(working on the hub world for Aggressors slowly)
(working on the hub world for Aggressors slowly)
(I know what causes that graphics bug in the end it will be fixed)
(I know what causes that graphics bug in the end it will be fixed)
This is probably one of the coolest clips I've gotten when testing and this isn't even polished yet but I really feel like sharing!
This is probably one of the coolest clips I've gotten when testing and this isn't even polished yet but I really feel like sharing!
I made more posters about related vehicles but I'm going to be slowly posting them, just so I have something to post.
I made more posters about related vehicles but I'm going to be slowly posting them, just so I have something to post.
Also happy poo years, this year I plan on trying to focus more on the game and finally get a demo out for the Q2. This of course means sharing more progress videos & related art about the setting.
Also happy poo years, this year I plan on trying to focus more on the game and finally get a demo out for the Q2. This of course means sharing more progress videos & related art about the setting.
(I have figured out automatic landings)
(I have figured out automatic landings)
(I've added a newer hud tracking box as well as multiple other changes I cant exactly remember)
(I've added a newer hud tracking box as well as multiple other changes I cant exactly remember)
But in a serious note, I've actually being using Unity Visual Scripting for most of the Project and I've finally just started converting things to C#, this was part of it so the game can actually run. I'm really proud on how well it turned out.
But in a serious note, I've actually being using Unity Visual Scripting for most of the Project and I've finally just started converting things to C#, this was part of it so the game can actually run. I'm really proud on how well it turned out.
Here's those extra reinforcements you asked for.
I mean, more tanks are always better, right?
#gamedev #indiedev
Here's those extra reinforcements you asked for.
I mean, more tanks are always better, right?
#gamedev #indiedev
www.skywardfm.com/po...