rhoeberg
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rhoeb.bsky.social
rhoeberg
@rhoeb.bsky.social
coder, gamedev, previously SYNTHETIK 2 and GEM collective

Currently working on *jake can't jump* a jump puzzle platformer without a jump button
play the alpha version for free here: https://rhoeberg.itch.io/jake-cant-jump

he/him
portfolio: rhoeberg.com
I completely agree and same could be said about body shaming
October 28, 2025 at 5:14 PM
nice to hear, been crawing some sci fi survival horror after finishing the dead space remake
September 25, 2025 at 10:07 PM
Been following the development of this on the Odin language discord, seems neat
September 20, 2025 at 10:29 PM
Something like this?
todool.de
Todool
todool.de
September 20, 2025 at 10:07 PM
Tfw a remaster of a game is released before you got around to playing the original
August 15, 2025 at 8:55 AM
IO interactive still uses glacier afaik
August 15, 2025 at 6:15 AM
Wow your game is gorgeous no wonder it did so well
August 8, 2025 at 6:04 PM
Tried and reviewed your game now, I loved it! I feel like at level three it escalates a bit too much, where you are introducing both moving runes and buttons/doors. I think I got stuck on level 6, which had a pretty tough jump puzzle with the jump pads.
August 6, 2025 at 2:13 PM
In my game rhoeberg.itch.io/beat-invaders its not possible to survive longer than 150s which for most people felt brutal. I would make sure the difficulty is scaled way down so you can get a better feel of the game before its suddenly over.
#gmtkjam #gamedev
beat invaders by rhoeberg
build your beat, play your beat to defend the invasion
rhoeberg.itch.io
August 5, 2025 at 12:50 PM
I thought my game was simple enough for people to understand, its easy to assume when you make something yourself. Next time I want to make sure player understand whats on the screen and which inputs to use without having to read a text outside the game.
August 5, 2025 at 12:50 PM
Very cool to see unity getting its run for the money against godot. Surprised there's not more people using game maker.
August 4, 2025 at 9:08 AM
Oh no not Maschinen-Mensch :(
August 4, 2025 at 9:05 AM
Currently not the rectangle just constrains the camera so it can't go out of it. If I set the rectangle to a single screen size it would just be a single screen "locked" camera. Was considering to be able to set the camera look ahead direction
July 29, 2025 at 9:15 PM
If I had a thousand rectangles I would consider it, but i doubt there would be more than 20 rectangles in a single level. I generally prefer a cache less method when I can afford it, less bugs :)
July 29, 2025 at 7:33 PM