Ed Smith
@edwardsmithwriter.bsky.social
Features editor of Edge magazine. Writer, co-editor, co-founder at Bullet Points Monthly.
Pinned
Ed Smith
@edwardsmithwriter.bsky.social
· Sep 26
So who does the concept art?
That's right.
What?
No he's on grey boxes.
What's grey boxes?
Yes.
What?
On grey boxes.
Who is?
The concept artist.
Who?
That's right.
...so how's about the textures?
Idontknow's on textures
What?
Does the grey boxes
Who?
The concept artist.
That's right.
What?
No he's on grey boxes.
What's grey boxes?
Yes.
What?
On grey boxes.
Who is?
The concept artist.
Who?
That's right.
...so how's about the textures?
Idontknow's on textures
What?
Does the grey boxes
Who?
The concept artist.
November 12, 2025 at 12:00 AM
Reposted by Ed Smith
Hi there! 👋🏾
I'm really excited to finally share what I've been working on these past couple of months! I'm putting a lot of time and energy into crafting a definitive behind-the-scenes breakdown of all the Amnesia games for fans and newcomers alike.
Feel free to preorder if you're interested! 🕯️
I'm really excited to finally share what I've been working on these past couple of months! I'm putting a lot of time and energy into crafting a definitive behind-the-scenes breakdown of all the Amnesia games for fans and newcomers alike.
Feel free to preorder if you're interested! 🕯️
Written by Toussaint Egan (@thesaintoftous.bsky.social) and designed by Callin Mackintosh, Amnesia: Design Works comes in both Standard and Deluxe Editions with around 200 pages of fascinating/frightening new secrets and behind-the-scenes concept art.
lostincult.co.uk/amnesia
lostincult.co.uk/amnesia
Amnesia: Design Works — Lost In Cult
Featuring anecdotes and insights gathered from interviews with key franchise figures – including Frictional Games co-founder Thomas Grip, Fredrik Olsson, Dan Pinchbeck, Jessica Curry, Rasmus…
lostincult.co.uk
November 11, 2025 at 6:14 PM
Hi there! 👋🏾
I'm really excited to finally share what I've been working on these past couple of months! I'm putting a lot of time and energy into crafting a definitive behind-the-scenes breakdown of all the Amnesia games for fans and newcomers alike.
Feel free to preorder if you're interested! 🕯️
I'm really excited to finally share what I've been working on these past couple of months! I'm putting a lot of time and energy into crafting a definitive behind-the-scenes breakdown of all the Amnesia games for fans and newcomers alike.
Feel free to preorder if you're interested! 🕯️
Reposted by Ed Smith
Written by Toussaint Egan (@thesaintoftous.bsky.social) and designed by Callin Mackintosh, Amnesia: Design Works comes in both Standard and Deluxe Editions with around 200 pages of fascinating/frightening new secrets and behind-the-scenes concept art.
lostincult.co.uk/amnesia
lostincult.co.uk/amnesia
Amnesia: Design Works — Lost In Cult
Featuring anecdotes and insights gathered from interviews with key franchise figures – including Frictional Games co-founder Thomas Grip, Fredrik Olsson, Dan Pinchbeck, Jessica Curry, Rasmus…
lostincult.co.uk
November 11, 2025 at 6:02 PM
Written by Toussaint Egan (@thesaintoftous.bsky.social) and designed by Callin Mackintosh, Amnesia: Design Works comes in both Standard and Deluxe Editions with around 200 pages of fascinating/frightening new secrets and behind-the-scenes concept art.
lostincult.co.uk/amnesia
lostincult.co.uk/amnesia
Loved this game Nitroglycerine. It's a pastiche of Wages of Fear/Sorcerer. Feels like Roadcraft mixed with Bennett Foddy.
store.steampowered.com/app/3759140/...
store.steampowered.com/app/3759140/...
Nitroglycerine! on Steam
A challenging arcade simulator of transporting dangerous cargo on heavy trucks along a complex and unpredictable route. A short but extendable adventure.
store.steampowered.com
November 11, 2025 at 5:45 PM
Loved this game Nitroglycerine. It's a pastiche of Wages of Fear/Sorcerer. Feels like Roadcraft mixed with Bennett Foddy.
store.steampowered.com/app/3759140/...
store.steampowered.com/app/3759140/...
Reposted by Ed Smith
We saw. we gamed. We talked for three hours about it.
Episode 39: Silent Hill f www.abnormalmapping.com/the-safe-roo...
Episode 39: Silent Hill f — Abnormal Mapping
Rose and Grace discuss the first (good) Silent Hill game since SH4! We talk over its deeply felt depiction of growing up, its introduction of real ensemble dynamics to the franchise, and its exhaustin...
www.abnormalmapping.com
November 10, 2025 at 11:05 PM
We saw. we gamed. We talked for three hours about it.
