Paul
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ptsou.bsky.social
Paul
@ptsou.bsky.social
Hello! I'm a software engineer based out of the U.S. My interests include, open source software, high performance computing, multi-threading, GPGPU, 2D/3D graphics, UI/UX Design, game programming (chess).
Reposted by Paul
I'm making a game engine based on dynamic signed distance fields (SDFs)
YouTube video by Mike Turitzin
youtu.be
January 6, 2026 at 7:53 PM
Just setup and pushed to my first repo on tangled.org. Check it out at tangled.org/ptsou.bsky.s...

Really cool take on the social aspect of software development.
timeline · tangled
tightly-knit social coding
tangled.sh
January 12, 2026 at 8:46 PM
I've been playing around with @zed.dev 's `gpui` crate recently to build a small auxiliary tool for my chess engine. Pretty cool GUI framework honestly, looking forward to doing more with it.

#rust #gpui #zed #chess #programming
November 6, 2025 at 8:45 PM
Reposted by Paul
Back with a fresh Beman blog post: "Reliable CI within a shared container infrastructure" by Paul Tsouchlos.

bemanproject.org/blog/beman-i...
October 14, 2025 at 9:51 PM
Anyone working with Qt Widgets that wishes for a more declarative way to construct your UI? I hacked together a toy example of something like this, curious to get feedback.

#c++ #cpp #qt #widgets #ui #declarative
September 29, 2025 at 6:44 PM