PTrefall
ptrefall.bsky.social
PTrefall
@ptrefall.bsky.social
Creator of Fluid HTN, a simple htn planner using the builder pattern. Game programmer. Ex Facepunch Studios / Rust.

https://tinyurl.com/fluidhtn
Fluid HTN v0.4 released.
- Primitive task operators now with Start function.
- Abort function for forcibly terminated tasks (previous Aborted)
tinyurl.com/fluidhtn
GitHub - ptrefall/fluid-hierarchical-task-network: A simple HTN planner based around the principles of the Builder pattern.
A simple HTN planner based around the principles of the Builder pattern. - ptrefall/fluid-hierarchical-task-network
tinyurl.com
November 7, 2025 at 7:28 AM
Reposted by PTrefall
Some of the #roguelike entries being developed for the fortnight! itch.io/jam/roguetem...
September 5, 2025 at 3:02 PM
Reposted by PTrefall
Wrote about DARKSPIRE, a cinematic survival horror game devised by @dreofthedead.bsky.social that we worked on last year.

I'm super proud of what we made, hopefully we can release the demo one day!

www.bill-lowe.co.uk/projects/dar...

#gamedev #indiedev #survivalhorror #madewithunity #indiegame
Bill Lowe | DARKSPIRE
cinematic survival horror
www.bill-lowe.co.uk
June 6, 2025 at 3:50 PM
Reposted by PTrefall
I made a thing!

"Texture Browser" is a Unity editor tool for... browsing and using textures! Inspired by @joewintergreen.com 's tool for UE, I made this for myself to work with Realtime CSG.

You can find it on Itch & GitHub!

billowper.itch.io/texture-brow...

#gamdev #unity3d #indiedev
Texture Browser for Unity by Billowper
old school texture browser for Unity
billowper.itch.io
April 16, 2025 at 1:53 PM
Reposted by PTrefall
mucking about with pixels and colours and stuff

#gamedev #unity3d #trenchbroom #retroart
May 29, 2025 at 5:53 PM
Reposted by PTrefall
I finally hit release today on the game I started last year for my 3 year old daughter then decided to finish and ship!

It's been a lot more effort than I thought it would be getting a 'simple' game out on Steam and Mobile.

Big respect to everyone else who's doing or done it 💖

#indiedev #gamedev
📯Squash and Spell : Kids Typing is out now!!📯

We're very pleased to announce our first game is now released! 🥳

👉 Steam: steampowered.com/app/3387970

👉 Android: play.google.com/store/apps/d...

#indiedev #gamedev #kidsgaming #educationalgames #familygames #typinggame #preschoolgames #edtech
May 28, 2025 at 2:35 PM
Reposted by PTrefall
Making things wobble is so satisfying 🤓

#gamedev #indiedev #unity3d
May 29, 2025 at 10:32 AM
You play as a confident knight in shining armor, marching into a kobold-filled cave brimming with confidence. The knight assumes victory is guaranteed — but the kobolds have other plans...

#7drl #roguelike #indiegame #gameai #indiedev #gamedev

ptrefall.itch.io/scheming-kob...
Scheming Kobolds by PTrefall
A knight in shining armor steps confidently into a kobold cave...
ptrefall.itch.io
March 15, 2025 at 6:16 AM
Reposted by PTrefall
On Roguelike Radio, we’ve given a number of roguelike developers the opportunity to talk about what they’ve done for the last few years while we’ve been off the air, but I’d like to do a clip show for everyone else. 1/
January 24, 2025 at 10:50 PM
Reposted by PTrefall
The AI of Dark Souls is, for me, the best video I've made in a while.

A project I'd been chipping away at gradually for years after modders figured out how to decompile some of the game's scripting files.

youtu.be/PrHKzKQdZxY?...
December 2, 2024 at 7:52 AM
Reposted by PTrefall
More of my environment work from Game of Thrones: Tale of Crows.

#Techart on this project was from from the excellent @bobacupcake.bsky.social

#gamedev #blender #unity
November 27, 2024 at 3:13 PM
Reposted by PTrefall
A quick #blender geometry nodes setup to get particles similar to the ones I made in #unity for Rallyallyally store.steampowered.com/app/1830540/...

I take it a bit for granted now but love having the power geometry nodes gives us.

#techart #indiedev #gamedev
November 28, 2024 at 3:13 PM
Reposted by PTrefall
Demonstration of the movement system from (the unfortunately cancelled) Before, I set it up in #Blender to measure the distance travelled for each locomotion animation then adjusted the framerate so each animation was at the same speed. Then in #Unity....
#indiedev #gamedev #techart #animation
November 26, 2024 at 3:13 PM
Reposted by PTrefall
With #GoalState still going strong with 19 days to go, I figured let's get in on the social media fun.

For every like, I'll drop a little bit of Goal State and/or AI and Games lore. Let's do this! 😁

Don't forget to check out the #Kickstarter too!
bit.ly/GoalState
November 26, 2024 at 10:27 AM
Reposted by PTrefall
Quick #blender geometry nodes prototype for making ruined walls.

#techart #gamedev
November 25, 2024 at 1:25 PM
Reposted by PTrefall
Here's a video of making particles follow a path to be used in a technical illustration of glaucoma for onerighteye.com/

#unity #techart
November 24, 2024 at 3:13 PM
Reposted by PTrefall
Heres a old prototype of a building system made with blender geometry nodes;

#gamedev #indiedev #techart #blender
November 20, 2024 at 3:00 PM
Reposted by PTrefall
#GoalState, the online course series from AI and Games is live on Kickstarter.
- Raising £25K for our 1st lecture series 'Game AI 101'.
- Stretch goals add tutorials & extra courses.
- Standard & premium tiers with bonus content.

Let's go!
http://www.kickstarter.com/projects/aiandgames/goalstate
November 15, 2024 at 3:10 PM