Rocky Thomas Pierce
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rthomaspierce.bsky.social
Rocky Thomas Pierce
@rthomaspierce.bsky.social
Fighting Games and Super-Heroes

Champion Design @ Kabam, thoughts and opinions are my own
Real
November 21 2000, Sin & Punishment debuted on the N64 in Japan!

In a GIT GUD moment, Panel de Pon creator Hitoshi Yamagami directed the game for Nintendo...
When he expressed concerns about difficulty, Treasure responded that he shouldn't be supervising the game if he wasn't good enough to play it!
November 21, 2025 at 6:23 PM
Reposted by Rocky Thomas Pierce
Toonami Abridged | Sailor Moon (PART 1)
YouTube video by TeamFourStar
www.youtube.com
November 19, 2025 at 9:32 PM
Reposted by Rocky Thomas Pierce
got some stuff off my chest

www.vulture.com/article/penu...
Death to the Penultimate Flashback Episode
Why do so many shows keep making episodes that feel like unnecessary homework?
www.vulture.com
November 19, 2025 at 2:59 PM
Reposted by Rocky Thomas Pierce
incredible that for big companies, this is gonna be considered the 'uncompromising take'
November 17, 2025 at 7:25 PM
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November 15, 2025 at 5:12 AM
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November 14, 2025 at 1:14 PM
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You can disagree and argue as much as you like but the point of evaluating something scientifically is that not every statement should be given equal credence because evidence matters
JD Vance: "Science as practiced in its best form is that if you disagree with it, then you ought to criticize it and you ought to argue against it."
November 13, 2025 at 7:36 PM
Hahaha

Beat Rivals by like a month?
November 12, 2025 at 1:28 AM
Reposted by Rocky Thomas Pierce
Tomorrow on UltraChen

-@jchensor.bsky.social @tuboware.bsky.social & i have a heartwarming Tuesday Show reunion... IN PERSON??
-how's everybody been goin
-we talk about the latest important bsky controversy we're all talking about it's important & it'll be important to talk about

breaking news
Hey so I know I don't nearly have the following on here that I did on Twitter and such when I was active in the FGC, but I used to be on a little live podcast called The Tuesday Show with @jchensor.bsky.social and @ultradavid.bsky.social. You should tune into that show tomorrow night. No reason.
November 11, 2025 at 3:23 AM
Dear fighting game devs (sparked by 2xko but universally applicable)

PLEASE

Let me reduce the frequency of character quips/barks/guds in sound options

I can't be the only person who finds "facethewindfacethewindthewindthewind" annoying. I don't notice this as much in other games but come on.
November 4, 2025 at 5:45 PM
Reposted by Rocky Thomas Pierce
FROM MASHER TO MASTER 2 IS OUT!

If you want to get into fighting games but don't know where to begin, this book will guide your journey.

Featuring art by @koh.money and a foreword by Gerald Lee of Core-A Gaming!

patrickmiller.itch.io/from-masher-...
November 3, 2025 at 7:33 PM
Mandatory Risk

Major player actions ALWAYS come with a component of risk, and it is up to the player to either accept or mitigate it to reap the associated reward

My preference for risk comes from being a Roy main in Melee back in the day, and is reflected in all the MCOC characters I've worked on
October 22, 2025 at 4:16 PM
Franken-Castle!

He was a treat to work on, and a character I've been pitching for MCOC twice as long as I've worked on MCOC.

I adored the Franken-Castle run by @remender.bsky.social and co. back in the day, and I declared a hard DIBS as soon as I saw him on the roadmap ha

youtu.be/M4tAofCQDcY?...
October 12, 2025 at 10:39 PM
Genuinely shocked by this, and also funny how this game seems to get a little something every year despit everyone thinking it's done. It's had more "final" things than Futurama.

Now I don't wanna be greedy ... but Beat Gohan too please? Maybe a little Orange Piccolo?

Please no Gomah though ha
October 11, 2025 at 8:16 PM
Reposted by Rocky Thomas Pierce
10 year 2XKO dev excited to play 2XKO for the first time

twitch.tv/pattheflip
October 9, 2025 at 3:40 AM
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October 7, 2025 at 3:43 AM
Why does my coffee maker have a 20 step guide for descaling.

Like

Just

Why
September 26, 2025 at 3:28 PM
Reposted by Rocky Thomas Pierce
best game ever
September 19, 2025 at 2:14 AM
Apparently I'm a Vi - Illaoi main

Or better yet

Villaoi

2XKO is pretty cool, finally starting to get the hang of it. I'm still surprised by how stubby lights and mediums feel, but combos feel great.
September 12, 2025 at 7:09 AM
Reposted by Rocky Thomas Pierce
Ten years ago, I left the biggest job I had ever had to join a startup working on a fighting game.

Today we have a game for you. It took a lot of work to get this far, and there's still a lot of work left to do, but I think it's really good.

I hope y'all have fun.
September 9, 2025 at 5:48 PM
Woke up to an invite code I must have received right after I went to sleep late night.

Time to hop in and get mauled after missing like half the beta haha.

That said, the baked in tutorial is probably one of the better Arc System tutorials since like FighterZ?
September 6, 2025 at 5:14 PM
Reposted by Rocky Thomas Pierce
Sometimes we’re unsatisfied with a thing we made because when it only existed in our head, we saw all the things it could have been and when it’s done we know all the things that it isn’t, but we can’t see the way it expands into a million new things when someone else unpacks it in their head. 🖊️🦑
August 31, 2025 at 9:04 AM
Reposted by Rocky Thomas Pierce
This applies to making video games, film, etc as well.
Writing teacher advice for Democratic strategists: Your audience is NEVER everyone, and acting as though it is will lead to generalities that appeal on average but not in specific. You find your audience through specificities. Relying heavily on polls and consultants leads to tepid messaging.
August 30, 2025 at 7:41 PM
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i don't know why i made this
August 30, 2025 at 7:57 PM
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August 30, 2025 at 8:30 PM