roushey | gamedev
banner
roushey.bsky.social
roushey | gamedev
@roushey.bsky.social
Game dev, cat dad, all around weirdo.
I would like you all to know that I am a bigboy adult, who can schedule an eye apointment... on the phone... talking to real humans. @____________@;; so much anxiety, time for a nap.
November 14, 2025 at 3:33 PM
some castle shiiiiit... but #pixelart this time. #gamedev
November 12, 2025 at 2:14 AM
Back on my bullshit... Some FF3 inspired NES RPG sprites. #pixelart #gamedev
November 11, 2025 at 7:56 PM
Next playable character is a very FFXI-y elvaan-like. Its Uv'ed, but still unappy with colors / textures. Still messin with a lot so you get the clay view :P #gamedev #lowpoly
October 23, 2025 at 7:58 PM
For the frog... maybe they dont have armor and just have better base stats? Or maybe they just have a small pool of frog-only armor. hmmm am i being lazy?
October 23, 2025 at 7:50 PM
Reposted by roushey | gamedev
Deathstate is a roguelike bullet hell that was released 10 years ago this week by a tiny team at a tiny game studio in WNY. Not only was it way before it's time but it deserved way more attention than it got. Vampire Survivors fans, check this out! #gamedev
store.steampowered.com/app/402120/D...
Deathstate: Abyssal Edition on Steam
Deathstate is a roguelike bullet hell adventure set in a bizarre world of dimensional exploration. Play as a number of unique characters trying to discover the fate of Professor Elinberg who opened a ...
store.steampowered.com
October 23, 2025 at 2:53 PM
I have 'dungeon-crawl' style skills, as they level up increase heath/mana/damage etc. One of the cooler parts of FFXI was the traits youd get at certain job levels, why not combine them! Starting to add little passive bonuses at certain skill levels. Stuff like: Double attack, better potions, etc.
October 17, 2025 at 9:51 PM
So it took some doing, but managed to get the skeleton's animation set looking good on the frog's rig! Frog is now *playable* #gamedev #lowpoly
October 17, 2025 at 5:03 PM
The next playable character is frog! but uh, he ain't rigged yet & I don't have armor modeled for him. :C #gamedev #lowpoly
October 16, 2025 at 8:33 PM
This bog now has an upgraded water shader with vertex jiggling :O #gamedev #lowpoly
October 15, 2025 at 6:51 PM
Made a fun level painting tool. Under the hood theres a simple color map texture that replaces R/G/B/Black with the 4 texture types. From there you raycast from the mouse position to grab the triangle/uv info, then paint directly on the color map and save it back out as a PNG.
October 14, 2025 at 8:16 PM
Auto attacks now pick 1 of 3 random variants! #gamedev #lowpoly
October 13, 2025 at 11:16 PM
some older design-work for hud stuff -- tryin to make it feel more old school #gamedev #ui
October 10, 2025 at 5:03 PM
some morning ui work, status icons! #gamedev #pixelart
October 10, 2025 at 5:00 PM
castle exterior is now *textured* #lowpoly #gamedev
October 10, 2025 at 1:39 AM
Reposted by roushey | gamedev
made a game in Bitsy for the TWG Game Jam. a small narrative about a ghoul exploring the surface. bclikesyou.itch.io/hold-your-gh... #bitsy #gamedev
July 21, 2025 at 6:50 PM
And a tropical reskin-- a coconut. :P #gamedev #lowpoly
October 9, 2025 at 1:30 PM
A little "Chunion". The lowest level enemy. #gamedev #lowpoly
October 9, 2025 at 1:28 PM
A chubby cheek crab, called a "Chugger" #lowpoly #gamedev
October 8, 2025 at 5:52 PM
Little dodo guy, called a "Thonk". #lowpoly #gamedev
October 8, 2025 at 5:51 PM
peak sprite + lowpoly T_T
October 7, 2025 at 12:10 AM
modeling is mostly done tho!
October 2, 2025 at 12:45 AM
uv mapping all my 'legos' with some damage variants in there.
October 2, 2025 at 12:37 AM
doing some more *castle shit*
September 29, 2025 at 9:33 PM
swampcastle! (untextured)
September 25, 2025 at 5:13 AM