Reid McCarter
@reidmccarter.bsky.social
Freelance writer, mostly games. Formerly The A.V. Club, bylines at plenty of other places . Also http://bulletpointsmonthly.com and http://digitallovechild.com. He/him.
Reposted by Reid McCarter
i wrote about silent hill f which is moving & intense, but ultimately set on dispelling “the fog” of its strong points…
New on the site, @strida.bsky.social writes about Silent Hill f. bulletpointsmonthly.com/2025/11/10/m...
November 10, 2025 at 6:01 PM
i wrote about silent hill f which is moving & intense, but ultimately set on dispelling “the fog” of its strong points…
Reposted by Reid McCarter
We're entirely reader supported. You can keep us going (and get stuff for doing so) by signing up to our Patreon right here: www.patreon.com/bulletpoints
Get more from Bullet Points on Patreon
creating videogame criticism
www.patreon.com
November 10, 2025 at 5:46 PM
We're entirely reader supported. You can keep us going (and get stuff for doing so) by signing up to our Patreon right here: www.patreon.com/bulletpoints
Reposted by Reid McCarter
New on the site, @strida.bsky.social writes about Silent Hill f. bulletpointsmonthly.com/2025/11/10/m...
November 10, 2025 at 5:45 PM
New on the site, @strida.bsky.social writes about Silent Hill f. bulletpointsmonthly.com/2025/11/10/m...
Reposted by Reid McCarter
A write up on why reading other critics is worthwhile in all instances, with extensive quoting from others works I have read, and publicly sharing the very large games writing resource document I've been slowly accumulating links for these past months (years)
open.substack.com/pub/breaking...
open.substack.com/pub/breaking...
A Reading Manifesto
or a theory on how to break through circuitous discourse
open.substack.com
November 7, 2025 at 5:11 PM
A write up on why reading other critics is worthwhile in all instances, with extensive quoting from others works I have read, and publicly sharing the very large games writing resource document I've been slowly accumulating links for these past months (years)
open.substack.com/pub/breaking...
open.substack.com/pub/breaking...
Before the weekend, I wanted to bump my article for Kotaku on historical fiction in videogames and how the past is presented in Ghost of Yotei, Kingdom Come: Deliverance 2, and more. kotaku.com/ghost-yotei-...
Ghost Of Yotei And Other Historical Games Are Rewriting Old Myths
Ghost of Yotei, Assassin’s Creed Shadows, Kingdom Come: Deliverance 2, and Mafia: The Old Country each, to different degrees, complicate our vision of the past
kotaku.com
November 7, 2025 at 6:35 PM
Before the weekend, I wanted to bump my article for Kotaku on historical fiction in videogames and how the past is presented in Ghost of Yotei, Kingdom Come: Deliverance 2, and more. kotaku.com/ghost-yotei-...
I wrote about historical fiction and romantic visions of the past in this year's videogames. Read it below!
Ghost of Yotei, Assassin's Creed Shadows, Kingdom Come: Deliverance 2, and Mafia: The Old Country each, to different degrees, complicate our vision of the past.
Ghost Of Yotei And Other Historical Games Are Rewriting Old Myths
Ghost of Yotei, Assassin’s Creed Shadows, Kingdom Come: Deliverance 2, and Mafia: The Old Country each, to different degrees, complicate our vision of the past
kotaku.com
November 5, 2025 at 2:00 PM
I wrote about historical fiction and romantic visions of the past in this year's videogames. Read it below!
Reposted by Reid McCarter
thrilled to have this piece from @reidmccarter.bsky.social on kotaku today interrogating how 2025's spate of historical fiction blockbusters all try to convincingly recreate the past, and what it means when games offer up their own visions of history. kotaku.com/ghost-yotei-...
Ghost Of Yotei And Other Historical Games Are Rewriting Old Myths
Ghost of Yotei, Assassin’s Creed Shadows, Kingdom Come: Deliverance 2, and Mafia: The Old Country each, to different degrees, complicate our vision of the past
kotaku.com
November 5, 2025 at 1:48 PM
thrilled to have this piece from @reidmccarter.bsky.social on kotaku today interrogating how 2025's spate of historical fiction blockbusters all try to convincingly recreate the past, and what it means when games offer up their own visions of history. kotaku.com/ghost-yotei-...
Reposted by Reid McCarter
We did it: Citizen Sleeper 2: Starward Vector is now playable in French, Japanese, & Simplified Chinese!