Reposted by Ed Smith
Hello. This is probably the best episode of The Safe Room podcast. Give it a listen and tell your pals. Thank you
Episode 39: Silent Hill f www.abnormalmapping.com/the-safe-roo...
Episode 39: Silent Hill f — Abnormal Mapping
Rose and Grace discuss the first (good) Silent Hill game since SH4! We talk over its deeply felt depiction of growing up, its introduction of real ensemble dynamics to the franchise, and its exhaustin...
www.abnormalmapping.com
November 10, 2025 at 10:58 PM
Hello. This is probably the best episode of The Safe Room podcast. Give it a listen and tell your pals. Thank you
I only wanted to be a videogame critic. Never a developer. Never 'in the industry'. Play the games. Produce good, original writing that helps illuminate or ventilate the work. It's all in the games. It's all in the articles. Great game or terrible game, I love the work.
November 10, 2025 at 10:42 PM
I only wanted to be a videogame critic. Never a developer. Never 'in the industry'. Play the games. Produce good, original writing that helps illuminate or ventilate the work. It's all in the games. It's all in the articles. Great game or terrible game, I love the work.
Reposted by Ed Smith
i wrote about silent hill f which is moving & intense, but ultimately set on dispelling “the fog” of its strong points…
New on the site, @strida.bsky.social writes about Silent Hill f. bulletpointsmonthly.com/2025/11/10/m...
November 10, 2025 at 6:01 PM
i wrote about silent hill f which is moving & intense, but ultimately set on dispelling “the fog” of its strong points…
Reposted by Ed Smith
We're entirely reader supported. You can keep us going (and get stuff for doing so) by signing up to our Patreon right here: www.patreon.com/bulletpoints
Get more from Bullet Points on Patreon
creating videogame criticism
www.patreon.com
November 10, 2025 at 5:46 PM
We're entirely reader supported. You can keep us going (and get stuff for doing so) by signing up to our Patreon right here: www.patreon.com/bulletpoints
I wrote this 2,000 word 'erm, err' navel gazegesis about not knowing how to verbalise my feelings on Silent Hill f and then Astrid wrote this, which expresses everything I wanted to but couldn't, in about half the time.
i wrote about silent hill f which is moving & intense, but ultimately set on dispelling “the fog” of its strong points…
New on the site, @strida.bsky.social writes about Silent Hill f. bulletpointsmonthly.com/2025/11/10/m...
November 10, 2025 at 6:43 PM
I wrote this 2,000 word 'erm, err' navel gazegesis about not knowing how to verbalise my feelings on Silent Hill f and then Astrid wrote this, which expresses everything I wanted to but couldn't, in about half the time.
Look at this goddamn prince
November 10, 2025 at 12:26 PM
Look at this goddamn prince
The Funko Pop is something that we wish we could uninvent, like nuclear weapons and synthetic nerve agents.
Funko is $250 million in debt.
The company behind the Pop! vinyl figurines you have undoubtedly seen absolutely everywhere warns it may not last another 12 months without an acquition or additional funding.
(Read more: Dexerto)
The company behind the Pop! vinyl figurines you have undoubtedly seen absolutely everywhere warns it may not last another 12 months without an acquition or additional funding.
(Read more: Dexerto)
November 9, 2025 at 2:58 PM
The Funko Pop is something that we wish we could uninvent, like nuclear weapons and synthetic nerve agents.
Trying to steal GTA 6 from Rockstar like Dennis Nedry. Yellow raincoat, shaving cream can, that little red and grey Jeep.
November 8, 2025 at 6:59 PM
Trying to steal GTA 6 from Rockstar like Dennis Nedry. Yellow raincoat, shaving cream can, that little red and grey Jeep.
We love the first cat so much we got a second cat
November 8, 2025 at 3:45 PM
We love the first cat so much we got a second cat
Reposted by Ed Smith
i don't have much to say other than that this article is really, really good and i suggest everyone give it a read in terms of how to view, what to keep in mind when engaging w/ interactive historical fiction, and our participation in a glorified past that exists w/in unique contexts.
Before the weekend, I wanted to bump my article for Kotaku on historical fiction in videogames and how the past is presented in Ghost of Yotei, Kingdom Come: Deliverance 2, and more. kotaku.com/ghost-yotei-...
Ghost Of Yotei And Other Historical Games Are Rewriting Old Myths
Ghost of Yotei, Assassin’s Creed Shadows, Kingdom Come: Deliverance 2, and Mafia: The Old Country each, to different degrees, complicate our vision of the past
kotaku.com
November 7, 2025 at 8:42 PM
i don't have much to say other than that this article is really, really good and i suggest everyone give it a read in terms of how to view, what to keep in mind when engaging w/ interactive historical fiction, and our participation in a glorified past that exists w/in unique contexts.
