Peter Hedman
peterhedman.bsky.social
Peter Hedman
@peterhedman.bsky.social
Researcher at Meta, working on radiance fields and view-synthesis. Pixels in, pixels out!
Reposted by Peter Hedman
Probably the best Brush (github.com/ArthurBrusse...) reconstruction I've seen so far, many thanks to @gradeeterna.bsky.social!! www.youtube.com/watch?v=yGl0...

Try it interactively here arthurbrussee.github.io/brush-demo/?... if you'd like to melt your GPU a bit ;)
Cité d'Hauteville, Paris - Brush - 3D Gaussian Splatting
YouTube video by grade eterna
www.youtube.com
March 21, 2025 at 1:10 PM
Reposted by Peter Hedman
Splats are great, but wouldn’t it be wonderful if we could transform them into the stuff of dreams? Introducing our #CVPR2025 paper ✨Morpheus✨!

Morpheus lets you change the shape and appearance of 3D Gaussian splats with a few words!

nianticlabs.github.io/morpheus/

(1/6)
March 17, 2025 at 2:51 PM
Reposted by Peter Hedman
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?

Adam Celarek, @grgkopanas.bsky.social, George Drettakis, Michael Wimmer, Bernhard Kerbl

arxiv.org/abs/2502.19318
February 27, 2025 at 4:53 AM
This project blew my mind! It looks just as good as 3DGS but it has no per-scene optimization or reconstruction. Every frame is generated *from scratch* and it nevertheless runs in real-time. quark-3d.github.io
Quark: Real-time, High-resolution, and General Neural View Synthesis
Quark: Real-time, High-resolution, and General Neural View Synthesis
quark-3d.github.io
November 26, 2024 at 11:53 AM
Come work with us on view synthesis and inverse rendering!
Our group at Google DeepMind is now accepting intern applications for summer 2025. Attached is the official "call for interns" email; the links and email aliases that got lost in the screenshot are below.
November 26, 2024 at 11:15 AM