PLUS it's on sale on every platform too 🥳
⭐ Steam: bit.ly/CS2Steam
⭐ Nintendo Switch: bit.ly/CS2NOA
⭐ PlayStation 5: bit.ly/CS2PlayStation
⭐ Xbox Series X|S: bit.ly/CS2Xbox
PLUS it's on sale on every platform too 🥳
⭐ Steam: bit.ly/CS2Steam
⭐ Nintendo Switch: bit.ly/CS2NOA
⭐ PlayStation 5: bit.ly/CS2PlayStation
⭐ Xbox Series X|S: bit.ly/CS2Xbox
October 31, 2025 at 4:19 PM
We did it: Citizen Sleeper 2: Starward Vector is now playable in French, Japanese, & Simplified Chinese!
PLUS it's on sale on every platform too 🥳
⭐ Steam: bit.ly/CS2Steam
⭐ Nintendo Switch: bit.ly/CS2NOA
⭐ PlayStation 5: bit.ly/CS2PlayStation
⭐ Xbox Series X|S: bit.ly/CS2Xbox
PLUS it's on sale on every platform too 🥳
⭐ Steam: bit.ly/CS2Steam
⭐ Nintendo Switch: bit.ly/CS2NOA
⭐ PlayStation 5: bit.ly/CS2PlayStation
⭐ Xbox Series X|S: bit.ly/CS2Xbox
Reposted by Reid McCarter
I also speak with the creators of The Mortuary Assistant, Amnesia, Crow Country, Distraint, Sniper Killer and DreadXP about the state of modern horror games, and bring you the complete, 13-year-long story of Routine.
Edge 417 is out today, with an exclusive look behind the scenes of Routine, the long-awaited sci-fi thriller from UK indie studio Lunar Software. Our deep-dive cover story tracks the marathon journey of its development, from the 2012 announcement trailer to its imminent release.
October 30, 2025 at 12:01 PM
I also speak with the creators of The Mortuary Assistant, Amnesia, Crow Country, Distraint, Sniper Killer and DreadXP about the state of modern horror games, and bring you the complete, 13-year-long story of Routine.
Reposted by Reid McCarter
- Simon Parkin reports on the Microsoft boycott
- Reid McCarter interviews MachineGames maestro Jerk Gustafsson
- Paul Weedon profiles Snapshot, founded by XCOM creator Julian Gollop
- I have an essay on Resident Evil. I also speak with Red Barrels about making The Outlast Trials
- Reid McCarter interviews MachineGames maestro Jerk Gustafsson
- Paul Weedon profiles Snapshot, founded by XCOM creator Julian Gollop
- I have an essay on Resident Evil. I also speak with Red Barrels about making The Outlast Trials
Edge 417 is out today, with an exclusive look behind the scenes of Routine, the long-awaited sci-fi thriller from UK indie studio Lunar Software. Our deep-dive cover story tracks the marathon journey of its development, from the 2012 announcement trailer to its imminent release.
October 30, 2025 at 11:59 AM
- Simon Parkin reports on the Microsoft boycott
- Reid McCarter interviews MachineGames maestro Jerk Gustafsson
- Paul Weedon profiles Snapshot, founded by XCOM creator Julian Gollop
- I have an essay on Resident Evil. I also speak with Red Barrels about making The Outlast Trials
- Reid McCarter interviews MachineGames maestro Jerk Gustafsson
- Paul Weedon profiles Snapshot, founded by XCOM creator Julian Gollop
- I have an essay on Resident Evil. I also speak with Red Barrels about making The Outlast Trials
Reposted by Reid McCarter
I have been fighting with Silent Hill f since I finished it a few weeks ago. The latest issue of @bulletpointsvg.bsky.social continues here: bulletpointsmonthly.com/2025/10/29/i...
If you have the time and inclination to read and share this, I'll be grateful. Small preview attached.
If you have the time and inclination to read and share this, I'll be grateful. Small preview attached.
October 29, 2025 at 5:30 PM
I have been fighting with Silent Hill f since I finished it a few weeks ago. The latest issue of @bulletpointsvg.bsky.social continues here: bulletpointsmonthly.com/2025/10/29/i...
If you have the time and inclination to read and share this, I'll be grateful. Small preview attached.
If you have the time and inclination to read and share this, I'll be grateful. Small preview attached.
Reposted by Reid McCarter
The new episode in our Splinter Cell podcast series, Small Nasty World, is on Splinter Cell: Chaos Theory, and it's up now. www.patreon.com/posts/small-...
