question from Terri V on Bluesky
#indiegames #gamedev #bighops
December 26, 2025 at 6:01 PM
Paye ta métaphore trop littérale
another robot highlight for 2025: man wearing humanoid mocap suit kicks himself in the balls
December 28, 2025 at 8:44 AM
Reposted by Antoine "schmoll" Schmoll
Suite des improvisations d'un grinch
December 25, 2025 at 9:19 AM