roushey | gamedev
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roushey.bsky.social
roushey | gamedev
@roushey.bsky.social
Game dev, cat dad, all around weirdo.
Next playable character is a very FFXI-y elvaan-like. Its Uv'ed, but still unappy with colors / textures. Still messin with a lot so you get the clay view :P #gamedev #lowpoly
October 23, 2025 at 7:58 PM
So it took some doing, but managed to get the skeleton's animation set looking good on the frog's rig! Frog is now *playable* #gamedev #lowpoly
October 17, 2025 at 5:03 PM
The next playable character is frog! but uh, he ain't rigged yet & I don't have armor modeled for him. :C #gamedev #lowpoly
October 16, 2025 at 8:33 PM
This bog now has an upgraded water shader with vertex jiggling :O #gamedev #lowpoly
October 15, 2025 at 6:51 PM
Made a fun level painting tool. Under the hood theres a simple color map texture that replaces R/G/B/Black with the 4 texture types. From there you raycast from the mouse position to grab the triangle/uv info, then paint directly on the color map and save it back out as a PNG.
October 14, 2025 at 8:16 PM
Auto attacks now pick 1 of 3 random variants! #gamedev #lowpoly
October 13, 2025 at 11:16 PM
some older design-work for hud stuff -- tryin to make it feel more old school #gamedev #ui
October 10, 2025 at 5:03 PM
some morning ui work, status icons! #gamedev #pixelart
October 10, 2025 at 5:00 PM
castle exterior is now *textured* #lowpoly #gamedev
October 10, 2025 at 1:39 AM
And a tropical reskin-- a coconut. :P #gamedev #lowpoly
October 9, 2025 at 1:30 PM
A little "Chunion". The lowest level enemy. #gamedev #lowpoly
October 9, 2025 at 1:28 PM
A chubby cheek crab, called a "Chugger" #lowpoly #gamedev
October 8, 2025 at 5:52 PM
Little dodo guy, called a "Thonk". #lowpoly #gamedev
October 8, 2025 at 5:51 PM
peak sprite + lowpoly T_T
October 7, 2025 at 12:10 AM
doing some more *castle shit*
September 29, 2025 at 9:33 PM
swampcastle! (untextured)
September 25, 2025 at 5:13 AM