Small Nasty World - Splinter Cell: Chaos Theory | Bullet Points
Get more from Bullet Points on Patreon
www.patreon.com
October 28, 2025 at 3:54 PM
The new episode in our Splinter Cell podcast series, Small Nasty World, is on Splinter Cell: Chaos Theory, and it's up now. www.patreon.com/posts/small-...
Reposted by Reid McCarter
Subscribe to our Patreon and help us keep independent games criticism alive: www.patreon.com/c/bulletpoints
Get more from Bullet Points on Patreon
creating videogame criticism
www.patreon.com
October 29, 2025 at 4:28 PM
Subscribe to our Patreon and help us keep independent games criticism alive: www.patreon.com/c/bulletpoints
Reposted by Reid McCarter
New on the site today, @edwardsmithwriter.bsky.social on Silent Hill f: bulletpointsmonthly.com/2025/10/29/i...
I broke a baseball bat over the head of a ghost
Monthly magazine for long-form articles and podcasts on videogames
bulletpointsmonthly.com
October 29, 2025 at 4:27 PM
New on the site today, @edwardsmithwriter.bsky.social on Silent Hill f: bulletpointsmonthly.com/2025/10/29/i...
Reposted by Reid McCarter
READER BEWARE: FUNLAND NO. 04 IS ALIVE!!!
Spill BLOOD with KEVIN KILSTROM ahead of @nightdivestudios.bsky.social's REFRESHED SUPPLY. Go into the BEAK OF MADNESS with @veselekov.bsky.social. Can you SURVIVE @puppetcombo.bsky.social's movie debut?
Cover by Plastiboo!
funland.itch.io/funland-zine...
Spill BLOOD with KEVIN KILSTROM ahead of @nightdivestudios.bsky.social's REFRESHED SUPPLY. Go into the BEAK OF MADNESS with @veselekov.bsky.social. Can you SURVIVE @puppetcombo.bsky.social's movie debut?
Cover by Plastiboo!
funland.itch.io/funland-zine...
October 27, 2025 at 3:42 PM
READER BEWARE: FUNLAND NO. 04 IS ALIVE!!!
Spill BLOOD with KEVIN KILSTROM ahead of @nightdivestudios.bsky.social's REFRESHED SUPPLY. Go into the BEAK OF MADNESS with @veselekov.bsky.social. Can you SURVIVE @puppetcombo.bsky.social's movie debut?
Cover by Plastiboo!
funland.itch.io/funland-zine...
Spill BLOOD with KEVIN KILSTROM ahead of @nightdivestudios.bsky.social's REFRESHED SUPPLY. Go into the BEAK OF MADNESS with @veselekov.bsky.social. Can you SURVIVE @puppetcombo.bsky.social's movie debut?
Cover by Plastiboo!
funland.itch.io/funland-zine...
Reposted by Reid McCarter
Citizen Sleeper 2 received the "Code the Rights - Best Game 2025" award from Amnesty International earlier today, at the CEEGA Awards in Poznań 🥳
It recognizes "games that address human rights topics in an innovative way" and it's a really cool initiative:
www.amnesty.org.pl/code-the-rig...
It recognizes "games that address human rights topics in an innovative way" and it's a really cool initiative:
www.amnesty.org.pl/code-the-rig...
October 24, 2025 at 4:49 PM
Citizen Sleeper 2 received the "Code the Rights - Best Game 2025" award from Amnesty International earlier today, at the CEEGA Awards in Poznań 🥳
It recognizes "games that address human rights topics in an innovative way" and it's a really cool initiative:
www.amnesty.org.pl/code-the-rig...
It recognizes "games that address human rights topics in an innovative way" and it's a really cool initiative:
www.amnesty.org.pl/code-the-rig...
Reposted by Reid McCarter
"While common to video games this blinkered sort of moral questioning is hardly convincing—and it points toward The Outer Worlds 2’s generally compromised approach to interactive drama. There is, basically, no sense of conviction to any topic the game addresses."
@reidmccarter.bsky.social's review:
@reidmccarter.bsky.social's review:
Outer Worlds 2 Review: Solid Shooting In A Story That Falls Short
Obsidian's sci-fi sequel is a hollow romp through a colorful setting, with good shooting and not much else
kotaku.com
October 23, 2025 at 9:30 PM
"While common to video games this blinkered sort of moral questioning is hardly convincing—and it points toward The Outer Worlds 2’s generally compromised approach to interactive drama. There is, basically, no sense of conviction to any topic the game addresses."
