FF8 aficionado
you can find my games here: https://puddor.itch.io/
Heyo, I'm Puddor, indie game dev (writer/artist), mostly on solo projects, and I adore FF8. I primarily work on vampire/monster stories!
me, categorically refusing all smart and ai products: ahaah miss me with that hal shit
me, categorically refusing all smart and ai products: ahaah miss me with that hal shit
(a lot of the reason [not all] was moving to a modular, engine external text handling so that the game is able to be translated)
for sanity's sake...sequential gameplay implementation is next.
#gamedev
(a lot of the reason [not all] was moving to a modular, engine external text handling so that the game is able to be translated)
for sanity's sake...sequential gameplay implementation is next.
#gamedev
< doing their job
< doing their job
or, better question: how many lines of dialogue does your game have and what kind of game are you making
or, better question: how many lines of dialogue does your game have and what kind of game are you making
-doing research-
....this doesn't happen in any actual religious text is this actually an FF8 reference??
-doing research-
....this doesn't happen in any actual religious text is this actually an FF8 reference??
its like a candy pick and mix except its the origin of existence
its like a candy pick and mix except its the origin of existence
#pixelart #fanart #finalfantasy
#pixelart #fanart #finalfantasy
i don't mind staying on top of world events...but the world is more than the US and that's all I'm seeing.
...i'm australian.
i don't mind staying on top of world events...but the world is more than the US and that's all I'm seeing.
...i'm australian.
EAT YOUR VEGETABLES
EAT YOUR VEGETABLES
This is a compilation of every intro of beatmania IIDX from the very first game to its 32ND VERSION, if you wanna see one hell of a really cool evolution of UI, give this a watch. I literally wouldn't have been a graphic designer if not for this series.
This is a compilation of every intro of beatmania IIDX from the very first game to its 32ND VERSION, if you wanna see one hell of a really cool evolution of UI, give this a watch. I literally wouldn't have been a graphic designer if not for this series.
I can say on good authority that it takes 7 to 10 years to develop game development skills to “good enough” to produce commercial game content. 7-10 years plus the cost of a university education.
I can say on good authority that it takes 7 to 10 years to develop game development skills to “good enough” to produce commercial game content. 7-10 years plus the cost of a university education.