rhoeberg
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rhoeb.bsky.social
rhoeberg
@rhoeb.bsky.social
coder, gamedev, previously SYNTHETIK 2 and GEM collective

Currently working on *jake can't jump* a jump puzzle platformer without a jump button
play the alpha version for free here: https://rhoeberg.itch.io/jake-cant-jump

he/him
portfolio: rhoeberg.com
Reposted by rhoeberg
i have a lot of trouble with self-promotion, but i lost my insurance and SNAP benefits a few months ago due to federal level hijinx, and am really struggling with the day to day right now. i could really use your help! i'm trying to get back up to $1000.

www.patreon.com/vacuumflowers
Get more from Loren Schmidt on Patreon
creating video games + other digital art
www.patreon.com
November 13, 2025 at 5:31 PM
Reposted by rhoeberg
Funding: if your mid/large business uses Dear ImGui - and maybe you are approaching end of year budget/planning etc. - please consider reaching out (PM/email) so I can help you help Dear ImGui !
November 5, 2025 at 8:00 PM
Reposted by rhoeberg
As we all know the game industry is going through very turbulent times, unfortunately this has also affected several members of our collective. The silver lining is that one of the largest rooms in our coworking space in Berlin will be available from September 1st.

More info in thread...
August 15, 2025 at 11:12 AM
Mass effect 2 is still in my backlog, I'm sure I will get around to it one of these days 😅
August 15, 2025 at 8:51 AM
Reposted by rhoeberg
Hooray!

For all y’all new players on Switch:
We’ve been doing A Year of UFO 50 since the initial launch, a weekly book club podcast, one game/episode per week.

We’re almost at the end, but you should start at the start!

Here’s our intro episode for the series:

eggplant.show/ep-a-year-of...
🍒 Whoa, what's this?!

UFO 50 is available right now on #NintendoSwitch!

#UFO50 #IndieWorld
August 7, 2025 at 3:38 PM
It has been so much fun to have people trying my game for the #gmtk jam and I'm very happy with the feedback lots of people seem to like the idea. Two things I have learned that I will make sure to improve next time:
1. ingame tutorial
2. balanced towards a 5-10min experience (depending on genre)
August 5, 2025 at 12:50 PM
Seen on fiverr.com. Turns out AI creates more jobs now that programmers have to fix everyones vibe coded projects 😂
August 4, 2025 at 7:53 AM
Uploaded the final version of my #gmtk submission. Its a rythm game/tower defence mashup inspired by music sequencers: rhoeberg.itch.io/beat-invaders
Looking forward to trying out some other peoples games as well ✌️
#gmtkjam
beat invaders by rhoeberg
build your beat, play your beat to defend the invasion
rhoeberg.itch.io
August 3, 2025 at 4:55 PM
Managed to submit something for gmtk jam. Won't have time to do more but I'm satisfied. Check it out :)
#gmtk #gmtkjam
rhoeberg.itch.io/beat-invaders
beat invaders by rhoeberg
build your beat, play your beat to defend the invasion
rhoeberg.itch.io
August 2, 2025 at 4:02 PM
humble beginnings of my gmtk entry. A step sequencer tower defence mashup. Probably wont have time to finish it 🤷
#gmtk #gmtkjam
July 31, 2025 at 10:36 PM
I kind of want to participate in the GMTK gamejam, but I doubt I will have much time for it. How does anyone get anything done with kids and job on the side 😪
July 30, 2025 at 11:47 AM
Playing around with configurable camera constraints in my engine. Basically the same approach as Celeste where a level can be compartmentalized into multiple camera constraints. Its pretty neat already!
#indiedev #indiegame #gamedev #pixelart #solodev
July 29, 2025 at 2:46 PM
A quick sketch using my level editor
#indiedev #gamedev #pixelart #solodev
July 19, 2025 at 12:41 PM
Went to see some art at the Louisiana museum in Denmark yesterday 👀
July 19, 2025 at 10:42 AM
The great thing about writing your own level editor is that you can have it integrated in your game engine, so I can jump between playing the levels and editing with one button.
#gamedev #indiedev #pixelart
July 17, 2025 at 5:04 PM
Reposted by rhoeberg
July 16, 2025 at 3:14 AM
Reposted by rhoeberg
Dungeon Friends
RPG party commission
July 14, 2025 at 4:51 PM
Reposted by rhoeberg
apple manor with an overshooting U instead of dogleg.
rooms odd sized, grid snapped. U overshoot is either 2 or 4.
zero other constraints.
July 10, 2025 at 5:10 PM
This one feels nice and impactful
July 11, 2025 at 8:58 PM
testing some hyperrealistic death animations 💀
#gamedev #indiedev #indiegame #pixelart
July 11, 2025 at 8:43 PM
Implemented autotiling in my little level editor. Was quite a lot of code for something that on the surface maybe doesnt bring a lot, but I think if I want to create a ton of levels for this game its probably a time saver.
#gamedev #indiedev #indiegame #pixelart #solodev
July 10, 2025 at 7:50 PM
The color blocks can work both as platforms to land on and as obstacles to get through
#gamedev #indiedev #pixelart
July 9, 2025 at 7:14 PM
Currently testing a new color switch mechanic to replace the previous layer mechanic. Feels much easier to understand now.
#gamedev #indiedev #pixelart
July 9, 2025 at 6:06 PM
Reposted by rhoeberg
I'd like to talk a bit about this a game I made, all done in plain C, using only single header libraries, and it runs in the browser too.

It's called "Neon Lies" and it's a retro-futuristic cyberpunk story in a William Gibson style setting.
June 29, 2025 at 3:05 PM
Wow im pretty bad at this 😅

Steamle.com - Guess the number of Steam reviews
My results for Day 5

🟨🟨🟨🟧🟨

Score: 220/500
Steamle - Daily Steam Game Review Guessing Game
Can you guess how many Steam reviews indie games have? Play the daily guessing game featuring hidden gems from the Steam store.
Steamle.com
July 9, 2025 at 6:45 AM