@reidmccarter.bsky.social's review:
@reidmccarter.bsky.social's review:
Reposted by Reid McCarter
"The Outer Worlds 2’s limp sense of humor prevents its story from becoming oppressively grim, but it also keeps its portrayals of corporate servitude and the terror of authoritarian rule at arm’s length..." Read @reidmccarter.bsky.social's review of The Outer Worlds 2 on Kotaku.
Outer Worlds 2 Review: Solid Shooting In A Story That Falls Short
Obsidian's sci-fi sequel is a hollow romp through a colorful setting, with good shooting and not much else
kotaku.com
October 23, 2025 at 1:11 PM
"The Outer Worlds 2’s limp sense of humor prevents its story from becoming oppressively grim, but it also keeps its portrayals of corporate servitude and the terror of authoritarian rule at arm’s length..." Read @reidmccarter.bsky.social's review of The Outer Worlds 2 on Kotaku.
I reviewed The Outer Worlds 2, a game I did not like much at all.
The Outer Worlds 2 is a hollow romp through a colorful setting, with good shooting and not much else. Read our full review:
Outer Worlds 2 Review: Solid Shooting In A Story That Falls Short
Obsidian's sci-fi sequel is a hollow romp through a colorful setting, with good shooting and not much else
kotaku.com
October 23, 2025 at 1:11 PM
I reviewed The Outer Worlds 2, a game I did not like much at all.
Reposted by Reid McCarter
Bullet Points is entirely reader funded. Help us continue bringing you great games criticism by subscribing to our Patreon: www.patreon.com/bulletpoints
Get more from Bullet Points on Patreon
creating videogame criticism
www.patreon.com
October 17, 2025 at 4:58 PM
Bullet Points is entirely reader funded. Help us continue bringing you great games criticism by subscribing to our Patreon: www.patreon.com/bulletpoints
Reposted by Reid McCarter
Our new Silent Hill f issue has begun! First off is @reidmccarter.bsky.social on how the game explores being trapped by tradition: bulletpointsmonthly.com/2025/10/15/a...
Awake, with Force
Monthly magazine for long-form articles and podcasts on videogames
bulletpointsmonthly.com
October 17, 2025 at 4:57 PM
Our new Silent Hill f issue has begun! First off is @reidmccarter.bsky.social on how the game explores being trapped by tradition: bulletpointsmonthly.com/2025/10/15/a...
I started off the current @bulletpointsvg.bsky.social issue with an article on Silent Hill f, which you can read below. bulletpointsmonthly.com/2025/10/15/a...
October 15, 2025 at 5:50 PM
I started off the current @bulletpointsvg.bsky.social issue with an article on Silent Hill f, which you can read below. bulletpointsmonthly.com/2025/10/15/a...
Reposted by Reid McCarter
🧛♀️ new story is live
🧛♀️🧛♀️ scorned lesbian vampire fiction
🧛♀️🧛♀️🧛♀️ happy halloween
astridannerose.gumroad.com/l/la-blessure
🧛♀️🧛♀️ scorned lesbian vampire fiction
🧛♀️🧛♀️🧛♀️ happy halloween
astridannerose.gumroad.com/l/la-blessure
La blessure
The vampire Hélène, reeling from the departure of her longtime lover, chases love and death through 1800s Europe. The ennui of eternity, the flush of passion, the tang of blood—it's a lesbian vampire ...
astridannerose.gumroad.com
October 15, 2025 at 4:27 PM
🧛♀️ new story is live
🧛♀️🧛♀️ scorned lesbian vampire fiction
🧛♀️🧛♀️🧛♀️ happy halloween
astridannerose.gumroad.com/l/la-blessure
🧛♀️🧛♀️ scorned lesbian vampire fiction
🧛♀️🧛♀️🧛♀️ happy halloween
astridannerose.gumroad.com/l/la-blessure
I got a really good screenshot for this episode's header
October 14, 2025 at 2:26 PM
I got a really good screenshot for this episode's header
Reposted by Reid McCarter
@edwardsmithwriter.bsky.social, @youmeyou.bsky.social, and @reidmccarter.bsky.social are finishing up our look at the first Deus Ex by talking about the Hong Kong level, multiple endings, and those accents. www.patreon.com/posts/laputa...
Laputan Machine - Deus Ex Part Two | Bullet Points
Get more from Bullet Points on Patreon
www.patreon.com
October 14, 2025 at 12:38 PM
@edwardsmithwriter.bsky.social, @youmeyou.bsky.social, and @reidmccarter.bsky.social are finishing up our look at the first Deus Ex by talking about the Hong Kong level, multiple endings, and those accents. www.patreon.com/posts/laputa...