Sani
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sanikkat.bsky.social
Sani
@sanikkat.bsky.social
Artist and indie game dev. Currently working on my first project "Aggressors". I will normally post stuff related to anime, aviation, Mecha, 🔞NSFW. Music I use is not mine unless explicitly stated. More about me: sanikku.carrd.co
which one would u eat...

(working on the hub world for Aggressors slowly)
February 1, 2026 at 9:41 PM
VTOL flies funny (been messing around tweaking the VTOL physics)

(I know what causes that graphics bug in the end it will be fixed)
January 28, 2026 at 2:09 AM
New Clouds :)
January 25, 2026 at 11:16 AM
more work on the airship (nerfed for testing purposes)
January 10, 2026 at 5:28 PM
Reposted by Sani
Working on some tweaks to the lighting so that the shadows on your plane don't blend in with the shadows on the floating islands and terrain as much #gamedev
January 8, 2026 at 4:52 PM
(Placeholder music from Ace Combat 2)

This is probably one of the coolest clips I've gotten when testing and this isn't even polished yet but I really feel like sharing!
January 8, 2026 at 2:51 PM
my evil chud son pisses into the heavens
January 6, 2026 at 5:20 AM
oh also cool poster of my game's harrier.

I made more posters about related vehicles but I'm going to be slowly posting them, just so I have something to post.
January 1, 2026 at 5:37 AM
more of the WIP airship and a F-5 micro-fighter

Also happy poo years, this year I plan on trying to focus more on the game and finally get a demo out for the Q2. This of course means sharing more progress videos & related art about the setting.
January 1, 2026 at 5:19 AM
big airship (wip)
December 30, 2025 at 10:21 AM
Happy Halloween!!!!!!
December 24, 2025 at 4:49 PM
she tails on my hook till I butter 🧈🧈🧈🧈🧈🧈🧈

(I have figured out automatic landings)
December 19, 2025 at 1:02 PM
yeah man, fucking, whatever
December 14, 2025 at 6:22 AM
Some cool screenshots I took to start a train with other devs on the evil website :)
December 13, 2025 at 3:11 AM
Despite everything, i'm still just working on my game.

(I've added a newer hud tracking box as well as multiple other changes I cant exactly remember)
December 12, 2025 at 8:27 AM
I m ade my fun touys fight eachother in furbal..

But in a serious note, I've actually being using Unity Visual Scripting for most of the Project and I've finally just started converting things to C#, this was part of it so the game can actually run. I'm really proud on how well it turned out.
November 29, 2025 at 10:34 AM
Reposted by Sani
Happy #Tanksgiving everyone!
Here's those extra reinforcements you asked for.
I mean, more tanks are always better, right?
#gamedev #indiedev
November 27, 2025 at 8:00 PM
All missiles made for my game so far
November 17, 2025 at 11:32 AM
Different payload layouts featuring the wrong missiles on most of them :)
November 16, 2025 at 2:56 PM
im still making video game, did some stylizations stuff on the environment
November 7, 2025 at 6:29 PM
the funny
September 9, 2025 at 11:22 AM
What if instead of a harrier it had hands and it was called the carrier and it did finger guns at you and killed you to death my pointing at you
September 9, 2025 at 9:32 AM
bro's built different
July 29, 2025 at 5:52 AM
stuff about aggressors
July 27, 2025 at 12:11 AM
Look, it's me! it's me!!!!
Our next entry of the Indie Highlight Series is here! Interviews with the devs of Aggressors F.A.C. and Modern Jet Fighters Online with the formal introduction of 'FlyAwayNow'. #indiegame #flightsim

www.skywardfm.com/po...
Indie Highlight 002: Aggressors F.A.C., Modern Jet Fighters Online
The second post in our newest series is the start of collaboration with Matthew "FlyAwayNow" Nguyen.
www.skywardfm.com
July 27, 2025 at 12:07 AM