RailRogue - Gamedev
railrogue.bsky.social
RailRogue - Gamedev
@railrogue.bsky.social
🔞Making Sea of Sadists - Trainer/Sandbox RPG. (18+ only) Several months in development. Private game, not out yet. Placeholder assets. #AI linktr.ee/RailRogue
Long story short, censoring my game is making the NSFW even more unhinged than before the censorship, wanting these themes but still half-ass dancing around Patreon or wherever. Zombie, harem, slave training, animal attributes, non-consent, whatever-the-fuck. Only refuse to do underage. Never.
September 9, 2025 at 9:12 PM
With censorship thrown on my lap for NSFW game in development, I'm close to figuring out a great solve! Sadly it may add what I classify as a big feature. Major todo for great quality gameplay loop:
-Censor plan
-FULL Multiple companion support
-FULL Relationship sys
-Crafting
August 11, 2025 at 11:56 PM
More work today to support multiple companions, GUI improvements. And brainstorming, going over tons of my written scenes to determine how to navigate these new rules imposed on adult games. I mean, I got sex zombies, so what can I really do?
August 7, 2025 at 9:51 PM
Project status: Working on companion GUI and better framework for multiple companions so they can live and interact. To complete before public promoting:
-Sandbox Relationship System (tricky!)
-Crafting complete with loot tables, all rewards listed
-Censor with patch
-Many scenes
August 6, 2025 at 6:27 PM
Trying out these new classes. (Pre-alpha 18+ game) You have four primary stats and the stats determine your class. 1 unique ability per class and they rarely pop up in dialogue. Strongest+weakest stat act more like a class traditionally would, affecting dialogue and outcomes.
August 5, 2025 at 10:16 PM
I just got a bunch of free NSFW games thanks to GOG, the DRM free "own it forever" game store. The sketchy link is real, but just in case, hold on to your butts. 18+ only freedomtobuy.games
Redirecting...
freedomtobuy.games
August 2, 2025 at 8:12 PM
Past few months I created an entire fishing game inside of my unreleased private game, optimized a lot, fixed bad code, added some things to craft. Worked on my complex relationship system. New curveballs for that and a lot to think about thanks to visa and mastercard, the itch and steam situation.
July 30, 2025 at 6:56 PM
Got fun combats, exploring has 40 events, trainer almost done, I'm beginning to be happy with it. Once I'm happy I announce game and start to get feedback from public. Then private tests to fix the broken, then pump content into the game. I'm okay with shouting into the void until game is good.
Close to finish basic trainer/companion system, add command console, and 50 small things. Adding & improving things constantly with that companion sys so I keep putting off this tweet. How u act will change her: Hate, Dislike, Platonic, Love + interactions not shown if you are nice/mean/sexy.
April 14, 2025 at 4:52 PM
Close to finish basic trainer/companion system, add command console, and 50 small things. Adding & improving things constantly with that companion sys so I keep putting off this tweet. How u act will change her: Hate, Dislike, Platonic, Love + interactions not shown if you are nice/mean/sexy.
April 14, 2025 at 4:45 PM
Working on this every day for a few hours, wish it was more. Survived a computer death. Fixing a ton of bugs, adding fights and writing, while working out the design on the final big feature, the relationship sim. Taking extra time to get it right because no one knows the game exists yet!
March 22, 2025 at 5:56 PM
Good my last post was only 9 days. Felt like two months instead. Building my "Slave trainer" - the biggest feature of the game. Finished great energy system and progression. But still tearing down & rebuilding how things work, to keep focus on getting to the MAIN goal of a whole lotta weird sex.
February 16, 2025 at 4:32 PM
Finished calculation to determine when companion wants to approach you to talk or hang out. Need content for this. Also finished story triggers and option to delay story to do sandbox stuff. The story events are small (good/bad?). Gonna test triggering story every other day, 12 days of content.
February 6, 2025 at 9:45 PM
DO NOT TICKLE this woman! Keep it up, she WILL fight you and she will win. Relationsim is the last big feature of my unreleased game, Sea of Sadists. All relationship stats are mapped out, and progression closer to done. Lot more to do, mainly more sex scenes, there's like two. #NSFWdev #Devlog
February 4, 2025 at 8:56 PM
Reposted by RailRogue - Gamedev
I'm finally injecting some life into my adult card battler with healthbar animations and opponent reactions 😁 #WLCG #IndieGameDev
January 16, 2025 at 5:03 PM
You know those slave trainer NSFW games? In mine they are closer to equal. They approach you (to talk, hug, hang out) instead of you having to do everything. Long term memory: She remembers last 3 important interactions, if you gave a gift or abused. That might not make the cut but I hope it does.
January 18, 2025 at 12:59 AM
Do you solve problems with your sexiness, your brain? Special choices in dialogue (CRPG style)-workshopped the hell outta dice rolls, can't force, it's bad. Run strongest/weakest stat? Need a way to cut scope or it'll be pretty sparse. 4 good & 4 bad outcomes for EVERY choice? No way. But I'm close.
January 15, 2025 at 9:41 AM
Some days you just fix a ton of bugs. The motivation (lie) is once I fix it, it's done forever and I can move on to awesome stuff.
January 7, 2025 at 11:25 PM
Dynamic text size changing works flawlessly now, it took 12 hours (2 days) but had to be done it was too annoying.
1) Iron out some RPG stat system+GUI design
2) Work on the trainer (Relationship system)
3) Immediate PRIVATE TESTS +marketing so I can learn I did everything wrong
January 6, 2025 at 12:46 AM
Back, got all my horrific life events for the year done during the holidays - Got initial lvl system done real quick w/ talents. Last big system = trainer. I'm making a 18+ trainer/sandbox text game called Sea of Sadists, pushing to an MVP build for upcoming private tests. trello.com/b/2ypJVDVl/g...
January 3, 2025 at 1:41 AM
Now: Completed Combat System ⚔️
Next: Finish RPG stats/classes 👑
Final: Minimum Trainer/relationship system 🍆
After: Private tests and devlogs
December 27, 2024 at 10:51 PM
Iterating on combat system. It makes more sense to try to "seduce" or "attack" rather than switch stances. Also added intents from Slay the Spire, which shows what attack the enemy will do. Goof attack might become "Mock" or "Embarrass" to simplify. Working on stats+relationship system after this.
December 26, 2024 at 4:24 PM
Combat explanation in game. Trying to finish up pool of combat events and move on to trainer system. It's resource management + turn based RPG. If you play once it's easier to understand but there's help everywhere. Still probably some unforseen problem. #NSFWgamedev #GameDesign
December 14, 2024 at 2:33 AM
You know you're making a text game when the bulk of time spent on your complex, roguelite combat system is spent on writing. Or maybe I'm confident at programming and scared of my writing. #Gamedev #Gamedesign #NSFW
December 6, 2024 at 11:26 PM
I'm hardcore prototyping ways to determine which victory you get: physical, lewd, ect. Instead of 4 separate HP bars I divided HP up into section, most section = that type win. Not great. The entire stat system is just the game Underhand. (Resource Management+Random Events)
#RPG #GameDesign #Gamedev
December 3, 2024 at 7:54 PM
Worked out stat and combat system today. Going to prototype in-engine next. Was worried about making classes impactful in the world but only thing left is a small reward/branch for class dialogue. Full #BG3 dialogue reaction is big scope and doesn't fit with world. #GameDesign #TextGames #NSFWgames
December 1, 2024 at 4:53 PM