The demo has 21 select puzzles from the first three chapters. Expect about an hour of playtime.
The demo has 21 select puzzles from the first three chapters. Expect about an hour of playtime.
far beyond the battle blood shall fall like a hard rain
far beyond the battle blood shall fall like a hard rain
I've got workflows for all 3 now!
Unity hates Shape Key animations as custom props, and Godot flat-out can't import custom props. So I have a new mode where a dummy mesh is created for Shape Key anim exports.
This has turned into a massive feature 😅
Me too!
I'm fixing it.
#blender3d #b3d #gamedev #unreal
I've got workflows for all 3 now!
Unity hates Shape Key animations as custom props, and Godot flat-out can't import custom props. So I have a new mode where a dummy mesh is created for Shape Key anim exports.
This has turned into a massive feature 😅
The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...
The game is inspired by media like Ghibli and BotW, but our faces are unique. There was lots of early discussion about face style & we landed on dot-eyes early...
OUT NOW ON STEAM
OUT NOW ON STEAM
This is a circle I rendered in blender slowly crawling up 2 pixels over the course of 17 frames.
I'm showing the aliased version first and I'm going to break down what's happening here
This is a circle I rendered in blender slowly crawling up 2 pixels over the course of 17 frames.
I'm showing the aliased version first and I'm going to break down what's happening here
You can access it in the replies.
(or just type what you see in the video, I'm not your boss.)
You can access it in the replies.
(or just type what you see in the video, I'm not your boss.)
The game is 10% OFF for a week to celebrate the launch!
I want to say thank you for all the kind messages and I am SUPER excited to watch the videos/streams of everyone trying it out 💚
store.steampowered.com/app/3963520/...
The game is 10% OFF for a week to celebrate the launch!
I want to say thank you for all the kind messages and I am SUPER excited to watch the videos/streams of everyone trying it out 💚
store.steampowered.com/app/3963520/...
Check it out on your PC browser: albazcythe.com/PoolYCH/drae...
Check it out on your PC browser: albazcythe.com/PoolYCH/drae...
New tutorial is up! Use Deformer Graphs to ignore morph target normals, or transfer normals between meshes (like a Blender Data Transfer modifier)
protowlf.com/unreal/unrea...
#unreal #ue5
New tutorial is up! Use Deformer Graphs to ignore morph target normals, or transfer normals between meshes (like a Blender Data Transfer modifier)
protowlf.com/unreal/unrea...
#unreal #ue5
Growlmon asked me to draw this for Cari😊👍
Growlmon asked me to draw this for Cari😊👍
New tutorial is up! Use Deformer Graphs to ignore morph target normals, or transfer normals between meshes (like a Blender Data Transfer modifier)
protowlf.com/unreal/unrea...
#unreal #ue5
New tutorial is up! Use Deformer Graphs to ignore morph target normals, or transfer normals between meshes (like a Blender Data Transfer modifier)
protowlf.com/unreal/unrea...
#unreal #ue5
gofund.me/2f073f1a3
gofund.me/2f073f1a3
Here are a couple coffee shop sculpts.
Here are a couple coffee shop sculpts.
My characters are hard to maintain -- I have:
* "raw" meshes I iterate on
* "final" meshes I animate in Blender
* "unreal" meshes for export to Unreal
A change used to take hours, now I convert in 1 click!
#b3d #gamedev
If you're a 3d artist do this by sculpting with reference (preferably photos or a mirror, not illustrations), and doing more quicker studies.
If you're a 3d artist do this by sculpting with reference (preferably photos or a mirror, not illustrations), and doing more quicker studies.