"The ugliness of these battlefields still possesses a romantic element. Their battles, like their natural world, seem better than ours."
I mean, I would say this, but I think Reid is the best critic in the world when it comes to writing about games in their historical contexts.
I mean, I would say this, but I think Reid is the best critic in the world when it comes to writing about games in their historical contexts.
Before the weekend, I wanted to bump my article for Kotaku on historical fiction in videogames and how the past is presented in Ghost of Yotei, Kingdom Come: Deliverance 2, and more. kotaku.com/ghost-yotei-...
Ghost Of Yotei And Other Historical Games Are Rewriting Old Myths
Ghost of Yotei, Assassin’s Creed Shadows, Kingdom Come: Deliverance 2, and Mafia: The Old Country each, to different degrees, complicate our vision of the past
kotaku.com
November 7, 2025 at 7:17 PM
"The ugliness of these battlefields still possesses a romantic element. Their battles, like their natural world, seem better than ours."
I mean, I would say this, but I think Reid is the best critic in the world when it comes to writing about games in their historical contexts.
I mean, I would say this, but I think Reid is the best critic in the world when it comes to writing about games in their historical contexts.
they should do a new manhunt instead
November 6, 2025 at 9:34 PM
they should do a new manhunt instead
Deadcam is out today. I enjoyed it a lot. Great 60-minute horror short. Really funny. Really scary. store.steampowered.com/app/3865340/...
Save 15% on Deadcam on Steam
Sealed shut inside a rural, abandoned house for a paranormal hunting TV show.. Something is VERY wrong with Margo. Her live headcam is still rolling.. and you can see the whole thing. Run, hide, and e...
store.steampowered.com
November 5, 2025 at 9:49 PM
Deadcam is out today. I enjoyed it a lot. Great 60-minute horror short. Really funny. Really scary. store.steampowered.com/app/3865340/...
Reposted by Ed Smith
ICYMI: "The game appears to want to have it both ways – 'run and hide' in tandem with 'stand and fight.'"
Emma Kostopolus analyzes Silent Hill f's approach to inverted power dynamics:
Emma Kostopolus analyzes Silent Hill f's approach to inverted power dynamics:
The Limits of Powerlessness: On Silent Hill f - Unwinnable
The game appears to want to have it both ways – “run and hide” in tandem with “stand and fight.”
unwinnable.com
November 5, 2025 at 6:01 PM
ICYMI: "The game appears to want to have it both ways – 'run and hide' in tandem with 'stand and fight.'"
Emma Kostopolus analyzes Silent Hill f's approach to inverted power dynamics:
Emma Kostopolus analyzes Silent Hill f's approach to inverted power dynamics:
I wrote this
Edge 417 was released on October 30th and features an exclusive behind-the-scenes look at ROUTINE, from Lunar Software.
Here’s a sneak peek at some of the screenshots you’ll find inside.
And if you want to dive deeper, grab your copy here: www.magazinesdirect.com/eu/edge-xmas...
Here’s a sneak peek at some of the screenshots you’ll find inside.
And if you want to dive deeper, grab your copy here: www.magazinesdirect.com/eu/edge-xmas...
November 5, 2025 at 5:10 PM
I wrote this
Reposted by Ed Smith
Edge 417 was released on October 30th and features an exclusive behind-the-scenes look at ROUTINE, from Lunar Software.
Here’s a sneak peek at some of the screenshots you’ll find inside.
And if you want to dive deeper, grab your copy here: www.magazinesdirect.com/eu/edge-xmas...
Here’s a sneak peek at some of the screenshots you’ll find inside.
And if you want to dive deeper, grab your copy here: www.magazinesdirect.com/eu/edge-xmas...
November 5, 2025 at 5:02 PM
Edge 417 was released on October 30th and features an exclusive behind-the-scenes look at ROUTINE, from Lunar Software.
Here’s a sneak peek at some of the screenshots you’ll find inside.
And if you want to dive deeper, grab your copy here: www.magazinesdirect.com/eu/edge-xmas...
Here’s a sneak peek at some of the screenshots you’ll find inside.
And if you want to dive deeper, grab your copy here: www.magazinesdirect.com/eu/edge-xmas...
I have a lot of time for this guy
I wrote about historical fiction and romantic visions of the past in this year's videogames. Read it below!
Ghost of Yotei, Assassin's Creed Shadows, Kingdom Come: Deliverance 2, and Mafia: The Old Country each, to different degrees, complicate our vision of the past.
November 5, 2025 at 3:27 PM
I have a lot of time for this guy