RailRogue - Gamedev
railrogue.bsky.social
RailRogue - Gamedev
@railrogue.bsky.social
🔞Making Sea of Sadists - Trainer/Sandbox RPG. (18+ only) Several months in development. Private game, not out yet. Placeholder assets. #AI linktr.ee/RailRogue
Long story short, censoring my game is making the NSFW even more unhinged than before the censorship, wanting these themes but still half-ass dancing around Patreon or wherever. Zombie, harem, slave training, animal attributes, non-consent, whatever-the-fuck. Only refuse to do underage. Never.
September 9, 2025 at 9:12 PM
Trying out these new classes. (Pre-alpha 18+ game) You have four primary stats and the stats determine your class. 1 unique ability per class and they rarely pop up in dialogue. Strongest+weakest stat act more like a class traditionally would, affecting dialogue and outcomes.
August 5, 2025 at 10:16 PM
Close to finish basic trainer/companion system, add command console, and 50 small things. Adding & improving things constantly with that companion sys so I keep putting off this tweet. How u act will change her: Hate, Dislike, Platonic, Love + interactions not shown if you are nice/mean/sexy.
April 14, 2025 at 4:45 PM
Working on this every day for a few hours, wish it was more. Survived a computer death. Fixing a ton of bugs, adding fights and writing, while working out the design on the final big feature, the relationship sim. Taking extra time to get it right because no one knows the game exists yet!
March 22, 2025 at 5:56 PM
DO NOT TICKLE this woman! Keep it up, she WILL fight you and she will win. Relationsim is the last big feature of my unreleased game, Sea of Sadists. All relationship stats are mapped out, and progression closer to done. Lot more to do, mainly more sex scenes, there's like two. #NSFWdev #Devlog
February 4, 2025 at 8:56 PM
Do you solve problems with your sexiness, your brain? Special choices in dialogue (CRPG style)-workshopped the hell outta dice rolls, can't force, it's bad. Run strongest/weakest stat? Need a way to cut scope or it'll be pretty sparse. 4 good & 4 bad outcomes for EVERY choice? No way. But I'm close.
January 15, 2025 at 9:41 AM
Dynamic text size changing works flawlessly now, it took 12 hours (2 days) but had to be done it was too annoying.
1) Iron out some RPG stat system+GUI design
2) Work on the trainer (Relationship system)
3) Immediate PRIVATE TESTS +marketing so I can learn I did everything wrong
January 6, 2025 at 12:46 AM
Iterating on combat system. It makes more sense to try to "seduce" or "attack" rather than switch stances. Also added intents from Slay the Spire, which shows what attack the enemy will do. Goof attack might become "Mock" or "Embarrass" to simplify. Working on stats+relationship system after this.
December 26, 2024 at 4:24 PM
Combat explanation in game. Trying to finish up pool of combat events and move on to trainer system. It's resource management + turn based RPG. If you play once it's easier to understand but there's help everywhere. Still probably some unforseen problem. #NSFWgamedev #GameDesign
December 14, 2024 at 2:33 AM
You know you're making a text game when the bulk of time spent on your complex, roguelite combat system is spent on writing. Or maybe I'm confident at programming and scared of my writing. #Gamedev #Gamedesign #NSFW
December 6, 2024 at 11:26 PM
December 4, 2024 at 1:12 AM
OH GOD ITS WORKING
December 3, 2024 at 8:24 PM
I'm hardcore prototyping ways to determine which victory you get: physical, lewd, ect. Instead of 4 separate HP bars I divided HP up into section, most section = that type win. Not great. The entire stat system is just the game Underhand. (Resource Management+Random Events)
#RPG #GameDesign #Gamedev
December 3, 2024 at 7:54 PM
Worked out stat and combat system today. Going to prototype in-engine next. Was worried about making classes impactful in the world but only thing left is a small reward/branch for class dialogue. Full #BG3 dialogue reaction is big scope and doesn't fit with world. #GameDesign #TextGames #NSFWgames
December 1, 2024 at 4:53 PM
Was working on relationship sim, then got sidetracked with improving stats. With a text heavy game, stats or classes are almost necessary. But if I can't come up with something concise, I'm not adding it. Giving it a day or two.
November 30, 2024 at 6:15 PM
Today I worked on relationship system, the other big component of the game aside from adventuring. All these have submenus but not much content implemented. Has your talk, ask, hug, pat head, all the "trainer" game stuff. But the progression aspect certainly needs work.
November 26, 2024 at 8:46 PM
You want to come with mommy?
November 25, 2024 at 2:45 AM
✅ First proof game exists so I show off a cool feature
✅ Lock a full body portrait how you want it
✅ Support for alternate art (Can have different artists with external link to support artist)
✅ It'd be cool to have futa/furry/muscle or any fetish version
🐟 Dickfish
#NSFWgame #NSFWgamedev #lewdgame
November 23, 2024 at 5:01 PM
November 21, 2024 at 4:40 PM